Question about dying Nightmares
Bernie M
Are the dying nightmares in the UW more susceptible to Light Damage rather than Fire or any other damage? This would make Ivors Rod or Wroths Rod more likely to kill the nightmares than any other wand. And if so, which do you prefer?
Thanks.
Thanks.
sno
Fire and Light damage work equally well against nightmares, so smiting rods and holy rods would both be good choices. I prefer holy rods because then you don't need to put the points in smiting, but wroths is very nice, and 9 smiting doesn't change things much.
For my 55 build, with wroths I would run 13/9/13/13, whereas with my 20/20 holy rod I use 13/3/13/14 with 5 tactics.
For my 55 build, with wroths I would run 13/9/13/13, whereas with my 20/20 holy rod I use 13/3/13/14 with 5 tactics.
Haggard
Doesn't make much difference unless you're soling anyway, generally it's the necros job to handle the NMs.
sno
Quote:
Originally Posted by Haggard
Doesn't make much difference unless you're soling anyway, generally it's the necros job to handle the NMs.
Um, that's absolutely wrong in every possible way. Necros are not responsible for killing nightmares ever, period.
Evilsod
Quote:
Originally Posted by sno
Um, that's absolutely wrong in every possible way. Necros are not responsible for killing nightmares ever, period.
Ever and ever? You must do the run the slow way then. Believe me when the monks surrounded by 6+ aatxe they have slightly more to worry about than just the 3 nightmares standing around them that the necro can simply desecrate/wand.
That and i think most types of damage works, my 55 E/Mo kills em fast, so does my IW mesmer, even Dark damage seems to work.
That and i think most types of damage works, my 55 E/Mo kills em fast, so does my IW mesmer, even Dark damage seems to work.
cerb
Quote:
Originally Posted by Evilsod
Ever and ever? You must do the run the slow way then. Believe me when the monks surrounded by 6+ aatxe they have slightly more to worry about than just the 3 nightmares standing around them that the necro can simply desecrate/wand.
That and i think most types of damage works, my 55 E/Mo kills em fast, so does my IW mesmer, even Dark damage seems to work. This guy is right, Sno. You must be very slow if you kill the nms yourself.
Good monks that can take 2+ group of aatxe need nec to help...
EDIT: The more I think about it... wow. You actually give classes and cant even take 2-3+ groups of aatxes since you cannot possibly kill 3 nms in one round of SB. rofl!
That and i think most types of damage works, my 55 E/Mo kills em fast, so does my IW mesmer, even Dark damage seems to work. This guy is right, Sno. You must be very slow if you kill the nms yourself.
Good monks that can take 2+ group of aatxe need nec to help...
EDIT: The more I think about it... wow. You actually give classes and cant even take 2-3+ groups of aatxes since you cannot possibly kill 3 nms in one round of SB. rofl!
Tsunami Rain
Quote:
Originally Posted by Haggard
Doesn't make much difference unless you're soling anyway, generally it's the necros job to handle the NMs.
I Only have my necro help me out when there are two or more nightmares. I can usually hold off the groups of aatxe and kill a nightmare.
sno
Nice sarcasm Cerb
.
Au contraire Evilsod, I have no problem aggroing 3 groups (7-9 aatxes, depending on spawn) and killing off anywhere from 1-4 nightmares all at the same time. The problem with the necro killing them, is that he then has to be in the same aggro circle as the nightmare, and thus likely the same aggro as the aatxes. If you (the monk) are still running around grouping up aatxes, then they are quite likely to turn around and attack the necro if he's close enough for them to see. You should be killing nightmares as they pop, not after you stop and have all the aatxes around you. A monk shouldn't take a line that he can't handle on his own, if he can't kill 3-4 nightmares by himself, he should be taking a slower line until he's more experienced.

Au contraire Evilsod, I have no problem aggroing 3 groups (7-9 aatxes, depending on spawn) and killing off anywhere from 1-4 nightmares all at the same time. The problem with the necro killing them, is that he then has to be in the same aggro circle as the nightmare, and thus likely the same aggro as the aatxes. If you (the monk) are still running around grouping up aatxes, then they are quite likely to turn around and attack the necro if he's close enough for them to see. You should be killing nightmares as they pop, not after you stop and have all the aatxes around you. A monk shouldn't take a line that he can't handle on his own, if he can't kill 3-4 nightmares by himself, he should be taking a slower line until he's more experienced.
Tsunami Rain
Quote:
Originally Posted by sno
Nice sarcasm Cerb
.
Au contraire Evilsod, I have no problem aggroing 3 groups (7-9 aatxes, depending on spawn) and killing off anywhere from 1-4 nightmares all at the same time. The problem with the necro killing them, is that he then has to be in the same aggro circle as the nightmare, and thus likely the same aggro as the aatxes. If you (the monk) are still running around grouping up aatxes, then they are quite likely to turn around and attack the necro if he's close enough for them to see. You should be killing nightmares as they pop, not after you stop and have all the aatxes around you. That makes sense
And here I've been aggroing everything then stopping to kill the nm

Au contraire Evilsod, I have no problem aggroing 3 groups (7-9 aatxes, depending on spawn) and killing off anywhere from 1-4 nightmares all at the same time. The problem with the necro killing them, is that he then has to be in the same aggro circle as the nightmare, and thus likely the same aggro as the aatxes. If you (the monk) are still running around grouping up aatxes, then they are quite likely to turn around and attack the necro if he's close enough for them to see. You should be killing nightmares as they pop, not after you stop and have all the aatxes around you. That makes sense


