tombs green farming

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

ok i was wandering if any1 has bin able to come up with a team build to farm the greens in tombswith 4ppl or less, i say 4 cus its half of a group and better drops ^^ .

me and a few frends have rouphly come up with a 4 man build, im not saying the skills or even the classes used for this
on the account that it is a high chance the green drops will get nerfd even more

so just post of u have indeed come up with a build or not cus im interested to see if ppl have actualy tried to come up with a build for farm tombs with 4ppl or less and is more or a little less effective than b/p

note: im not asking to post ur build or any info at on about the build u have come up with thnx

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

I would imagine Warrior, Monk, Necro, Ranger or Extra monk.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Unfortunately, occasionally people get booted by their ISP (or if they're a random, they might leave intentionally) and we end up having 4 out of the 8-person b/p group at the end...

It can be a challenge.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Wow, people still do Ruins of Tombs? Shocking. Anyway, from my past experience, I would think 2 or 3 skilled trappers could do it. I cleared the first 2 levels with just me (trapper) and a healer and fighter henchie (who were all in all, more of a hindrance than they were a help). I know it gets a bit more messy in levels 3 and 4, but I gotta think that with some planning, it would be doable.

Worthington

Frost Gate Guardian

Join Date: Jan 2006

South Beach, FLA

APU

W/Me

same here as Sofonisba. I've been in groups that finished the last 2 levels of tombs with only 4 (2 rgrs, orders and MM). Takes longer though. Got to be extra careful.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

The only problem is the Chaos Fingers issue, as it is literally designed to be a counter for everything - otherwise something like a normal FoW 4 man thing (but altered) could work

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

-lambda u got a good idea of it,considering that its peety basic team build class wise

-Sofonisba.... i dont think it realy counts if ppl leev... cus wat if the MM leevs... ur preety screwd if he leevs, the MM is the dmg base of the b/p build

-tuperwho i do know the fact that 4 trappers can easily clear tombs BUT!!! it is a hell of alot slower than b/p cus u gotta take a shite load of time seting them for them to do any real dmg

-haggard, me and my frend have found a way for 1 person can tank every single agro in any of the lvls in tombs and live.....cept for healing, i sugested self heal but he thought it would be too much for the tank to handle :P

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by kooldude
-Sofonisba.... i dont think it realy counts if ppl leev... cus wat if the MM leevs... ur preety screwd if he leevs, the MM is the dmg base of the b/p build Well, unfortunately it WAS the mm who got booted on the 4th level one time. The rangers who were still with us had to suddenly be trained to keep their pets alive! It was quite a hairy situation, but we finally got through it somehow.

(All I'm saying is, if you can get through that last bit with no mm, you could potentially do the entire thing without one, in a long, long, long, and stressful time... But it can be done.)

EDIT: Once we lost our monk fairly early on but decided to continue... I joked that I could keep everyone healed with Order of the Vampire.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

2 B/P ranger, 1 MM with Spiteful, 1 Monk

mattjones527

mattjones527

Lion's Arch Merchant

Join Date: Oct 2005

hmm here a thought a 55 ele/mes or mes/ele that brings anti-interupt stances and cover enchants, have a monk cast the neccesary 55 enchants (including a few cover enchants just in case). A SS necro and a maybe backup monk. (read up on fingers of chaos different effects on classes otherwise you may not understand)

no, this build has not been tested, im just throwing it out there.

I have done a 5 man build that was similar to this with friends and it had to be extremely well coordinated.

Oh and kooldude I think your being a little rude by not sharing a build but at the same time asking for one.

