Displacement/collision problems

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I
Ira Blinks
Banned
#1
I grown increasingly annoyed and pissed off at these issues and I just want to confirm that Im am not the only one having this.

This is the bugreport I've recently submitted to support.guildwars.com (too lazy to type it all over again)
Quote:
While playing the game I often seen this weird bug where game server would think that my character is in one location and I see myself pretty far from that location. Screenshot attached.
You can see that that shadow beast and warrior are pretty far away from me, yet they dealing damage to me. Also shadow monks and mesmers seem to be facing me, but you can see their projectiles flying in direction of beast and warrior. So the conclusion is that I am standing next to warrior and beast, but for some reason game client shows my location being totaly different.
I have noticed that this bug appears after being body-blocked by NPC's. Problem is that it looks to me like I actually went around warrior and beast and closed onto shadow casters, while server thinks that they completely blocked me and I remained at that location.

In general I am convinced that collision code need serious revision. "rubberbanding" and "chokes" after bumping into NPC or parts of enviroment became very frequent since after factions pvp weekend.

Another related problem I often come across (unfortunately due to nature of this issue screenshot is useless) appears when ordering me character to attack in melee (or talk to friendly NPC). If there is a small piece of unwalkable terrain or another NPC on the path, my character would bump into it and then instantly teleport to the end point on the path but would become immobile for a few seconds. It appears to me that server does decent job trying to verify my path, but client fails to display it properly.
I have attached the screenshot mentioned in bugreport.

All I got as response is usual "omg check you connection" crap. Now I've been thru this quiet a few times, plus I have some knowledge of how IT support works from inside, so I responded like this
Quote:
How is this a display lag? How is this obvious to you? My client reponds to my actions just fine. I can move, I can cast spells, I can see damage applied properly both ways, I can see movement and actions of both NPCs aand other players without any delay. The only problem is that I am not at the location where I see myself. How is this a lag?
What obvious to me is that this is obvious failure of the client to recover from either previous packet loss or misvalidation of client's action by server.
So if _you_ do not wish to troubleshoot your systems, but instead blame my ISP, Bill Gates or sun radiation, then you can just say so and close this ticket
(Oh yes, I got pissed there)


Anyway please confirm that Im not the only one having these "connection" issues.
Phaern Majes
Phaern Majes
Desert Nomad
#2
Happens to me occassionally, it seems to fix itself after I kill the enemies though.
Kitty
Kitty
Academy Page
#3
Yes, I also have that problem sometimes, it also sometimes happens that enemys are shown in wrong locations.
Cottage Pie
Cottage Pie
Wilds Pathfinder
#4
this is definately an issue...I can trigger it on purpose too....go into autorun mode, and take a tight corner, round the edge of a strair case or something...with me this always triggers rubber banding, i will get so far up the stairs then appear at the bottom, over and over. Not sure why it happens, perhaps autorun doesn't send enough 'location data' to the server or something, so it thinks i got to the top of the stair case without ever turning the corner and pulls me back down...meh...it's very annoying.
Murder In China
Murder In China
Banned
#5
Or you snagged onto a boundary on the corner.
Tainek
Tainek
Wilds Pathfinder
#6
i get this on a fairly regular basis when rounding up smites in UW, ive also noticed, you seem to exist in both places, i can be


X here according to sever





Y Here according to client





Z and Aggro monsters from here which is far from position x (2/3x aggro range)