Evilsod
Fair dos Sno. I haven't played my 55 monk in UW for a very long time (negleted him for ages to use my 55 ele) and took to SS/SVing.
I think it depends how you look at it. Normally i wait till the groups fully agroed since the monk has a fairly decent length on the SB so can normally kill 1-2 before i go in anyway. It doesnt hurt casting SS on a couple of aatxe then turning to the nightmares that are left over.
Agreed, nice sarcasm
I think it depends how you look at it. Normally i wait till the groups fully agroed since the monk has a fairly decent length on the SB so can normally kill 1-2 before i go in anyway. It doesnt hurt casting SS on a couple of aatxe then turning to the nightmares that are left over.
Agreed, nice sarcasm

Bernie M
Maybe this thread should be:
Is the necro responsible for killing Nightmares. I really don't think so because of the possibility that it might change the aggro. I'm not saying that the necro can't help once in a while, but the monk should kill these buggers. Big deal...two hits and they're done.
Is the necro responsible for killing Nightmares. I really don't think so because of the possibility that it might change the aggro. I'm not saying that the necro can't help once in a while, but the monk should kill these buggers. Big deal...two hits and they're done.
itskilljoy
I'm normally playing the necro role, and I get annoyed when a monk whines about killing 1-2 Nightmares. Want me to run around a group of pissed off Aatxe and try to wand 1 DN? No thanks. Unless the Aatxe are all already attacking, I won't step into aggro just to wand a DN or 2 that the monk can easily take care of. Any sword/axe carrying monks had better have a wand to switch to for this too. I had a monk only carry a chaos axe, and the nightmares dropped him in a hurry.
Bloodied Blade
If the monk already has aggro (if the aataxes/smites are around him), then the necro should have no problem killing the DNs. All SS necros I've teamed with I've asked to kill the Dying Nightmares for me because I don't always notice them on my minimap. Most necros are fine with this and we actually get bored because we're out of things to kill.
EDIT: add to the boredom list "Getting Lost in the Underworld" ...I think you can all imagine what that was like...
EDIT: add to the boredom list "Getting Lost in the Underworld" ...I think you can all imagine what that was like...
Vhayr
As the Monk I always kill the Nightmares myself, simply because it's just easier that way. When the Nightmares have already spawned it's even easier, Prot Spirit and Spellbreaker up, aggro and just wand the bastard before you do anything else.
Cherno
Quote:
Originally Posted by Evilsod
Normally i wait till the groups fully agroed since the monk has a fairly decent length on the SB so can normally kill 1-2 before i go in anyway.
Problem is that the nightmares don't wait for your to get your full agro established.
The necro shouldn't be near the monk when they are gathering agro, that's why the monk is gathering the agro. All these things that sno said. If you are close you can help but generally you won't be.
One thing that I do to help, apart from the very beginnning group is once the groups are killed, I will scout forward a to try and activate the nightmares myself so that the monk doesn't have to worry about them and use energy for SB. I am sure this is not the most efficient way to do it, but I do it with guildies and we don't mind taking a little longer to get it done.
As to the orginal question. Doesn't really matter what weapon you wield. In general any max dmg ranged weapon in which you meet the requirement will kill them before they can get rend off. I believe you can get a guaranteed two shot kill if you go ahead and customize your weapon as well.
The necro shouldn't be near the monk when they are gathering agro, that's why the monk is gathering the agro. All these things that sno said. If you are close you can help but generally you won't be.
One thing that I do to help, apart from the very beginnning group is once the groups are killed, I will scout forward a to try and activate the nightmares myself so that the monk doesn't have to worry about them and use energy for SB. I am sure this is not the most efficient way to do it, but I do it with guildies and we don't mind taking a little longer to get it done.
As to the orginal question. Doesn't really matter what weapon you wield. In general any max dmg ranged weapon in which you meet the requirement will kill them before they can get rend off. I believe you can get a guaranteed two shot kill if you go ahead and customize your weapon as well.
Evilsod
Cherno thats probably the worst way of doing it, depending on where your scouting of course. Leave it to the monk, if they know what they're doing they should have SB really whenever they lure. Sods Law clearly states a nightmare will appear the moment you decide not to 
Besides, what else can you possibly do when you you've doublecast SS onto 2 aatxe and theres still a couple of nightmares left over, sitting theres just impolite

Besides, what else can you possibly do when you you've doublecast SS onto 2 aatxe and theres still a couple of nightmares left over, sitting theres just impolite

Haggard
Quote:
Originally Posted by sno
The problem with the necro killing them, is that he then has to be in the same aggro circle as the nightmare, and thus likely the same aggro as the aatxes.
I manage it somehow, and knowing the AI patterns of aatxes off by heart it is extremely rare for one to decide 'hold a minute, i'll go get that non invincible guy' when staffing the NMs to pieces.
LouAl
I had a necro a while back that kept running in to save me from the nightmares. He eventually got himself killed because the aatxes decided he looked softer and well...
IMO they go down fast and are not a problem for a decent 55-tank. Even if you are forced to let one strip all your enchants you should still be ok if you put enchants up fast enough (not recommended but it works).
IMO they go down fast and are not a problem for a decent 55-tank. Even if you are forced to let one strip all your enchants you should still be ok if you put enchants up fast enough (not recommended but it works).
remmeh
the monk should ALWAYS be responsible for killing the nightmares.
i run 14 DF and with spellbreaker at 16sec * 1.2 * 1.35 = 25.9s spellbreaker. if you can't wand 3 nightmares to death in that time, you need to be troutslapped.
i run 14 DF and with spellbreaker at 16sec * 1.2 * 1.35 = 25.9s spellbreaker. if you can't wand 3 nightmares to death in that time, you need to be troutslapped.