Petition to improve Skullcrack
Wretchman Drake
Since Anet usually sees what's going on in guru I'd thought this would be a good time to ask Anet to improve Skullcrack. Let's compare Disrupting Chop and Skullcrack.
Disrupting Chop
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Skullcrack
If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.
I wouldn't mind if Skullcrack would have the same description as Disrupting Chop but of course inflict the daze effect rather than the skill disable. That and maybe drop 1 hit of Adrenaline and this may actually be a worth an elite slot. Maybe it should be reworded and reworked to this:
Skullcrack
If it hits, this attack interrupts the target's current action. That foe is Dazed for 15 seconds.
It's only fair, I mean a quick Mend Ailment will remove this anyways but as it is Skullcrack is almost nonusable against monks.
Hopefully others will /sign that something must be done.
Disrupting Chop
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Skullcrack
If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.
I wouldn't mind if Skullcrack would have the same description as Disrupting Chop but of course inflict the daze effect rather than the skill disable. That and maybe drop 1 hit of Adrenaline and this may actually be a worth an elite slot. Maybe it should be reworded and reworked to this:
Skullcrack
If it hits, this attack interrupts the target's current action. That foe is Dazed for 15 seconds.
It's only fair, I mean a quick Mend Ailment will remove this anyways but as it is Skullcrack is almost nonusable against monks.
Hopefully others will /sign that something must be done.
cerb
A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.
/ NOT signed
/ NOT signed
DarkZeal
Quote:
Originally Posted by cerb
A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.
/ NOT signed Assuming you can land it on ANY monk skill other than enchantments or smiting skills. With 9 Adren cost you cant' really spam it in hopes of catching something either. Also it doesn't interrupt anything apart from spells, so Res Sig > this.
/Signed x 100
/ NOT signed Assuming you can land it on ANY monk skill other than enchantments or smiting skills. With 9 Adren cost you cant' really spam it in hopes of catching something either. Also it doesn't interrupt anything apart from spells, so Res Sig > this.
/Signed x 100
leeky baby
i think being brought down to 7 adrenline with a 1/4 cast time would be useful 
/signed

/signed
Wretchman Drake
Quote:
Originally Posted by cerb
A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.
Well thats the point now isn't it? Might as well make it worth for the elite slot.
sh4ft3d
I thought there was already a petition for this. But whatever.
/signed
/signed
Wrath Of Dragons
With the release of factions, dazed will become a much more common condition (broadhead, Temple strike........) and i think skullcrack should definitely have a buff to keep up with these skills. so,
/signed
/signed
kooldude
/signed
Kyp Halcyon
/signed
Mandy Memory
/signed
JR
/signed
Vermilion Okeanos
/NotSigned
Reason due: Possible exploitation
The moment it turn into what OP list, I will pack R/W and apply poison + skull like no tommorow. It is a skill of no attribute, how overpower would this make skullcrack? Very.
Move it to strength attribute, then buff it.
=============
I believe Anet made this skill not for killing monk to begin with. Which is actually kind of stupid, since monk are the biggest threat out there.
Reason due: Possible exploitation
The moment it turn into what OP list, I will pack R/W and apply poison + skull like no tommorow. It is a skill of no attribute, how overpower would this make skullcrack? Very.
Move it to strength attribute, then buff it.
=============
I believe Anet made this skill not for killing monk to begin with. Which is actually kind of stupid, since monk are the biggest threat out there.
LightningHell
/signed just to let me have more varied Elites to use...I'm bored with Eviscerate.
Corinthian
It should be more like:
Skull Crack - 7 adren - If this attack hits, target foe is interrupted and dazed for 15 seconds. This attack cannot be "blocked" or "evaded".
Then I MIGHT use it.
Skull Crack - 7 adren - If this attack hits, target foe is interrupted and dazed for 15 seconds. This attack cannot be "blocked" or "evaded".
Then I MIGHT use it.
Mr D J
/signed
9 Adrenaline points is too much and this skill is totally useless in pvp
9 Adrenaline points is too much and this skill is totally useless in pvp
The Real Roy Keane
/Signed
Avarre
Horrendous in PvP, pretty good in PvE
/notsigned because I feel it doesn't need improvement, just a minor redesign that balances it better for PvP without changing it much.
/notsigned because I feel it doesn't need improvement, just a minor redesign that balances it better for PvP without changing it much.
Josh
/Signed
Avair Strabain
/not signed
Inureface
/signed
Just compare this with a ranger running broadhead arrow in the future
Assuming 12 expertise, 13 energy to daze someone from far away and skullcrack, 9 adrenaline and you have to hit on a spell, kinda hard with all the boon prots flying around don't you think?
Just compare this with a ranger running broadhead arrow in the future
Assuming 12 expertise, 13 energy to daze someone from far away and skullcrack, 9 adrenaline and you have to hit on a spell, kinda hard with all the boon prots flying around don't you think?
lambda the great
/not signed
sh4ft3d
Quote:
Originally Posted by lambda the great
/not signed
Really? Kinda surprised. I thought you liked Skull Crack?
lambda the great
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?
Murder In China
I would like Skull Crack to be like this:
Skull Crack[E] - 9 Adenaline
If attack hits, target foe is interrupted and is dazed for 15 seconds.
/Signed.
Skull Crack[E] - 9 Adenaline
If attack hits, target foe is interrupted and is dazed for 15 seconds.
/Signed.
Wretchman Drake
Quote:
Originally Posted by lambda the great
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?
