Attributes:
Earth: 16
Curses: 10
Energy: 10
Skills:
1.) Enfeeble
2.) Stoning
3.) Insidious Parasite
4.) Rend Enchantments
5.) Grasping Earth
6.) Ward Against Melee
7.) Rez Sig
8.) Ether Prodigy {E}
This is just an experiment of spell combos I thought of. Cast Grasping Earth on your target so he moves slower, then cast Enfeeble to create weakness and throw Stoning to do damage and knock down. Then if your target has any enchantments or will put some up because of all this, cast Rend Enchantments. Ward against Melee is there to help avoid warrior contact. There is no healing in this build but that's what the monk's job is for, I assume. You already can help your team with some wards, anyhow I would think. Also for self healing, Insidious Parasite was added.
Any non-hostile comments?
