Petition to improve Skullcrack

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

The cost and cast time is what makes this garbage. For an elite and a regular skill. If it's an elite it deserves a makeover no regular skill would go through.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

/sine

Vlad Titanskin

Vlad Titanskin

Frost Gate Guardian

Join Date: Apr 2006

W/

/signed

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

/signed

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

Unconditional daze? Sounds okay.. but only if pacifism and amity are changed to not break on damage. I think that'd be about equal to unconditional 15 second daze.

Fourex

Ascalonian Squire

Join Date: Mar 2006

Australia

D E S T R O Y E R [CORE]

W/A

I think the long animation makes this skill to difficult to use successfully. Especially after building up 9 or 10 adrenaline. Give it a quicker animation and it becomes a viable interrupt + daze option in PvE and PvP.

sedgewick

sedgewick

Academy Page

Join Date: Feb 2006

Sage of Judgement [SoJ]

W/

/signed

Let's have it replaced by:

Pimp Slap {10}
This attack cannot be "blocked" or "evaded".
Target foe is knocked on their ass and must give their money to you.

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Maybe give it 10 adrenaline and drop the {E}

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Don't care for Adrenaline. Just make it a little faster (not so fast like ¾ or ¼). Otherwise, its correct

/Both side signed/not signed

Ehrenia

Krytan Explorer

Join Date: Apr 2006

Melted Chocolate Bunnies [EaT]

it should not interupt action and daze. no skills do this. you can only daze when interupting a SPELL, since daze only affects the use of spells. being able to daze on any skill is wrong and overpowered.
/notsigned

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Reduce the adren cost to 6 and leave it as is. Its an elite make it elite worthy in some way.

As now you cannot interrupt anything less than 2 second cast. I don't think you are going to use this like a spammable interrupt. Besides it only interrupts spells. Which hinders it even more. There is only 2 skills in GvG that this would be able to interrupt.

Even if they did change it I don't think it will be used. Its melee range and that kills is completely in my eyes. Most players don't just stand there and let the war pound on them while they cast their 2-3 second spell. If you are not already hitting the target the spell would have been cast by the time you get there.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

/signed

This skill definitely need improvement, but there are several ways to improve it.

- Decrease adrenaline cost
- Increase cast time so that no longer follow that attack speed of your normal attack
- Elite to normal
- Unconditional daze w/ 10 adrenaline. (The icon is just a slam in the face, you should be able to do it anytime you want; unlike concussion shot's icon, which require enemy to open its mouth)

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

adren cost should stay - dazed is sexy
needs a split-second cast time or you're just throwing away 9 adren every useless interrupt attempt

Jared The Faithfull

Ascalonian Squire

Join Date: Mar 2006

Mo/

I think it should be linked to tactics, because i'd like to see that attribute liven up a bit.

Something like this:

Skull Crack [Elite] , 8 Adrenaline, 1/2 sec cast

If this attack hits and target foe is casting a spell, that spell is interrupted and is dazed for 5...17...21 seconds.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

No, I like this attack the way it is. Daze for 15 seconds will kill a spellcaster, especially seeing as you'll be following up with constant hitting, so the caster wont be able to do anything exept run. Mend ailment can be interrupted when that person is dazed, not to mention they're dazed while they are casting it

/bigfatgiganticNOTSIGNED

Just need to know how to use it properly.

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

hrm frenzied skull crack -> hamstring sounds pretty scary.

Elrond Afil

Krytan Explorer

Join Date: Oct 2005

R/Me

/signed

Kitty Soft

Ascalonian Squire

Join Date: Mar 2006

Me/E

Just nerf the unconditional dazes and skullcrack will be fine.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds Win.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Savio
  • Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds Win. Gah beat me to it, gg matey! /Win
  • LordMahal

    Krytan Explorer

    Join Date: Sep 2005

    Germany

    R/Mo

    Still sucks either way... The update didnt do anything to improve the skill.

    Wretchman Drake

    Wretchman Drake

    Jungle Guide

    Join Date: Sep 2005

    Charr Carvings and [BeeR]

    I'm glad the petition worked, at least we know Anet pays attention to us!

    LordMahal

    Krytan Explorer

    Join Date: Sep 2005

    Germany

    R/Mo

    I hope thats sarcasm... The skill still isnt worth using. Its non elite all the way.

    Wretchman Drake

    Wretchman Drake

    Jungle Guide

    Join Date: Sep 2005

    Charr Carvings and [BeeR]

    Yes I know... That was just to try to cheer up the mood.

    suiraCLAW

    Krytan Explorer

    Join Date: Feb 2006

    The skull crack that I want:

    Skull crack [E]:
    5 Energy/10 secs recharge
    hammer attack. Strike for +10-30 dmg, if this attack hit's a knocked down foe, your target is dazed and blinded for 10 secs.

    In other words: a conditional temple strike that deals extra dmg.

    BTW: reason of asking energy: there's only 1 non-elite unconditional knock down skill: hammer bash -> you won't be able to use this skill if it would take adrenaline to charge.