So, you got the new armor in factions comming out, sentinal's, legionair, and berserker. Sentinal armor gives you 100 armor always (at 13 str), legionair gives you 80 armor, 20 vs phys, 20 in stance. Berserker gives you 80 armor, 20 vs phys, and + health. Which one of these will be the best, or rather, would a set of armor from CH1 be better?
Gladiator armor, IMO, still is the best. The extra boost of energy from the gladiator armor is very useful, considering we warriors do not have the best amount of energy compared to the rest of the classes. Also, gladiator armor is much more versatile. Great for running, pve, pvp, because of its good armor for tanking, and its energy surplus.
The new armor seems very keyed to tactics or strength, except for the berserker armor. If you got yourself sentinal armor, and decide you want to go tactics for something like an ORO run, you pretty much have useless armor. Legionair armor is more for tactics because of its stance, and we all know tactics is where pretty much all warrior stances are from. The berserker armor is very much like gladiator, only have a health bonus instead of energy.
Hence, in my opinion, gladiator armor is still the best, although, I could see myself picking up some legionair armor for some oro runs.
What is your opinion?
With the new armor, which will reign supreme?
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M
I would have said Legionares, seeing how Frenzy/Flurry/Tiger'sFury are very common...but to be honest, who ever attacks a warrior? +Energy is going to be hard to dethrone.
Also since the new armor for other classes is Local rather than global, it seems to me that knights would follow as a fix. But then again they haven't fixed it yet.
Also since the new armor for other classes is Local rather than global, it seems to me that knights would follow as a fix. But then again they haven't fixed it yet.
Standard armor: Gladiator's, boosting max energy on a Warrior is almost always useful.
Armors for switching: Berserker for the +health against spike and degen. Legionnaire's for armor because a Warrior is almost always in a stance.
Sentinel's would only be more useful where stance breakers like Wild Blow are common and you really, really need +20 versus elements. As you don't generally deal with stance breakers and elemental damage at the same time, it's not worth going 13 Strength to use this.
Armors for switching: Berserker for the +health against spike and degen. Legionnaire's for armor because a Warrior is almost always in a stance.
Sentinel's would only be more useful where stance breakers like Wild Blow are common and you really, really need +20 versus elements. As you don't generally deal with stance breakers and elemental damage at the same time, it's not worth going 13 Strength to use this.
S
Sentinel armor is pretty pimp but that 13 strength is a monster. I mean otherwise it's just 80 AL and I can get that and still put my skill points in more worthwhile attributes. I didn' really think much of it till I got to the endgame and well yeah strength kind of sucks. It has a few useful skills but not like tactics. I think a lot of it is going to depend on how many of the new skills are related to strength and how useful those skills actually are.
Personally I think I'll stick to my Glads/Knights combo.
Personally I think I'll stick to my Glads/Knights combo.
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Sentinel armor sounds more like a Berserker's armor to me. With 13 in str, the armor kinda offers some protection to your warrior in fight to the death with hardly any self heal ability (assuming the warrior is using max weap mastery).
Besides that, str skills such as endure pain and berserker stance kinda fits a berserker warrior
Sentinel Armor = The REAL Berserker Armor!
Besides that, str skills such as endure pain and berserker stance kinda fits a berserker warrior

Sentinel Armor = The REAL Berserker Armor!
K
I REALLY hope that that isn't all the warrior armor in Factions. I'd like to maybe see them have some new Glad's Armor, with the added energy that the Drok's Glad's Armor has; otherwise, I wouldnt want to switch. It's like penalizing my char (Warrior/Elementalist), especially since I like using some high energy skills. If I upgrade, I lose about +8 energy, and I lose about 4-5 skills I really like to use...
T
Well if I ever get hold of enough gold to get rid of my damn platemail (Waste of gold) Im gettin my grotto glads with ascalon helm ^_^ but it always seems that I need gold for something. Anyway I think that glads will definately be the best still with the addition of Dam Reduce Helm. When I think of it I think that Dam Reduction is better than extra health any day. As for the topic of sentinal armor I like the idea of 100 armor but 13 strength is rediculous. Seriously its a waste of att points unless anet releases more skills for strength that become more useful for pve. The only reason I have anything on strength is cuz of my plate and the fact that my shadow shield req 10 strength -4dam reduce (16 chance) takes it and because I now have all 200 att points instead of the 170 you get with lvl 20. and as a sword warrior most of the time with a necromancer secondary I really crave that extra energy and reduce. Well thats my opinion and I cant wait to hear your response to it


R
wellllllll for farming id say setinels or soemthign idk caus eu get attacke din farm but for PvP maybe glads idk i personally hate glads u only get 8 energy wiht the whole set...big whoopdedoo i dont see what the big deal is the lowest energy spell is 5 so thats one extra attack OMG OMG one extra attack! HOLY JESUS IN HEAVEN

