This is the bugreport I've recently submitted to support.guildwars.com (too lazy to type it all over again)
While playing the game I often seen this weird bug where game server would think that my character is in one location and I see myself pretty far from that location. Screenshot attached. You can see that that shadow beast and warrior are pretty far away from me, yet they dealing damage to me. Also shadow monks and mesmers seem to be facing me, but you can see their projectiles flying in direction of beast and warrior. So the conclusion is that I am standing next to warrior and beast, but for some reason game client shows my location being totaly different. I have noticed that this bug appears after being body-blocked by NPC's. Problem is that it looks to me like I actually went around warrior and beast and closed onto shadow casters, while server thinks that they completely blocked me and I remained at that location. In general I am convinced that collision code need serious revision. "rubberbanding" and "chokes" after bumping into NPC or parts of enviroment became very frequent since after factions pvp weekend. Another related problem I often come across (unfortunately due to nature of this issue screenshot is useless) appears when ordering me character to attack in melee (or talk to friendly NPC). If there is a small piece of unwalkable terrain or another NPC on the path, my character would bump into it and then instantly teleport to the end point on the path but would become immobile for a few seconds. It appears to me that server does decent job trying to verify my path, but client fails to display it properly. |
All I got as response is usual "omg check you connection" crap. Now I've been thru this quiet a few times, plus I have some knowledge of how IT support works from inside, so I responded like this
How is this a display lag? How is this obvious to you? My client reponds to my actions just fine. I can move, I can cast spells, I can see damage applied properly both ways, I can see movement and actions of both NPCs aand other players without any delay. The only problem is that I am not at the location where I see myself. How is this a lag? What obvious to me is that this is obvious failure of the client to recover from either previous packet loss or misvalidation of client's action by server. So if _you_ do not wish to troubleshoot your systems, but instead blame my ISP, Bill Gates or sun radiation, then you can just say so and close this ticket |
Anyway please confirm that Im not the only one having these "connection" issues.