03 Apr 2006 at 03:47 - 2
The worst thing about Skull Crack for me is that it hits at normal attack speed (instead of interrupt speed), so I really need a 2-second spell to be sure I can daze someone. That means it could be easily used against a necro or ele, but is much harder against a monk, which is really what you'd want to daze in PvP. You could save it for an Aegis, but most monks just don't cast 2-sec spells very often.
Though maybe in conjunction with a Migraine Mesmer...That would slow the monk down to where you could daze, then everything would be easily interrupted...hmm...that seems viable, especially in 4v4 where there's only 1 monk normally. You mentioned Arcane Conundrum, but that seems to me to spread the warrior too thin...he's casting instead of building adrenaline. Seems it would work better if a different char did the migraine/ac.
So maybe a team like:
Migraine Mesmer (mig, arcane con, phantom pain, etc)
Skull Crack Warrior (skull crack, for great justice,etc)
Monk
Damage/interrupt ranger
I do wish they'd change skull crack to be a 1/4-sec skill, then it'd be a lot easier to use against monks.
There are at least 2 factions skills that cause daze more easily than Skull Crack, so unless it gets buffed, it probably wont be too useful.