My only regret is that Anet can't provide us with more than two new character slots...I can't bear to part with any of my old characters, so I'll have to choose wisely. Of course, that's part of the idea...
Tanith
Tanith
Str0b0
Ninetail Trickster
Lord Iowerth
reverse_oreo
Eclair
Pillz_veritas
jciardha
TheMosesPHD
Elementalist Tara
Xen Foranus
{IceFire}
Solberg the Exiled
Elementalist Tara
Originally Posted by {IceFire}
IW daggers sounds cool.
|
LifeInfusion
Rayne Nightfyre
Age
$hade.
Fred Kiwi
Feng Leung
Haggard
Originally Posted by Xen Foranus
Interesting to note, if Ritualist ashes really have the aggro grabbing effect like gears and tomes, I would expect War/Rit to become the new tanks with the ability to grab all aggro.
|
Minus Sign
Originally Posted by Minus Sign
Killing stuff is fun!
|
Wicked Shadow
Thallandor
studentochaos
Twiggy
Sagaris
Peewee
Snowman
Haggard
Originally Posted by mark1221
Clamor of Souls spike. (8 Rt/whatever)
Clamor of Souls: (Channeling Magic) For each nearby ally, one nearby foe is struck for 10...94 lightning damage. The same foe cannot be struck more than once. Energy Cost: 10 Activation Time: 1 Recharge Time: 12 Basically, you need to ball up and spike with it. I assume the damage will be 100+ with 16 Channeling magic, Therefore the damage output should be 100 * 7 (nearby allies) = 700 damage, more than enough to drop any target (even after damage reduction due to armor). And some other spike spells to finish off targets that weren't near. Maybe some healing\protecting spirits as well. But I haven't had a chance to actually test this skill and maybe I'm missing something... Anyway it was worth a shot... |
Sientir
Tigers Anger
Burakus Lightwing
eudas
Weazzol
Splatter Mcnasty
thor hammerbane
SisterMercy
Originally Posted by Tanith
After playing the assassin over the Factions preview weekend, I can't wait to start an Assassin/Necro and take her through the game. It looks like that build is going to be a winner for PvP as well as PvE gameplay....
|
Twiggy
Originally Posted by Haggard
Doesn't work like that, I'm sure the skill means for each ally nearby you, one enemy is struck for 10..94 lightning damagae (2 nearby allies = 2 enemies get struck, 3 allies = 3 enemies struck etc etc). If theres more allies than foes, the overflow is simply wasted.
|
Raziel665
Originally Posted by studentochaos
Super touch ranger. Vampiric spirit+ the doubled/new life stealing touch skills=no more luxon turtles.
|