Petition to improve Skullcrack

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Since Anet usually sees what's going on in guru I'd thought this would be a good time to ask Anet to improve Skullcrack. Let's compare Disrupting Chop and Skullcrack.

Disrupting Chop
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

Skullcrack
If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.

I wouldn't mind if Skullcrack would have the same description as Disrupting Chop but of course inflict the daze effect rather than the skill disable. That and maybe drop 1 hit of Adrenaline and this may actually be a worth an elite slot. Maybe it should be reworded and reworked to this:

Skullcrack
If it hits, this attack interrupts the target's current action. That foe is Dazed for 15 seconds.

It's only fair, I mean a quick Mend Ailment will remove this anyways but as it is Skullcrack is almost nonusable against monks.

Hopefully others will /sign that something must be done.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.

/ NOT signed

DarkZeal

Lion's Arch Merchant

Join Date: Jul 2005

N/Me

Quote:
Originally Posted by cerb
A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable.

/ NOT signed Assuming you can land it on ANY monk skill other than enchantments or smiting skills. With 9 Adren cost you cant' really spam it in hopes of catching something either. Also it doesn't interrupt anything apart from spells, so Res Sig > this.


/Signed x 100

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

i think being brought down to 7 adrenline with a 1/4 cast time would be useful

/signed

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by cerb
A quick mend ailment that takes 3x as long to cast = 3s while being easily interruptable. Well thats the point now isn't it? Might as well make it worth for the elite slot.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

I thought there was already a petition for this. But whatever.
/signed

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

With the release of factions, dazed will become a much more common condition (broadhead, Temple strike........) and i think skullcrack should definitely have a buff to keep up with these skills. so,
/signed

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

/signed

Kyp Halcyon

Ascalonian Squire

Join Date: Sep 2005

USA

Vigil of the Forgotten Kings

Mo/Me

/signed

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

/signed

JR

JR

Re:tired

Join Date: Nov 2005

W/

/signed

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

/NotSigned

Reason due: Possible exploitation

The moment it turn into what OP list, I will pack R/W and apply poison + skull like no tommorow. It is a skill of no attribute, how overpower would this make skullcrack? Very.

Move it to strength attribute, then buff it.
=============

I believe Anet made this skill not for killing monk to begin with. Which is actually kind of stupid, since monk are the biggest threat out there.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

/signed just to let me have more varied Elites to use...I'm bored with Eviscerate.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

It should be more like:

Skull Crack - 7 adren - If this attack hits, target foe is interrupted and dazed for 15 seconds. This attack cannot be "blocked" or "evaded".

Then I MIGHT use it.

Mr D J

Mr D J

Permanently Unbanned

Join Date: Jun 2005

/signed

9 Adrenaline points is too much and this skill is totally useless in pvp

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

/Signed

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Horrendous in PvP, pretty good in PvE

/notsigned because I feel it doesn't need improvement, just a minor redesign that balances it better for PvP without changing it much.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

/Signed

Avair Strabain

Academy Page

Join Date: Jun 2005

/not signed

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

/signed

Just compare this with a ranger running broadhead arrow in the future
Assuming 12 expertise, 13 energy to daze someone from far away and skullcrack, 9 adrenaline and you have to hit on a spell, kinda hard with all the boon prots flying around don't you think?

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

/not signed

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Quote:
Originally Posted by lambda the great
/not signed Really? Kinda surprised. I thought you liked Skull Crack?

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

I would like Skull Crack to be like this:

Skull Crack[E] - 9 Adenaline
If attack hits, target foe is interrupted and is dazed for 15 seconds.

/Signed.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by lambda the great
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells? But it should be allowed since an Elite. It's not as much the spell, if it was non elite nobody would care as much but this is one of the worst Elite skills ever for PvP, and people need something to daze people with rather than Concussion Shot... IMO

Plus 9 hits of adrenaline and an interuppt spell is very hard against monks, unfair.

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

/signed

I had made a thread a bit earlier about this in the Sanitarium, but meh. This one seems to be getting more interest.

Also, look at Temple Strike. Covered with blind, and ints as well. Temple Strike is way more powerful than Skull Crack, which is currently useless in PvP. I think A-Net was rather afraid of this particular condition when they first made abilities. imo, Skullcrack is currently comparable to Concussion Shot, a non-elite, more perhaps even worse in some ways (range/activation speed/cost method)

Kwisatz_Haderach

Kwisatz_Haderach

Frost Gate Guardian

Join Date: Oct 2005

/signed

alot of ideas have been thrown around and heres my view on buffing it:

Skull Crack{e}: Strength linked
8 Adrenaline 1/2 sec cast time
This skill inerupts targets action. If this skill was a spell target foe is dazed for 5...15 secs.

Assumed interupt pause afterwards takes affect.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...

DarkZeal

Lion's Arch Merchant

Join Date: Jul 2005

N/Me

Protector's Strike has a casting time. .. >.>

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

/sigh-ned

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Wretchman Drake
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits... Attack skills can have casting times. Many interrupting attack skills do.

generally /signed for some sort of buff

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

As a note, broad head arrow is very slow moving and easy to dodge, last I'd seen, AND it has the same high cost of Concussion Shot, with a long recharge to boot.
A free, non-attribute skill that inflicts Daze on impact, particularly when looking at adrenal boost options, is not quite a fair comparison. While Skull Crack can still be 'blocked' or 'evaded', so can Broad Head Arrow, in addition to being simply side-stepped.

I think that either non-eliting it as it is now and seeing if it can find a home in the new sword builds coming in Factions, or giving it interrupt attack speed are a few of the best bets.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

I would like it like this:
Skull Crack {E}
If attack hits, target foe is intimated and is forced to ALT+F4.

Nah just kidding but
/signed

9 Adrenaline is a lot.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

I think that Skull Crack should be unconditional, and subtract 1 adrenaline cost from it. Compare it to Temple Strike (daze AND blind, 10 second (i think) recharge) and Broadhead arrow.

Skull Crack is an elite, I mean, at least try to make it scary (ie eviscerate).

CKaz

Jungle Guide

Join Date: Feb 2005

agreed it needs some tweak

/signed

Rogier

Frost Gate Guardian

Join Date: Feb 2006

[GoT]

it would be better of with 7 adrenaline, 9 is way to much, and it still won't be very useful, one mend aliment...

/signed

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Skull Crack [E]
Strength Attribute
8 Adrenaline 3/4 Casting
If this attack hits, target foe is intertupted. If that action was a spell, this attack does +5...17 damage target foe is Dazed for 15 seconds.

Or take out the +5...17 damage altogether and keep it as No Attribute.


/just-buff-it-in-some-way-please (signed)

BTW does ANet even read petitions? Just asking.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

bump.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

might link it to strength to prevent any "abuse" on non-warrior characters (although i realy don't see the problem in this, it's adrenalin based after all, so you need an equal amount of hits with every class (dunno about dual hits on assassin though, if those count as 2 strikes of adrenalin, it might get nasty).

doesn't need a major buff, but specially with the new skills it might need to be balanced out : make the daze unconditional for example

swordfisher

Krytan Explorer

Join Date: Sep 2005

I don't think it should be 'fixed' to be Warrior only- as an unlinked skill it has an interesting potential. The problem is, has been and remains that the skills itself has a pathetic effect at high cost. Just fixing the cost might make it competitive, fixing the effect would make it highly specialized, and fixing both would concievably make it into a good skill. At which point, heads would explode (implode rather, from the force of being struck about the skull repeatedly).