Well, I have discussed some ideas in regard to level capping (currently at 20) with some friends of mine (all owners of Guild Wars) and we have all came to the same conclusion: Capping at level 20 just doesn't do it for us. Not that we are against game imbalances by any means, but the idea of character progression is what keeps us going on, trying to reach further new goals. The idea that when you reach level 20 that all you get is more skills and new armor, isn't that thrilling. Not that we dislike getting new skills and such, but it takes away that sense of attainement. We would really love to see the level cap at 40 perhaps. This would show that you have been around the block a time or two and give you a sense of being one of the old timers, who have been with the game since it's inception. I know, I know, everyone is pretty uptight with the level capping issue and it has been tossed around more times than people can say, but it seems to be an issue that most of the players that I've spoken with, would love to see go away. The idea that everyone and their Mom has reached level 20 around you, doesn't show that you are a true hero among just the average game player. Maybe this is just ego or simply aesthetics, but the whole reason that anyone ever played Dungeons & Dragons for instance, was to get their character to that point that they were very high level and a hero in their own right. I.E. look at me the big bad warrior with the +2000 Sword Of Worldcrushing ... or the wizard with the 11th lvl spell of Power of Demigod or some such nonsense. It was awesome indeed!

Well, I am sure that not everyone would agree with this set of arguments, but we for one (and there are many of us), would like to turn the heads of the Devs at ArenaNet to say, "Hey, we your fans, would love to see some higher level attainements for our characters". Thanks to all for reading this.
Scarletthorn .............