new mes build, does it work?

Vio Sera

Ascalonian Squire

Join Date: Mar 2006

I have been playing alot... and i think i made a decent build... i am sick of being a lame nuker or a squishy mezmer... i tried to do a nice combo of both... i need some suggestions tho...

Obisidan Flame
Stone Daggers
Energy Burn
Energy Surge
Power Leak
Power Spike
Shatter/Drain Enchantment (not sure if i should stay dom and earth or also put some points in inspiration and thus get drain instead of shatter... the points in inspiration would also allow me also to get energy tap... but i dont know where to put it if i do >_<, maybe instead of power leak?)
Ward Against Melee (had problems with warriors so i threw this in)

please leave constructive comments, i really need them!

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

IMO,

Obsidian Flame: Gotta be very careful...but I'm not removing this since I love it personally.

Stone Daggers: Trash. Why Stone Daggers? Secondly, why stone daggers without attunements? Thirdly, why stone daggers without attunements AND without Kinetic Armor? I suggest Shatter Hex.

Energy Burn: Good...enough.

Energy Surge: Fairly standard-like.

Power Leak: You don't need in PvE, since you kill them so quickly you don't need to drain energy. ESurge and EBurn are different matters since they deal damage, and enough damage at that.

Power Spike: Meh. Use Cry of Frustration.

Shatter/Drain Enchantment: I would opt for Drain Enchantment, but...if you're patient enough, Shatter is fine.

Ward Against Melee: ??? But since you said you need it...

I'm really surprised a PvE Domination build has no Backfire and Empathy.

Vio Sera

Ascalonian Squire

Join Date: Mar 2006

firstly its pvp lol...

i took stone daggers because i would be able to spam it... i think...

you are both e and mes, i think you understand where i am coming from... do you have any suggestions?

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

So you're going to cause 10s of pain and then do nothing for the rest of the game?

You're going to need energy management in there. Drain enchant probably won't be enough in itself, and drain is inspiration, not illusion.

Vio Sera

Ascalonian Squire

Join Date: Mar 2006

firstly i i knew drain was inspiration i just brain farted when i wrote this...

secondly, i am starting to think mesmer doesnt have the energy capacity to keep up with the damage i want to do... do you have suggestions to fix the energy management problems?

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Well what exactly are you trying to do? You've got a spike skill in obsidian flame, a stupid ele spammable in stone daggers, two energy denial skills, two interupts, an enchant hate/energy management skill and a defense skill.

Start focusing into one area for a start - there are hardly any synergies there between skills. Then you can look at how much energy and what sort of management you'll need for it.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Vio Sera
firstly its pvp lol...

i took stone daggers because i would be able to spam it... i think...

you are both e and mes, i think you understand where i am coming from... do you have any suggestions? I'm quite sorry, I have no idea that you are trying to do PvP with that build.

Also, Nuker does not equate anything in PvP. Your Mesmer is squishy anyways.

You definitely do not have the energy capacity to do Stoneway, which is already uncomparable to a simple Surge mesmer. As you are without any Attunements. You also miss out on Ether Prodigy (IMO the best energy management ever in GW). Either you pop in some 2-3 Inspiration skills, or drop the thought of Stoneway entirely. As it is, you don't have any Energy Management, save for maybe Drain Enchantment if you put it in.

Your build has no theme. Remember, to actually get out of Arenas, you need to have an aim in your build. Give us a category, even a vague one (i.e. Shutdown (Which is a huge area to cover already)), then we might be able to help you.

As it is now, nothing to suggest.

Vio Sera

Ascalonian Squire

Join Date: Mar 2006

i was thinking energy denial... but that doesnt really help me vs warriors... so maybe shutdown is a good way to go... i perfer not to go blackout seeing how that would make me useless too.... and i would just be waiting to see who gets killed first while doing nothing...

i was in love with the skill ineptitude for a while... but i think going with the dom tree is a better choice...

LouAl

Wilds Pathfinder

Join Date: Dec 2005

is this for random arenas? My first thought, an I know it has been said a thousand times before, is where is your Res? Drop something and get it in there.

Here is my input (assuming RA)
If you are worried about being squishy you could use some of the earth magic to fix that. Armor of Earth and Magnetic Aura are both good.

Obsidion Flame - good spell
Stone Daggers - awful spell (only good for being mildly annoying and to keep up kinetic armor, and only then if you can keep up with the energy cost)
Energy Burn - decent, but better if going full e-denial
Energy Surge - good, but better if going full e-denial
Power Leak - great, in most situations it can really hurt
Power Spike - decent, but you may be better off with CoF
Shatter/Drain Enchantment - I always love shattering/draining people in RA
Ward Against Melee - Use Armor of Earth instead

Like most people said you are kind of aimless in your skills but those are my thoughts on the indiviual skills you listed.

I like Illusion magic quite a bit and like the combo of Illusion and Domination better than going Dom earth, but that is just me. It is had to beat Ineptitude + Clumsiness when a warrior comes at you.

If you are trying to be a fast cast ele, I think you need to focus more on damage causing ele skills and how to fund them. If you want to be shutdown, I would get rid of obs flame and daggers (I would get rid of daggers no matter what actually). If you want to fo e-denial, you need to do that, but bring something to negate the warrior hate you are likely to face.

I am not a big fan of blackout in most situations, but it can be devastating in the right circumstances.

...anyway there are some rambling thoughts for you to skip over

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

This is what I would do with your build:

Stone Daggers
Obsidian Flame
Aura of Restoration/Ether Drain (the insp heal, I don't remember the name)
Energy Burn
Power Leak
Kinetic Armor
Earth Attunement
Elemental Attunement {e}

Here you have some decent damage (Daggerspam + Obsidian Flame), good defense (Kinetic Armor should stay up because every spell you cast renews it, cast it when you're in range), Slight Anti-Monk and Anti-Caster ability (Energy Burn and Power Leak), energy management (dual attunements), and healing (Aura of Restoration or Ether Drain). Basically, you are there to deal fair amounts of damage and partially stop monks.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Bloodied Blade
This is what I would do with your build:

Stone Daggers
Obsidian Flame
Aura of Restoration/Ether Drain (the insp heal, I don't remember the name)
Energy Burn
Power Leak
Kinetic Armor
Earth Attunement
Elemental Attunement {e}

Here you have some decent damage (Daggerspam + Obsidian Flame), good defense (Kinetic Armor should stay up because every spell you cast renews it, cast it when you're in range), Slight Anti-Monk and Anti-Caster ability (Energy Burn and Power Leak), energy management (dual attunements), and healing (Aura of Restoration or Ether Drain). Basically, you are there to deal fair amounts of damage and partially stop monks. isnt this a mesmer thread?

dual enchantments are fragile and ftl.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Just drop the thought of going Earth with a Mesmer. Maybe going Mesmer splash Earth, but not the opposite, while being a primary Mez.