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

mattjones ur theory of haveing aan ele 55 tank with the monk useing ps and cover enchants..... the fact is weres the monks nrg for casting cover enchants and if u have the nrg there always the those huge groups of the finger that will have more than 8 of them useing there skill to remove enchants so if they use that all at once *poof* eles dead they rush u and u die..

and i dont think i am rude by not posting my build cus to be honest my frend r asking, and we all agreed to this, that we r not to post or say anything of the build until we nolonger have a use for it... and to be even more honest were thinking of scraping r current build and remaking it entierly


o and Sofonisba with ur situation yes its posible if they do leev but it will go a hel of alot slower without ur MM and/or healer tho it is ver posible to go without a healer in a b/p group,just have the orders necro spam order of vamp and maybe the rangers with a 5/1 vamp mod.. just a thought

and dansamy if u have the MM with SS too minions will drop like flys and for the minions not to drop like flys u need to take points from curse leeving SS skill not very usefull

Bu7ch

Bu7ch

Academy Page

Join Date: Apr 2005

Cincinnati

Governors of Destruction [GOD]

R/

Quote:
Originally Posted by kooldude
mattjones ur theory of haveing aan ele 55 tank with the monk useing ps and cover enchants..... the fact is weres the monks nrg for casting cover enchants and if u have the nrg there always the those huge groups of the finger that will have more than 8 of them useing there skill to remove enchants so if they use that all at once *poof* eles dead they rush u and u die..

and i dont think i am rude by not posting my build cus to be honest my frend r asking, and we all agreed to this, that we r not to post or say anything of the build until we nolonger have a use for it... and to be even more honest were thinking of scraping r current build and remaking it entierly


o and Sofonisba with ur situation yes its posible if they do leev but it will go a hel of alot slower without ur MM and/or healer tho it is ver posible to go without a healer in a b/p group,just have the orders necro spam order of vamp and maybe the rangers with a 5/1 vamp mod.. just a thought

and dansamy if u have the MM with SS too minions will drop like flys and for the minions not to drop like flys u need to take points from curse leeving SS skill not very usefull Are you high? I can barely read anything you just tried to say.

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

i no my spelling is bad but its not that hard to read so the real question is r u high???!!! 0.o

but if ur refering to my random swich in topic its cus im replying to a different post

Bu7ch

Bu7ch

Academy Page

Join Date: Apr 2005

Cincinnati

Governors of Destruction [GOD]

R/

Quote:
Originally Posted by kooldude
i no my spelling is bad but its not that hard to read so the real question is r u high???!!! 0.o

but if ur refering to my random swich in topic its cus im replying to a different post i r n0t hi. o.O

Honestly, it's not a chat room. It's ok to spell things out so that everyone can read what you're attempting to say.

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

i must honestly say that if u realy dont have anything to contribute or just plain talk about the topic theres no real point on posting anything. thats all im saying

Bu7ch

Bu7ch

Academy Page

Join Date: Apr 2005

Cincinnati

Governors of Destruction [GOD]

R/

Quote:
Originally Posted by kooldude
i must honestly say that if u realy dont have anything to contribute or just plain talk about the topic theres no real point on posting anything. thats all im saying Ok here:

A guildie did tell me he ran in a 4man trapping group down there and did well; not sure about the drops because I didn't ask (I already had my fair share of greens).

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

thnx for posting sumthing on topic and not flaming my spelling >_<

but ya trapper group i honsetly would say that they should cound...............first of all u gotta wait for like 2 minutes each fight setting traps...personaly for me thats too long.

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

uh havnt asked my guildy if hes up for this but me and him r lacking the ppl to test the build so if any of u think ur up to the challange and willing to be amazed post or send me a private msg but note if u r selected i will post whom will be selected and they will not be allowed to post the build or anything about the build without me or my guildys permission

NOTE: this all depends on wether or not my guildys agrees to this. if it does go thru i will only be needing 2 volunteers

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

I’m not trying to flame you, I’m just seeking clarification.

My first understanding was that you were asking whether 4 people could complete Tombs. The answer is obviously “yes,” but every time someone said they completed Tombs with 4, you said it would take too long and “doesn’t count.”

Are you asking people if they have found a 4-person build as quick and efficient as a full 8-person b/p team?

And, are you asking just out of curiosity, or just to see whether your mysterious build idea has been thought of before?

So, perhaps you can rephrase your original question? Thanks.

