During the preview event I tested a powerful build that combined the assassin's ability to deal conditions and fragility.
Black Mantis Thrust
Temple Strike
Twisted Fangs
Fragility
Inspired Hex
Illusion of Weakness
Ether Feast
Ressurection Signet
Dagger Mastery: 16 (12+3+1)
Critical Strikes: 9 (8+1)
Illision Magic: 8
Inspiration Magic: 7
Any thoughts?
Fragility Assassin
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What'd you do for energy after the first combo?If your using zealous your still going have to hit the enemy for a while,to actully muster up anymore energy for another combo.Plus staying in the front line as a primary assasain in GvG,Arenas, doesn't seem to nice.Usasully you shadow step out and get ready to unleash another combo shortly after but it looks like you drain your 30 something energy pool out quickly.
With a few mod's this build I imagine could work quite well though.
With a few mod's this build I imagine could work quite well though.
Why do people keep putting in Res signets, if you get auto rezzed in Factions pvp anyway? and i think he put the ether fest in for e-management, but that still doesn't solve the get in-get out factor, or the fact that that build doesn't seem to be doing too much damage. care to post the damage levels? because i'd love to be proven wrong here :-). Also, if you replace the rezzy with a vipers defence, and the illusion of weakness with a vipers or a dash, then you should be all set to get in, lay hexes, sap some energy, let combo, run out. Any idea how much time in total that would take?
I tried fragility sin briefly during the FPE, and simply felt that the amount of points needed in Illusion to make Fragility worthwhile was too high a cost to pay.
This doesn't mean abandon the idea, but I'd definitely think of it more in terms of teams builds than individual builds. A 16 Illusion mes would make this a lot more appetising.
This doesn't mean abandon the idea, but I'd definitely think of it more in terms of teams builds than individual builds. A 16 Illusion mes would make this a lot more appetising.
