Can 8 necros do it
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Quote:
Originally Posted by Markaedw
Do you guys think that an 8 necro team of assorted skills, could cut/run their way to Dreadnougt's Drift to get the worm?
I would think so, maybe a 55 necro tank and a MM(2 would be fun lots of bodies) and a SS and then the rest could be whatever they want.
If that wouldn't work I'll 55 monk, I'll have 10+ dead bodies just out side of camp for the MM......
If that wouldn't work I'll 55 monk, I'll have 10+ dead bodies just out side of camp for the MM......
Why bother, just find a helpful warrior (like myself) and pay them 10k to run you upto Dreadnoughts w/ hench 
It could be entirely possible though, the knockdowns could be a problem, depending on how many mountain trolls we're around too (that huge army of them near the end could be a major problem).
As for THK, my most entertaining run through that (i got bored) was:
4 W/
2 R/
Lina and Alesia
Only had 1 death and that was 1 of the warriors 'overextending' themselves.

It could be entirely possible though, the knockdowns could be a problem, depending on how many mountain trolls we're around too (that huge army of them near the end could be a major problem).
As for THK, my most entertaining run through that (i got bored) was:
4 W/
2 R/
Lina and Alesia
Only had 1 death and that was 1 of the warriors 'overextending' themselves.
of course you should be able to, probably best to go with 1 or 2 mm,a curses or 2, and the rest blood, maybe some n/mo can equip some heals too, it would be very difficult w/o minions, but im not saying you cant cuz ive never tired it, the hard part is gettting 8 competent necros and killing the first group. There are tons of kick ass necro skills out there, just pick them out and put them to use 
~Vixy

~Vixy
C
Not hard at all.
I went up that direction on two different characters with just henchies this weekend to cap warrior and ranger skills. Once I got the caps, I just went on to expand the map. It is not a hard path at all really.
Start out from War camp is my suggestion and head west. Go through the portal and start working north. You will first run into some shadows then just tundra giants and trolls the whole way.
Just watch your agro. Most are in small 3-5 groups anyway and will go down very quickly.
It is actually a nice relaxing little fight for me.
I went up that direction on two different characters with just henchies this weekend to cap warrior and ranger skills. Once I got the caps, I just went on to expand the map. It is not a hard path at all really.
Start out from War camp is my suggestion and head west. Go through the portal and start working north. You will first run into some shadows then just tundra giants and trolls the whole way.
Just watch your agro. Most are in small 3-5 groups anyway and will go down very quickly.
It is actually a nice relaxing little fight for me.
Hmmm...
Assuming the 4 N/Me's already have capped SS and at least one in the party already has FoC:
1 N/Mo MM
3 assorted N/Mo's
4 N/Me's
The N/Mo's just do their thing. The N/Me's use Arcane Mimicry. With coordinated targeting you can have 7 copies of SS available. Then 4 or more (depending on who might already have FoC) can follow up with an FoC spike. Sounds interesting. There's still plenty of room for mesmer interrupts, Mark of Subversion, and other monk hate skills too.
Assuming the 4 N/Me's already have capped SS and at least one in the party already has FoC:
1 N/Mo MM
3 assorted N/Mo's
4 N/Me's
The N/Mo's just do their thing. The N/Me's use Arcane Mimicry. With coordinated targeting you can have 7 copies of SS available. Then 4 or more (depending on who might already have FoC) can follow up with an FoC spike. Sounds interesting. There's still plenty of room for mesmer interrupts, Mark of Subversion, and other monk hate skills too.
