So...what builds are you getting excited about?

Tanith

Tanith

Academy Page

Join Date: Jul 2005

Guardians of the Vault [GotV]

Me/E

After playing the assassin over the Factions preview weekend, I can't wait to start an Assassin/Necro and take her through the game. It looks like that build is going to be a winner for PvP as well as PvE gameplay. And a Ranger/Ritualist looks promising as well, with all those spirits to choose from.

My only regret is that Anet can't provide us with more than two new character slots...I can't bear to part with any of my old characters, so I'll have to choose wisely. Of course, that's part of the idea...

Tanith

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I'm thinking of making either an assassin warrior or a warrior assassin. You could make a vicious tank with shadow arts and tactics. A ritualist necro or necro ritualist will be a highly sought after character too but I doubt many people will want to play them.

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

Mesmer/Ritualist
Arcane Echo comes to mind... as does fast casting.
Interupt THIS, guy! -Casts Doom-

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

In my experience, the assassin skills all use a fairly strong amount of energy. I build a R/A with high expertise and it worked amazingly well with condition stacking (apply poison + bleeding + crippled + deep wound) from a chained set of attacks ... only a martyr/restore condition monk could keep up, and he'd still be quite busy.

I found the Ritualist a little unwieldy, but it is not a simple class (much like Mesmer), but with a little practice and study I can see it being very powerful.

I also can't wait for unnatural signet to make it's comeback

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

From my experiences, the a and rt professions seem to be really good 2ndaries, not so much primaries. in above statement, a r/a would be a sick combo for expertise since the A skills take a wicked amount of energy to use.

Eclair

Desert Nomad

Join Date: Apr 2005

R/Ri

Barrage + Weapons^^

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

Im realy looking foward to the Laceration Trapper making its way into Trapping groups in the UW.

Laceration Trapper: Edge of extinction, energizing winds, Laceration Vipers nest, barbed trap, dust trap, Serpants Quickness Trull Ungent

High Beast master and Wilderness Survival

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Any build based around Stolen Speed. I'm already a Fast Casting junkie, shoving that attribute as high as it will go at times, and Stolen Speed is going to satisfy my craving for faster, harder, meaner mesmer hexes.

Need for speed!

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Well I'm definitely making a Ritualist. Really not sure what I want the secondary to be yet, but I think the Ritualist is an interesting character. I was thinking of maybe making a mesmer with my second new slot, but I'm not sure because the new male mesmer models look worse than the old ones. I could easily make a female mesmer, but I've already had to make two of my chars (monk and warrior) female because I can't stand to look at the goofy male models, and I'm still debating whether or not I can find a good male look for the ritualist. So far my only male char is my ranger, which I'm glad I have because it's gonna look pwn with the +AL while using prep. armor. I know it's somewhat silly deciding what chars I'll make depending on what they look like, but I've gotta look at this thing everytime I play it.
I may end up just making an assassin, but I think I may just be able to quench my thirst for pwning things with daggers by turning my ranger into a R/A.

As far as builds PvP-wise, I wanna try creating some kind of build where you've got 3-4 chars that stay in the background and create sort of a mobile "headquarters" that does healing/spirits/wards and then the rest of the chars are A/X or X/A chars that warp around pwning things and then when they get damaged too much they can warp back to the safety of the HQ. Seems a lil too iffy to work out as a solid build, but it'd be fun to try it anyway.

Elementalist Tara

Elementalist Tara

Ascalonian Squire

Join Date: Oct 2005

Blast Radius

E/W

I loved playing Sin's in Diablo 2 but I think there gonna be WAY to common for me to make first.....I am looking forward to my Ritualist tho...I had alot of fun with her even with the prebuilds only taking out "Remove hex" for Purge conditions so Temple strike Assassin didn't slow me down 2 much...^_^

Xen Foranus

Academy Page

Join Date: Jan 2006

Legion of Xen

I want to make a ritualist since it seems to really affect the outcome of any battle. It would either be a Mes or Monk secondary, mes for the energy management, monk for the heals.

Interesting to note, if Ritualist ashes really have the aggro grabbing effect like gears and tomes, I would expect War/Rit to become the new tanks with the ability to grab all aggro.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

IW daggers sounds cool.

Solberg the Exiled

Lion's Arch Merchant

Join Date: Mar 2006

Xen of Onslaught

N/

During the PVP preview, I built a "Vengeful was Kanhei" (I think that's how you spell it) build and watched everyone attack themself to death since they don't know what that spell actually is. I'll probably have fun with things like that in the beginning before settling down with a build.

