Anti-Healer?

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I'm not quite sure but do these 3 skills combined screw a monk?

Lingering Curse {E} (curses)
Sacrifice 10% max Health. Target foe loses all "Enchantments". For 8-18 seconds, target foe gains only half health from healing spells.

Defile Flesh (curses)
Sacrifice 20% max Health. For 8-18 seconds, target foe receives only two-thirds benefit from healing.

and combined with the effects of...

Deep Wound
Reduces the maximum health of a player by 20%. It also reduces healing used on that player by 20%.

Also, when they say healing, does that count for Boon Prot monks as well? Since they do use Prot skills and not Healing skills, but it still 'heals' them...

Can anyone come up with a build or an idea to combine these if they work?

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

I tried this before in PvP for kicks and found it wasn't that great. Plenty of monks seem to be able to heal right around it. The other problem is that you're using an elite that provides you no personal benefit in terms of protection or health regen/gain.

Of course my build was:

Lingering Curse
Defile Flesh

AND

Malign Intervention

I guess putting on Deep Wound via Phantom Pain might be good too.

The real problem is that it's situational. You've got to target a person, count on the enemy monk to heal that person, AND try to subvert that healing. It seems like a lot of things have to come together for this build to really be useful.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

There's a cap on how much you can reduce healing, though I can't remember what the cap is offhand. 66% reduction, I think?

Anyway, I'd probably stick with just Lingering Curse or Defile Flesh, depending on if you want to spend your elite slot. With deep wound, the idea is usually to kill someone outright with the health reduction, not to impair their healing over an extended period.