A few months ago a few guildies, friends and I did a couple of all mesmer FoW runs. After the success of these, the intention was to go and try an all mesmer UW team.
The Team composition was
2Xheal/prot hybrid monks with prot spirit and aegis
1X prot monk, but not bonds
1x air snare ele, with a small amount of nuking
1X domination and denial Me/E with nuking
1X Me/N with SS and energy drain and interupts
1X Me/W with IW and stances(not a 55)
Freed Labrynth reaper
Freed vale reaper and did spider quest.
Did Escort of souls
Cleared Smites
Freed twin serpent reaper and did slayer quest
We also patrtially cleared Chaos plains with 5 but as it was getting late we decided to do univited guests for the easy XP
I really, honestly expected us to just be able to clear the chamber given the rules we set down of no 55 and trapper builds. But as can be seen below we did pretty well, only not completing 4 quests(free all reapers(we did'nt do 3), ice King, 4 horsemen and imprisoned spirits. The greatest enemy was time, as people had to leave before we could do all of them. The chaos plains were fun with 5 mesmers, but in truth it was pretty easy as so long as the monks could out heal the degen, the mindblades could lured into small groups and wanded to death.
In short I have been with many good balanced teams that were harder work than this.
A few things would need to be tweaked in the build but basicially the theory was to use conditions and snares to deny melee damage to the team, interupts and denial to stop the largest damage spikes and finally Aoe to ensure we could kill them faster then they could us.
Huge Thanks to all those who took part, it was the most fun I've had for ages
All Mesmer Underworld Expedition #1
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Quote:
Originally Posted by sno
I'm willing to bet Avarre could do it with 2 
Me and Sentao are testing to 2-man mindblades, if what we're planning works, we'll be able to video the UW challenge
Only worried about collateral degen while gathering them, if I can stay alive till then it shouldn't be a prob.
Nice job anyhow, but your skillbar is... *cry* Domination, fire, water, illusion, and fast casting?
Question... why is one of the mesmers enchanted and wearing normal armor in the first pic with the party bar hidden, and later wearing FoW armor?

Me and Sentao are testing to 2-man mindblades, if what we're planning works, we'll be able to video the UW challenge
Only worried about collateral degen while gathering them, if I can stay alive till then it shouldn't be a prob.Nice job anyhow, but your skillbar is... *cry* Domination, fire, water, illusion, and fast casting?
Question... why is one of the mesmers enchanted and wearing normal armor in the first pic with the party bar hidden, and later wearing FoW armor?
Sounds good Avarre. We were tempted to go low health, or trapping builds, but wanted to try and replicate a full balanced team as possible. If we had gone a 55/trapping or a 'trick build' route then it would have kinda lost the spirit of what we were trying personally to do.
Yeah it's a hella weird skill bar, but in an all mes team you have to expect it - lol. It's also important that everyone's build dovetails in, so individually people would go what the hell is that there for, in the context of the team buld tho it makes some degree of sense.
Tbh in later runs I would remove distortion and replace with mantra of resolve, and swap frozen burst for blinding flash
So yes a very wide spread, but my purpose here was'nt outright damage tho it had to learn towards that, but to provide enough time via blinds and snares for the damage dealers and monks to keep everyone alive.
I'd mentally worked out the amount of time we'd need stuff blinded and snared so arranged my attrs accordingly. There no point in snaring something for 10 seconds if they are dead in 6 for example.
As for changing armors, Only a mesmer can appreciate the answer. Her armor was dirty(smite goo gets everywhere) and she needed a clean set...
P.S we are on euro servers.
Yeah it's a hella weird skill bar, but in an all mes team you have to expect it - lol. It's also important that everyone's build dovetails in, so individually people would go what the hell is that there for, in the context of the team buld tho it makes some degree of sense.
Tbh in later runs I would remove distortion and replace with mantra of resolve, and swap frozen burst for blinding flash
So yes a very wide spread, but my purpose here was'nt outright damage tho it had to learn towards that, but to provide enough time via blinds and snares for the damage dealers and monks to keep everyone alive.
I'd mentally worked out the amount of time we'd need stuff blinded and snared so arranged my attrs accordingly. There no point in snaring something for 10 seconds if they are dead in 6 for example.
