Scroll
Energy +12 (req. 8 earth magic)
Armor +5 (while health is above 50%
Jeweled Chalice
Energy +12 (req. 8 inspiration magic)
Halves casting time of illusion magic spells (14%)
Jeweled Staff of Enchanting
Dmg: 11-21 (req. 9 illusion magic)
Halves casting time of spells (8%)
Halves skill recharge of spells (10%)
Enchantments last 18% longer
Earth Wand
Dmg: 11-21 (req. 11 earth magic)
Energy +4 (while health is above 50%)
Vampiric War Hammer Of Shelter
Dmg: 18-35 (req. 10 hammer mastery)
Damage +12% (vs hexed foes)
Life Stealing: 5
Health regeneration -1
Armor +6 (vs. physical attacks)
Crippling Longsword Of Shelter
Dmg: 15-21 (req. 12 swordmanship)
Lengthens Crippled duration on foes by 33%
Armor +6 (vs. physical attacks)
Crippling Longsword of Warding
Dmg: 14-21 (req. 12 swordmanship)
Damage +13% (while in a stance)
Lengthens Crippled duration on foes by 33%
Armor +7 (vs. physical attacks)
Sundering Summit Axe Of Enchanting
Dmg: 6-28 (req. 12 AxeMastery)
Dmg +14% (vs. hexed foes)
Armor Penetration +10% (chance 8%)
Enchantments last 15% longer
Crippling Longsword of Charrslaying
Dmg: 15-22 (req. 8 swordmanship)
Lengthens Crippled duration on foes by 33%
Dmg +16% (vs. charr)
Scroll
Energy +12 (req. 9 earth magic)
Health +45 (while hexed)
Halves casting time of spells (chance 8%)
Recurve Bow
Dmg 15-22 (req. 9 markmanship)
Dmg +13% (while health is above 50%)
Price check on a few gold items
Vamp Nosferatu
Jiao Yang
1. 3-5k
2. Merch
3. Merch (not max)
4. Merch
5. Merch or salvage for 5/-1
6. Merch
7. Merch
8. Merch
9. Merch
10. 2k or less
11. 1-2k
Sorry that they arnt worth much, all those 'Merch' ones could probably be sold for 1k or less each if u find some noob.
2. Merch
3. Merch (not max)
4. Merch
5. Merch or salvage for 5/-1
6. Merch
7. Merch
8. Merch
9. Merch
10. 2k or less
11. 1-2k
Sorry that they arnt worth much, all those 'Merch' ones could probably be sold for 1k or less each if u find some noob.