they then ignore Y and head straight to X


$hade.
$hade.
Krytan Explorer
#7
One of my probs is sometimes when I see and enemy and I click on it to attack it my char suddenly appears right infront of the enemy but doesn't attack then it suddenly goes back to where I was before :\
S
SnoopJeDi
Lion's Arch Merchant
#8
My money is on a client prediction error, perhaps due to a client-server hiccup. The server is probably only managing entities and collision, with the client picking up model display, etc. The server is still telling the client that the collision model is at X,Y,Z, but the client hasn't updated the model origin to suit. As far as I know, the only way to completely annihilate this uncommon and fairly benign error is to expend more of a limited pipeline with continual sync-ing. Personally, I don't think wasting that power is worth fixing this, because it rarely happens to me, and has never really bothered me that much.
D
Dead Phlox
Academy Page
#9
Quote:
Originally Posted by $hade.
One of my probs is sometimes when I see and enemy and I click on it to attack it my char suddenly appears right infront of the enemy but doesn't attack then it suddenly goes back to where I was before :\
I get this often, but I assumed it was just me. I also assumed that it was problem only I saw, but one time a guildie said something along the lines of "how did you transport to the monster, then get back so fast?"

It's bizarre, that's what it is.
floppinghog
floppinghog
Wilds Pathfinder
#10
I can cause it on purpose too, its not lag. The link between client and server must be the issue at some point, though its crucial in pvp when your crossing a bridge sharply on a turn, it totally gets you screwed. bumped back, try again, you get free (you think your are, you cross) then your bumped back, and probably already surrounded by the enemy in the barrier corner.

Not a rant or aggrivated in anyway, though it would be nice if this could be corrected a bit.

If memory serves me right, I think Gaile Gray mentioned that Factions would improve either bumping or collisions with bridges in pvp and etc. They were going to polish this. We'll see I guess.

Edit: She mentioned it "a long while ago".
I
Ira Blinks
Banned
#11
Quote:
Originally Posted by SnoopJeDi
My money is on a client prediction error, perhaps due to a client-server hiccup. The server is probably only managing entities and collision, with the client picking up model display, etc. The server is still telling the client that the collision model is at X,Y,Z, but the client hasn't updated the model origin to suit. As far as I know, the only way to completely annihilate this uncommon and fairly benign error is to expend more of a limited pipeline with continual sync-ing. Personally, I don't think wasting that power is worth fixing this, because it rarely happens to me, and has never really bothered me that much.
As I mentioned before I dont recall much of this problem before factions pvp weekend, so it is either update for it broke things or increased load on server did.
S
Str0b0
Desert Nomad
#12
It's bad math in the program. That's what it more or less amounts to. There is at the core of the program an equation that defines the boundaries of certain objects and the location of certain objects. What happens is you end up with the computer putting two objects in the same space at the same time or the boundaries of an object extending beyond the graphical representation of the object. Some rubberbanding is caused by lag but a lot of it is due to collision issues and bad math.
S
SnoopJeDi
Lion's Arch Merchant
#13
Quote:
Originally Posted by Ira Blinks
As I mentioned before I dont recall much of this problem before factions pvp weekend, so it is either update for it broke things or increased load on server did.
I haven't noticed any difference since before or after. I do know that they updated the renderer (and for a few days, I had to toggle bloom on/off every time I zoned. Ugh), which may put indirect pressure on, causing a sync error.
lg5000
lg5000
Jungle Guide
#14
Out of curiosity, when that happens to you, do the rest of the team/monsters also jump around randomly?
I
Ira Blinks
Banned
#15
me? no...
lg5000
lg5000
Jungle Guide
#16
Then I have no idea how to fix it.
Star Alfur
Star Alfur
Wilds Pathfinder
#17
Yes, has happened to me several times. Awfully annoying while running ... I've noticed this happens to me often while moving around undead Hell Hounds. o.O
I
Ira Blinks
Banned
#18
well i see lots of people having the same problem... if only they would take time to report it, then ANet might even fix it...
N
Nightwish
Krytan Explorer
#19
During the preview weekend, in 12v12 battle, I was running up the hill towards my teamates, when I almost reach them, suddenly I was back at the start. I ran back again and the same thing happened. Repeat this 5x and imagine my desperation to save my teamate

Another case was that an attaxe was right in front of me and I tried to agro it as a tank, but I found myself charging head on into a big group seconds later. It turned out that the attaxe had magically teleported back into that group further away.
MasterDinadan
MasterDinadan
Krytan Explorer
#20
It could be an issue with your internet or network connection. I almost never suffer this kind of problem.