As for changing armors, Only a mesmer can appreciate the answer. Her armor was dirty(smite goo gets everywhere) and she needed a clean set...
P.S we are on euro servers.
Yup we could certainly change things about.
Blind's were'nt for the stance mesmer really, they were for everyone else. We knew aggro would be weird so blinds and snares were a fail safe in case Me/W died and the melee mobs bunny hopped to the casters
We had multiple redundancies built in, which may not be the optimum in efficiency, but in an experimental set up, with the potential of err 7's etc happening(we had one) it's often better to go for overlaps than be short in a critical area.
Avarre, If you are on the Euro servers i'd love to team sometime
Blind's were'nt for the stance mesmer really, they were for everyone else. We knew aggro would be weird so blinds and snares were a fail safe in case Me/W died and the melee mobs bunny hopped to the casters
We had multiple redundancies built in, which may not be the optimum in efficiency, but in an experimental set up, with the potential of err 7's etc happening(we had one) it's often better to go for overlaps than be short in a critical area.
Avarre, If you are on the Euro servers i'd love to team sometime

Quote:
Originally Posted by Shanaeri Rynale
Yup we could certainly change things about.
Blind's were'nt for the stance mesmer really, they were for everyone else. We knew aggro would be weird so blinds and snares were a fail safe in case Me/W died and the melee mobs bunny hopped to the casters
We had multiple redundancies built in, which may not be the optimum in efficiency, but in an experimental set up, with the potential of err 7's etc happening(we had one) it's often better to go for overlaps than be short in a critical area.
Avarre, If you are on the Euro servers i'd love to team sometime
Ugh, I'm on USA 
In terms of fail safes... generally an illusion mesmer can stand against any melee single-mob aggro breach (Distortion ftw). As for a larger split... switch something for ice spikes, so that if the tank looks like they are in dire straights, they can slow the whole mob pack in case the tank goes down. Frozen burst isnt great for the proximity of it..
If I was running a tank, I'd set to something like:
16 illu, 12 tactics
Ineptitude {e}, shield stance, defensive stance, distortion, deadly riposte, riposte, healing signet, watch yourself.
Killed aatxes with that... basically it's the same rules as Racthoh's solo aatxe build, only you use ineptitude and distortion to cover more.
Definitely a bonder to support that, as well as 2 healers (err7 redundancy).
From there, i'd add 2 dom/illu mesmers (shatter hex, ineptitude, distortion, backfire, empathy..) and 2 insp/fire (meteor shower + glyph of energy, rodgort invoc, spirit of failure, inspired hex, etc).
That would be my plan, would probably work. Only way is to test..
Blind's were'nt for the stance mesmer really, they were for everyone else. We knew aggro would be weird so blinds and snares were a fail safe in case Me/W died and the melee mobs bunny hopped to the casters
We had multiple redundancies built in, which may not be the optimum in efficiency, but in an experimental set up, with the potential of err 7's etc happening(we had one) it's often better to go for overlaps than be short in a critical area.
Avarre, If you are on the Euro servers i'd love to team sometime
Ugh, I'm on USA 
In terms of fail safes... generally an illusion mesmer can stand against any melee single-mob aggro breach (Distortion ftw). As for a larger split... switch something for ice spikes, so that if the tank looks like they are in dire straights, they can slow the whole mob pack in case the tank goes down. Frozen burst isnt great for the proximity of it..
If I was running a tank, I'd set to something like:
16 illu, 12 tactics
Ineptitude {e}, shield stance, defensive stance, distortion, deadly riposte, riposte, healing signet, watch yourself.
Killed aatxes with that... basically it's the same rules as Racthoh's solo aatxe build, only you use ineptitude and distortion to cover more.
Definitely a bonder to support that, as well as 2 healers (err7 redundancy).
From there, i'd add 2 dom/illu mesmers (shatter hex, ineptitude, distortion, backfire, empathy..) and 2 insp/fire (meteor shower + glyph of energy, rodgort invoc, spirit of failure, inspired hex, etc).
That would be my plan, would probably work. Only way is to test..
V

