Petition to improve Skullcrack

2 pages Page 2
lambda the great
lambda the great
Jungle Guide
#21
/not signed
sh4ft3d
sh4ft3d
Wilds Pathfinder
#22
Quote: Originally Posted by lambda the great
/not signed Really? Kinda surprised. I thought you liked Skull Crack?
lambda the great
lambda the great
Jungle Guide
#23
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells?
Murder In China
Murder In China
Banned
#24
I would like Skull Crack to be like this:

Skull Crack[E] - 9 Adenaline
If attack hits, target foe is interrupted and is dazed for 15 seconds.

/Signed.
Wretchman Drake
Wretchman Drake
Jungle Guide
#25
Quote: Originally Posted by lambda the great
I love Skull Crack, I just don't really think it needs improvement; Maybe MAYBE just a little bit to make it stronger in pvp. but if there is more than two monks in the party, it's pretty much usless IF they have Mend cond/Ali. And wouldn't it be kinda 'overpowered' if it interupted their current action instead of just spells? But it should be allowed since an Elite. It's not as much the spell, if it was non elite nobody would care as much but this is one of the worst Elite skills ever for PvP, and people need something to daze people with rather than Concussion Shot... IMO

Plus 9 hits of adrenaline and an interuppt spell is very hard against monks, unfair.
Sientir
Sientir
Lion's Arch Merchant
#26
/signed

I had made a thread a bit earlier about this in the Sanitarium, but meh. This one seems to be getting more interest.

Also, look at Temple Strike. Covered with blind, and ints as well. Temple Strike is way more powerful than Skull Crack, which is currently useless in PvP. I think A-Net was rather afraid of this particular condition when they first made abilities. imo, Skullcrack is currently comparable to Concussion Shot, a non-elite, more perhaps even worse in some ways (range/activation speed/cost method)
Kwisatz_Haderach
Kwisatz_Haderach
Frost Gate Guardian
#27
/signed

alot of ideas have been thrown around and heres my view on buffing it:

Skull Crack{e}: Strength linked
8 Adrenaline 1/2 sec cast time
This skill inerupts targets action. If this skill was a spell target foe is dazed for 5...15 secs.

Assumed interupt pause afterwards takes affect.
Wretchman Drake
Wretchman Drake
Jungle Guide
#28
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits...
D
DarkZeal
Lion's Arch Merchant
#29
Protector's Strike has a casting time. .. >.>
mint
mint
Krytan Explorer
#30
/sigh-ned
NatalieD
NatalieD
Desert Nomad
#31
Quote: Originally Posted by Wretchman Drake
But it can't have a casting time, it's an attack based skill, so it activates whenever the next time your weapn hits... Attack skills can have casting times. Many interrupting attack skills do.

generally /signed for some sort of buff
Mercury Angel
Mercury Angel
Avatar of Gwen
#32
As a note, broad head arrow is very slow moving and easy to dodge, last I'd seen, AND it has the same high cost of Concussion Shot, with a long recharge to boot.
A free, non-attribute skill that inflicts Daze on impact, particularly when looking at adrenal boost options, is not quite a fair comparison. While Skull Crack can still be 'blocked' or 'evaded', so can Broad Head Arrow, in addition to being simply side-stepped.

I think that either non-eliting it as it is now and seeing if it can find a home in the new sword builds coming in Factions, or giving it interrupt attack speed are a few of the best bets.
IllusiveMind
IllusiveMind
Lion's Arch Merchant
#33
I would like it like this:
Skull Crack {E}
If attack hits, target foe is intimated and is forced to ALT+F4.

Nah just kidding but
/signed

9 Adrenaline is a lot.
q
qwe4rty
Krytan Explorer
#34
I think that Skull Crack should be unconditional, and subtract 1 adrenaline cost from it. Compare it to Temple Strike (daze AND blind, 10 second (i think) recharge) and Broadhead arrow.

Skull Crack is an elite, I mean, at least try to make it scary (ie eviscerate).
C
CKaz
Jungle Guide
#35
agreed it needs some tweak

/signed
R
Rogier
Frost Gate Guardian
#36
it would be better of with 7 adrenaline, 9 is way to much, and it still won't be very useful, one mend aliment...

/signed
P
Phoenix Arrows
Wilds Pathfinder
#37
Skull Crack [E]
Strength Attribute
8 Adrenaline 3/4 Casting
If this attack hits, target foe is intertupted. If that action was a spell, this attack does +5...17 damage target foe is Dazed for 15 seconds.

Or take out the +5...17 damage altogether and keep it as No Attribute.


/just-buff-it-in-some-way-please (signed)

BTW does ANet even read petitions? Just asking.
Wretchman Drake
Wretchman Drake
Jungle Guide
#38
bump.
RotteN
RotteN
Forge Runner
#39
might link it to strength to prevent any "abuse" on non-warrior characters (although i realy don't see the problem in this, it's adrenalin based after all, so you need an equal amount of hits with every class (dunno about dual hits on assassin though, if those count as 2 strikes of adrenalin, it might get nasty).

doesn't need a major buff, but specially with the new skills it might need to be balanced out : make the daze unconditional for example
s
swordfisher
Krytan Explorer
#40
I don't think it should be 'fixed' to be Warrior only- as an unlinked skill it has an interesting potential. The problem is, has been and remains that the skills itself has a pathetic effect at high cost. Just fixing the cost might make it competitive, fixing the effect would make it highly specialized, and fixing both would concievably make it into a good skill. At which point, heads would explode (implode rather, from the force of being struck about the skull repeatedly).