But it should be allowed since an Elite. It's not as much the spell, if it was non elite nobody would care as much but this is one of the worst Elite skills ever for PvP, and people need something to daze people with rather than Concussion Shot... IMO
Plus 9 hits of adrenaline and an interuppt spell is very hard against monks, unfair.
Plus 9 hits of adrenaline and an interuppt spell is very hard against monks, unfair.
Sientir
/signed
I had made a thread a bit earlier about this in the Sanitarium, but meh. This one seems to be getting more interest.
Also, look at Temple Strike. Covered with blind, and ints as well. Temple Strike is way more powerful than Skull Crack, which is currently useless in PvP. I think A-Net was rather afraid of this particular condition when they first made abilities. imo, Skullcrack is currently comparable to Concussion Shot, a non-elite, more perhaps even worse in some ways (range/activation speed/cost method)
I had made a thread a bit earlier about this in the Sanitarium, but meh. This one seems to be getting more interest.
Also, look at Temple Strike. Covered with blind, and ints as well. Temple Strike is way more powerful than Skull Crack, which is currently useless in PvP. I think A-Net was rather afraid of this particular condition when they first made abilities. imo, Skullcrack is currently comparable to Concussion Shot, a non-elite, more perhaps even worse in some ways (range/activation speed/cost method)
Kwisatz_Haderach
/signed
alot of ideas have been thrown around and heres my view on buffing it:
Skull Crack{e}: Strength linked
8 Adrenaline 1/2 sec cast time
This skill inerupts targets action. If this skill was a spell target foe is dazed for 5...15 secs.
Assumed interupt pause afterwards takes affect.
alot of ideas have been thrown around and heres my view on buffing it:
Skull Crack{e}: Strength linked
8 Adrenaline 1/2 sec cast time
This skill inerupts targets action. If this skill was a spell target foe is dazed for 5...15 secs.
Assumed interupt pause afterwards takes affect.
Wretchman Drake
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...
DarkZeal
Protector's Strike has a casting time. .. >.>
mint
/sigh-ned
NatalieD
Quote:
Originally Posted by Wretchman Drake
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...
Attack skills can have casting times. Many interrupting attack skills do.
generally /signed for some sort of buff
generally /signed for some sort of buff
Mercury Angel
As a note, broad head arrow is very slow moving and easy to dodge, last I'd seen, AND it has the same high cost of Concussion Shot, with a long recharge to boot.
A free, non-attribute skill that inflicts Daze on impact, particularly when looking at adrenal boost options, is not quite a fair comparison. While Skull Crack can still be 'blocked' or 'evaded', so can Broad Head Arrow, in addition to being simply side-stepped.
I think that either non-eliting it as it is now and seeing if it can find a home in the new sword builds coming in Factions, or giving it interrupt attack speed are a few of the best bets.
A free, non-attribute skill that inflicts Daze on impact, particularly when looking at adrenal boost options, is not quite a fair comparison. While Skull Crack can still be 'blocked' or 'evaded', so can Broad Head Arrow, in addition to being simply side-stepped.
I think that either non-eliting it as it is now and seeing if it can find a home in the new sword builds coming in Factions, or giving it interrupt attack speed are a few of the best bets.
IllusiveMind
I would like it like this:
Skull Crack {E}
If attack hits, target foe is intimated and is forced to ALT+F4.
Nah just kidding but
/signed
9 Adrenaline is a lot.
Skull Crack {E}
If attack hits, target foe is intimated and is forced to ALT+F4.
Nah just kidding but
/signed
9 Adrenaline is a lot.
qwe4rty
I think that Skull Crack should be unconditional, and subtract 1 adrenaline cost from it. Compare it to Temple Strike (daze AND blind, 10 second (i think) recharge) and Broadhead arrow.
Skull Crack is an elite, I mean, at least try to make it scary (ie eviscerate).
Skull Crack is an elite, I mean, at least try to make it scary (ie eviscerate).
CKaz
agreed it needs some tweak
/signed
/signed
Rogier
it would be better of with 7 adrenaline, 9 is way to much, and it still won't be very useful, one mend aliment...
/signed
/signed
Phoenix Arrows
Skull Crack [E]
Strength Attribute
8 Adrenaline 3/4 Casting
If this attack hits, target foe is intertupted. If that action was a spell, this attack does +5...17 damage target foe is Dazed for 15 seconds.
Or take out the +5...17 damage altogether and keep it as No Attribute.
/just-buff-it-in-some-way-please (signed)
BTW does ANet even read petitions? Just asking.
Strength Attribute
8 Adrenaline 3/4 Casting
If this attack hits, target foe is intertupted. If that action was a spell, this attack does +5...17 damage target foe is Dazed for 15 seconds.
Or take out the +5...17 damage altogether and keep it as No Attribute.
/just-buff-it-in-some-way-please (signed)
BTW does ANet even read petitions? Just asking.
Wretchman Drake
bump.
RotteN
might link it to strength to prevent any "abuse" on non-warrior characters (although i realy don't see the problem in this, it's adrenalin based after all, so you need an equal amount of hits with every class (dunno about dual hits on assassin though, if those count as 2 strikes of adrenalin, it might get nasty).
doesn't need a major buff, but specially with the new skills it might need to be balanced out : make the daze unconditional for example
doesn't need a major buff, but specially with the new skills it might need to be balanced out : make the daze unconditional for example
swordfisher
I don't think it should be 'fixed' to be Warrior only- as an unlinked skill it has an interesting potential. The problem is, has been and remains that the skills itself has a pathetic effect at high cost. Just fixing the cost might make it competitive, fixing the effect would make it highly specialized, and fixing both would concievably make it into a good skill. At which point, heads would explode (implode rather, from the force of being struck about the skull repeatedly).