
Not suprisingly, some of the issues that are around now are the same as the ones seen in the past.
Problem #1: UAX
UAX stands for Unlock All X (where X is the unlockable in question) UAS was present during the Beta events of Guild Wars and its popularity has seen it through to today. UAX is the main point of argument for all debates for two main reasons. 1. It is a solution, perhaps not the best solution, but it is one and we've seen the effects of it already. 2. It is an extreme. Extremes are always easier to argue due to the contrast of ideas. Straying from black and white and into the grey areas always gets messy and much more complicated. I believe this causes a lot of strife as most people are in the middle somewhere on this topic rather than the extremes.
I for one am in the middle. I support UAX and think it would work, but I am sure there are better solutions. As far as I can see most people would be satisfied with a method to ease the pain of unlocking but not have it simply given out with a mouse click. Keep these points in mind when reading and responding to UAX discussions.
Problem #2: Grind
This age old problem is the reason behind the UAX arguement but it carries a number of problems of its own. Grind is the act of doing this more often than a sensible person would deem necassary to have fun. Unfortunately, the products of these activities are typically accpeted as necassary to be truely competitive. For full understanding a brief recount of grind history is in order.
Beta: UAS button was implemented and essentially removed all grind unlock skills for PvP characters. Skill trainers carried a wider variety of skills and skill charms were available to get more powerful skills. This method made it easy to tune your PvE character and do whatever you wanted with your PvP char.
Retail: Removed everything mentioned in Beta. Power Gamers farmed Riverside for runes with great success.
Retail +1: Arena Net nerfs Riverside but it is still viable. Power Gamers have most runes unlocked. Giant farming hits high gear.
Retail +2: Nerf Riverside again along with Sanctum Cay, still viable but only a fraction of what it once was. Power Gamers who missed the first farming spots head to Fishermans Haven.
Retail +3: Arena Net drops the nerf bomb. 'rebalances' completely kill viable farming. Most Power Gamers have everything they need.
Retail +4 (present): ANet released PvP unlocks patch
Basically, if you think of Grind as a slider bar on a scale of 1 to 10 (least to most) Beta was about a 1 or 2. Retail hits and Arena Net pushes it up to the 5-6 range, but since farming is so bad they nerf some places (twice) moving the grind bar up to 7-8. Somehow people are still unlocking stuff so ANet nerfs the entire land of Tyria moving the Grind bar up to about infinity. Sure, they got rid of farming, but by doing so they made it impossible to get upgrades. Realizing they mistakes (publicity stunt theory here) ANet implements PvP unlocks. It is argueable wether or not this is as effective as it should be (by a factor of 10 usually) but it shifted the grind bar back to about a 9.
This figure of '9' means that it takes roughly 400 hours (PvE route) or 635,000 faction (PvP route) to unlock all skills and infinity hours or several hundred thousand faction to unlock all runes and weapon upgrades. For a complete unlock this comes to about 400 + infinity hours (PvE) or roughly 1,000,000 faction. (infinity is used because its practically impossible currently to unlock all runes and perfect weapon upgrades within the lifetime of the universe.)
There is some agrument on whether or not all those upgrades and skills are actually needed. Generally the weapon upgrades will save your butt in certain close situations but you can probably get by with out most of them. Runes will easily increase the efficiency of your build and your character is probably gimped if you don't have at least a major in your most used attribute. Realistically, superiors are icing on the cake, but that goes back to the weapon upgrades situation. Skills on the other hand, are extremely important. Having acess to more skills allows you to make more unique builds that are in turn not as readily countered. If you really disagree on the skills, you can start your own thread

So with the above mentioned things taken into consideration we can modify the numbers to this: 400 + infinity hours (PvE) or roughly 800,000 faction (PvP). Sounds like an awful lot for a minimal grind game, especially that infinity number. These numbers generally not for a casual gamer who will typically only play with one or to classes but a complete competitive gamer who needs to be able to play various combinations.
One major problem with the grind is how the amount of it needed has varied. (I'm suprised more people haven't complained about this) This is not such a big deal now with the PvP unlock system in place. The way its looking right now is that all the power gamers (myself included) got a farily easy ride by farming before the nerfs. I unlocked almost all the runes by farming for about 20 hours over the course of a week while you guys have to slave away for faction points. It should also be noted that the farming generated large amounts of gold that is being stockpiled in storages
Problem #3: What to do!?
The title poses a great question. The PvE section of the game is balanced ok, though increased drops of valuable loot would be grand. (lets move that infinity number into something I can comprehend!) However, the rune trader does a lot to make grinding for PvE obsolete. What probably needs to happen is the amount of faction rewarded should be worked entirely. Arena gives to low and GvG gives to high (in comparison to the alternatives). If you need 1000 faction you can spend a week in arenas, a few days in tombs, or 1-2 hours in GvG. However, if the faction amount is increased to far there will be some PvE fanatics screaming about how its not fair because PvPers don't have to work as much. Rergardless, something should be done to alleviate the time that one must spend to acquire the skills and upgrades that are needed for true competitive game play.
-Tuna, member of Dark Horizons