Tired of failing?

Waylayer

Pre-Searing Cadet

Join Date: Oct 2005

inside the matrix of pwn

[guild hopper] i havent found a guild that is good enough 4 me yet.

E/Mo

Just a helpful hint for pvp, if u have room in a build, REND ENCHANTMENTS!

Try going into any pvp arena and cataloging how many players you fight who use enchantments, and just how many builds HINGE on having enchantments.

Then realise how easy it is to scrap so many builds out there with one skill,

FYI, I realise some builds dont use enchantments, but those will be for discussion on another day .

Rend FTW.

Psykewne

Ascalonian Squire

Join Date: May 2005

(interrupt > 3 sec cast) + 30 sec recharge + dmg done for each monk enchant removed = not a clean cut answer...

Enchant removal for the most part is relatively unreliable, better to drain/disrupt/disable those casting the enchants instead...

Anyway... You're wrong, good day

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

rend enchantments isnt a bad idea to bring, but you cant rely on it because of how unweildy it is, your better off taking 2 single echantment removers then jsut rend, but having enchantment removal is a must for any organized pvp.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Enchant removals are key.