Petition to improve Skullcrack
Wretchman Drake
The cost and cast time is what makes this garbage. For an elite and a regular skill. If it's an elite it deserves a makeover no regular skill would go through.
Scary Raebbit
/sine
Vlad Titanskin
/signed
Renegade ++RIP++
/signed
Jczech
Unconditional daze? Sounds okay.. but only if pacifism and amity are changed to not break on damage. I think that'd be about equal to unconditional 15 second daze.
Fourex
I think the long animation makes this skill to difficult to use successfully. Especially after building up 9 or 10 adrenaline. Give it a quicker animation and it becomes a viable interrupt + daze option in PvE and PvP.
sedgewick
/signed
Let's have it replaced by:
Pimp Slap {10}
This attack cannot be "blocked" or "evaded".
Target foe is knocked on their ass and must give their money to you.
Let's have it replaced by:
Pimp Slap {10}
This attack cannot be "blocked" or "evaded".
Target foe is knocked on their ass and must give their money to you.
Buzzer
Maybe give it 10 adrenaline and drop the {E}
Francis Demeules
Don't care for Adrenaline. Just make it a little faster (not so fast like ¾ or ¼). Otherwise, its correct
/Both side signed/not signed
/Both side signed/not signed
Ehrenia
it should not interupt action and daze. no skills do this. you can only daze when interupting a SPELL, since daze only affects the use of spells. being able to daze on any skill is wrong and overpowered.
/notsigned
/notsigned
twicky_kid
Reduce the adren cost to 6 and leave it as is. Its an elite make it elite worthy in some way.
As now you cannot interrupt anything less than 2 second cast. I don't think you are going to use this like a spammable interrupt. Besides it only interrupts spells. Which hinders it even more. There is only 2 skills in GvG that this would be able to interrupt.
Even if they did change it I don't think it will be used. Its melee range and that kills is completely in my eyes. Most players don't just stand there and let the war pound on them while they cast their 2-3 second spell. If you are not already hitting the target the spell would have been cast by the time you get there.
As now you cannot interrupt anything less than 2 second cast. I don't think you are going to use this like a spammable interrupt. Besides it only interrupts spells. Which hinders it even more. There is only 2 skills in GvG that this would be able to interrupt.
Even if they did change it I don't think it will be used. Its melee range and that kills is completely in my eyes. Most players don't just stand there and let the war pound on them while they cast their 2-3 second spell. If you are not already hitting the target the spell would have been cast by the time you get there.
lightblade
/signed
This skill definitely need improvement, but there are several ways to improve it.
- Decrease adrenaline cost
- Increase cast time so that no longer follow that attack speed of your normal attack
- Elite to normal
- Unconditional daze w/ 10 adrenaline. (The icon is just a slam in the face, you should be able to do it anytime you want; unlike concussion shot's icon, which require enemy to open its mouth)
This skill definitely need improvement, but there are several ways to improve it.
- Decrease adrenaline cost
- Increase cast time so that no longer follow that attack speed of your normal attack
- Elite to normal
- Unconditional daze w/ 10 adrenaline. (The icon is just a slam in the face, you should be able to do it anytime you want; unlike concussion shot's icon, which require enemy to open its mouth)
- Tain -
adren cost should stay - dazed is sexy
needs a split-second cast time or you're just throwing away 9 adren every useless interrupt attempt
needs a split-second cast time or you're just throwing away 9 adren every useless interrupt attempt
Jared The Faithfull
I think it should be linked to tactics, because i'd like to see that attribute liven up a bit.
Something like this:
Skull Crack [Elite] , 8 Adrenaline, 1/2 sec cast
If this attack hits and target foe is casting a spell, that spell is interrupted and is dazed for 5...17...21 seconds.
Something like this:
Skull Crack [Elite] , 8 Adrenaline, 1/2 sec cast
If this attack hits and target foe is casting a spell, that spell is interrupted and is dazed for 5...17...21 seconds.
Terra Xin
No, I like this attack the way it is. Daze for 15 seconds will kill a spellcaster, especially seeing as you'll be following up with constant hitting, so the caster wont be able to do anything exept run. Mend ailment can be interrupted when that person is dazed, not to mention they're dazed while they are casting it
/bigfatgiganticNOTSIGNED
Just need to know how to use it properly.
/bigfatgiganticNOTSIGNED
Just need to know how to use it properly.
BeowulfKamdas
hrm frenzied skull crack -> hamstring sounds pretty scary.
Elrond Afil
/signed
Kitty Soft
Just nerf the unconditional dazes and skullcrack will be fine.
Savio
Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
Win.
T1Cybernetic
Quote:
Originally Posted by Savio

LordMahal
Still sucks either way... The update didnt do anything to improve the skill.
Wretchman Drake
I'm glad the petition worked, at least we know Anet pays attention to us!

LordMahal
I hope thats sarcasm... The skill still isnt worth using. Its non elite all the way.
Wretchman Drake
Yes I know... That was just to try to cheer up the mood.
suiraCLAW
The skull crack that I want:
Skull crack [E]:
5 Energy/10 secs recharge
hammer attack. Strike for +10-30 dmg, if this attack hit's a knocked down foe, your target is dazed and blinded for 10 secs.
In other words: a conditional temple strike that deals extra dmg.
BTW: reason of asking energy: there's only 1 non-elite unconditional knock down skill: hammer bash -> you won't be able to use this skill if it would take adrenaline to charge.
Skull crack [E]:
5 Energy/10 secs recharge
hammer attack. Strike for +10-30 dmg, if this attack hit's a knocked down foe, your target is dazed and blinded for 10 secs.
In other words: a conditional temple strike that deals extra dmg.
BTW: reason of asking energy: there's only 1 non-elite unconditional knock down skill: hammer bash -> you won't be able to use this skill if it would take adrenaline to charge.