Elementalist Tara

Elementalist Tara

Ascalonian Squire

Join Date: Oct 2005

Blast Radius

E/W

Quote:
Originally Posted by {IceFire}
IW daggers sounds cool.
My E/Me did that in RA with the Preorder items.....It was kinda fun tho I bet some of my teamates were mad seeing an elle runnning in with pointblank AoE and Daggers....lol...it was great fun all the same trying new builds and trying to make something cool/diffrent work into a fun build....

Which leaves the ?...if you don't ~Hit~ with IW will combo moves work for IW and assassins or are they like warrior skills to Me/W's now ?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Assassin/Anything with *Temple strike* in PvE

N/* MM wth Animate Flesh Golem

E/Rt Weapon spell nut + wards.

Mo/Me with Blessed Light (Elite) or Expel Hexes (Elite)

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

I'm looking forward to the new opportunities open to Mesmers. In Prophecies, Health degen was never a strength of theirs(compared to Necros at least). Now we'll have spells such as Images of Remorse, and Conjure Nightmare. So with the combination of Images of Remorse + Conjure Phantasm, your foe can hit max health degen of -10 for the cost of only 15 energy! Both of these spells are essentially spammable also. So when comparing this dual combo with Conjure Nightmare...Conjure Nightmare looks like it sucks. 25 energy for -8 degen compared with -10 degen for 15 energy. So hopefully A-Net will notice this comparison and strengthen Conjure Nightmare(that's my only complaint).

Here are some of the spells that I'm anticipating(sadly I forgot to take a SS of Images of Remorse, which will be one of my favorite spells):
[note: all pictured skills have 12 in their respective attributes]











(this one just because of the name, check my mini-profile if you don't get it )

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

My beautifull Wammo oh yes I am for the classics.The Assassin or Ritualist don't appeal to me although I may try a solo build of some kind.

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

I didn't try the Ritualist at the factions preview so I might start by making a Ritualist/Ranger or vice versa. But I wanna make a Assasin/ranger maybe.

Attack long range do draw the enmies in and then strike them with assasin skills :P

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Recall.

Feng Leung

Feng Leung

Frost Gate Guardian

Join Date: Nov 2005

[Yarr] We Plunder You Now

W/

quivering blade

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by Xen Foranus
Interesting to note, if Ritualist ashes really have the aggro grabbing effect like gears and tomes, I would expect War/Rit to become the new tanks with the ability to grab all aggro.
Second'd

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by Minus Sign
Killing stuff is fun!
Of course any decent spike build makes me drool, and the idea of an Assassin that swoops in, kills something, and zips out is very appealing for me.

Wa/Rit stance tank too; taking my SF build with me where ever i go

Surprisingly, the weapon of choice for my first toon is probably going to be ele. I want to give the new earth skills a test drive. You can read about it here if it works...and if it does, it'll be worse than IWAY.

Wicked Shadow

Wicked Shadow

Academy Page

Join Date: Feb 2006

Gamerz Unlimited [GU]

N/

Let's see, so far my plans are..
An A/E. I haven't really formulated any plans yet but I know there are a lot of good close-range elementalist skills and of the 6 original classes it's my most deprived in terms of unlocked skills.
A Mo/Rt. Someone's gotta be out there doing the healing!

And for PvP I'd like to try Vampiric Spirit in a close-range spiking build.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Critical Archer

but what really is getting me excitied about is the though of naughty dancing with all the hot female ritualist lol

studentochaos

studentochaos

Frost Gate Guardian

Join Date: Feb 2006

Seeking atm

N/

Super touch ranger. Vampiric spirit+ the doubled/new life stealing touch skills=no more luxon turtles.

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

Clamor of Souls spike. (8 Rt/whatever)

Clamor of Souls: (Channeling Magic)

For each nearby ally, one nearby foe is struck for 10...94 lightning damage.
The same foe cannot be struck more than once.
Energy Cost: 10
Activation Time: 1
Recharge Time: 12

Basically, you need to ball up and spike with it. I assume the damage will be 100+ with 16 Channeling magic, Therefore the damage output should be 100 * 7 (nearby allies) = 700 damage, more than enough to drop any target (even after damage reduction due to armor). And some other spike spells to finish off targets that weren't near. Maybe some healing\protecting spirits as well.
But I haven't had a chance to actually test this skill and maybe I'm missing something... Anyway it was worth a shot...

Sagaris

Sagaris

Wilds Pathfinder

Join Date: Aug 2005

Netherlands.

A/Ra. Tiger's Fury & Apply Poison ftw!

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Aftershock Spike. 1 ele with EQ, another 3 with Ride the Lightning and other shadow step skills, who spike when the target is kd with Aftershock. With 16 in earth it works out as 180 (approx) x 3 = 540 dmg for the aftershocks, a further 100 or so from EQ, 640 dmg in total, which is enough to obliterate soft targets. It also still has room for 4 other support characters, so it could become a good holding build if it works.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

During FPE I made some killer combo's with an assasin mesmer... ie, Fragility

I enjoyed the tricky, fiddly, combo'ing clever nature of the assasin and I think the new mesmer skills will be worth trying..

Assasin mesmer for me xD

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by mark1221
Clamor of Souls spike. (8 Rt/whatever)

Clamor of Souls: (Channeling Magic)

For each nearby ally, one nearby foe is struck for 10...94 lightning damage.
The same foe cannot be struck more than once.
Energy Cost: 10
Activation Time: 1
Recharge Time: 12

Basically, you need to ball up and spike with it. I assume the damage will be 100+ with 16 Channeling magic, Therefore the damage output should be 100 * 7 (nearby allies) = 700 damage, more than enough to drop any target (even after damage reduction due to armor). And some other spike spells to finish off targets that weren't near. Maybe some healing\protecting spirits as well.
But I haven't had a chance to actually test this skill and maybe I'm missing something... Anyway it was worth a shot...
Doesn't work like that, I'm sure the skill means for each ally nearby you, one enemy is struck for 10..94 lightning damagae (2 nearby allies = 2 enemies get struck, 3 allies = 3 enemies struck etc etc). If theres more allies than foes, the overflow is simply wasted.

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

I'm planning on making a Ranger/Ritualist (because I want a ranger and for ritualist unlocks. >.>) and an Assassin/Ranger.

Tigers Anger

Academy Page

Join Date: Jan 2006

Master Casters [MC]

R/Me

W/A with Death's Charge. Warrior spikes FTW.

Lots of Recall builds in GvG for mass gankage and teleporting back to your own base.

That Clamor of Souls spike sounds good to, not sure if would actually work buts sounds ok.

EDIT: Also Touch Rangers with Vamp Bite/Touch and Vampiric Spirit Blood Spike sounds awesome, i got spiked in an alliance battles by 2 of these guys so having such 6 may open possibilities for 3 spikes at same time if they get close enough (but unlikely since blood spike would need more pressure).

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

To be honest I wasn't impressed by either of the new classess available in Factions. A previous poster mentioned that they seem to make better secondaries and I completely agree with that. I will proabably make a R/A and a Me/Rt. For my play style, these seemed to be the most fun for me.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

the new classes don't interest me so much as the new PVE content, quests, enemies, and equipment do.

eudas

Weazzol

Weazzol

Academy Page

Join Date: May 2005

I'm kind of following PeeWee's line of thought with a E/A. I built one of these and it worked very well using the Earth line of PBAE damage, just shadow step right to them and hit them with it.

Could work very well with a couple more E/A's doing it with you for nice spike damage. Combined with another Water Ele to AE slow them just before the others shadow step to the target(s) to keep them from getting away. Perhaps the next Ele spike team?

Edit: Ele will be my PVP toon...For PVE I'll be going Assasin, and not sure on the secondary just yet, but it will be either Warrior, Mesmer, or Ritualist.

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

Assassin/Monk for me...already have a solo build formulated that I think will do very well in PvE (no, its not a 55 build, those are all the same...and boring).

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

Conjure Phantasm+Images of Remorse+Accumulated Pain
^^Amazing illusion build, and the sword stuff looks nice

SisterMercy

SisterMercy

Krytan Explorer

Join Date: Mar 2005

Sisters of Mercy

Quote:
Originally Posted by Tanith
After playing the assassin over the Factions preview weekend, I can't wait to start an Assassin/Necro and take her through the game. It looks like that build is going to be a winner for PvP as well as PvE gameplay....
I played an A/N for a fair while during the preview and kept running into the 0 energy wall. Many of the Necro touch skills cost 10 to 15 energy, and at level 20, she had 21 energy. Not good. I'd suspect an N/A would work much better for PvE, and somewhat better for PvP. Except you can't run around in leather garb.

I'm looking forward to trying an A/Me, where there are a great deal more energy recovery skills available.

I also expect W/Rt to proliferate like horny jackrabbits, possibly even surpassing W/Mo.

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

Quote:
Originally Posted by Haggard
Doesn't work like that, I'm sure the skill means for each ally nearby you, one enemy is struck for 10..94 lightning damagae (2 nearby allies = 2 enemies get struck, 3 allies = 3 enemies struck etc etc). If theres more allies than foes, the overflow is simply wasted.
Phew... Thanks for the heads up... I thought this skill was overpowered...

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Quote:
Originally Posted by studentochaos
Super touch ranger. Vampiric spirit+ the doubled/new life stealing touch skills=no more luxon turtles.
I tried this as a full Necro, Vapiric Touch and Vampiric Bite are skills, Vampiric Spirit only triggers on spells.

I'll be making a full Blood Necro again with Vampiric Spirit, worked so good for me, I didnt bother to check out the 2 new classes at all this weekend.