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

as it says in my original post i said has any1 thought of a build that is 4 man and is just as fast or even faster than b/p group

i say that a 4 man trapper doesnt count b/c of the time u gotta take to set the traps,like dont get me wrong it can get the job dun for any1 new to tombs but face it, its slow. and 4 man group made from ppl leeving..... c'mon u start with 8 ppl and get thru lvl 1 maybe 2 with a full group..... then ppl leev thats not realy 4 man farming tombs,u still get sum proggress with 8 ppl befor u get down to 4 + theres the fact that if ur MM or monk leevs

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

I am a stickler for my own spelling, but I usually don’t criticize other people’s.

I will, however, recommend everyone give their own posts a once-over to make sure it’s saying what you think it’s saying, before hitting “Submit.”

If your original post had been a tad more coherent, I would never have contributed to this thread now that it is a little more clear what it’s about. Sorry to waste your time.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I don't think it's realistic to be asking for a 4 man build that's just as efficient as the (arguably) fastest 8 man build out there. Of course it will take longer -- there's only half as many people. But the point is that though it's longer, the # of drops will be higher per person... just a tradeoff you have to weigh for yourself.

And as far as trapping, I don't think it's as slow as many of you do. First off, traps expire after 90 sec., not 2 min. Thus, you set traps, pull 4, 8, 20, or whatever (depending on your level of skill) and all of a sudden, 90 sec. after you started, they're all instantaneously dead. Yes, it requires you to know what you're doing, and no, it's probably not as fast as an 8 man b/p team, but it's most certainly not 2+ minutes for a kill or two, as the tone of the above posts indicate.

SiLeNt EuPhOrIa

Academy Page

Join Date: Feb 2006

In a nutshell...

[SYKO]

Quote:
Originally Posted by kooldude
-Sofonisba.... i dont think it realy counts if ppl leev... cus wat if the MM leevs... ur preety screwd if he leevs, the MM is the dmg base of the b/p build I personally feel that you are a little mistaken on this point of a B/P team.

- The B/P Rangers should be providing 70%-80% of the damage in a B/P team.
- The MM's minions should be "Meat Shields" and "Body Blockers", and basically serve as disposable tanks, but should still be providing 20%-30% of the team damage output.

The reason it becomes so dificult when the MM leaves is that it leaves the damage dealers and "Softies" (i.e. - Monk, Necro(s), etc.) open to annihilation.

When the MM leaves, which honestly sucks, pets become the only tanks, and therefore become priority #1 if you wish to have any chance of success.

I too have found a way to do 3 or 4 man runs in ToPK, but for nerf's sake, will not reveal the specifics. (Hint: The team consists of 1 tank, 1 monk, and 1-2 necros)

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

i no that it doesnt take exactly 2 minutes to set traps but it does take around 2 minutes cus 90 seconds is like 1 minute and 40 seconds, thats 20 seconds away from being 2 full minutes.

well thnx silent for the dmg info on the b/p cus personaly i never ever playd the b/p ranger just the MM,orders and monk and from wat i say once the necro leevs ur preety screwd to be honest.anf its nice to see sum feels the same way about not revealing the build..... cus sum1 repllyd "i think its rude asking for a 4 man build when u dont want to reveal ur own" c'mon if the knawledge of a 4 man build that was infact better and faster(doughtfull) than a b/p group its goina be nerf central, be realistic ppl

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Quote:
Originally Posted by kooldude
90 seconds is like 1 minute and 40 seconds /smile

/nod head

Bu7ch

Bu7ch

Academy Page

Join Date: Apr 2005

Cincinnati

Governors of Destruction [GOD]

R/

Quote:
Originally Posted by tuperwho
/smile

/nod head
lol...I was thinking the same thing

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Quote:
Originally Posted by kooldude
cus 90 seconds is like 1 minute and 40 seconds, thats 20 seconds away from being 2 full minutes. LOL, im sorry i did just really laugh out loud, kooldude, no joke man, check your work sometime. At least you got the 60-40=20 right

Transluecent51

Transluecent51

Frost Gate Guardian

Join Date: Jun 2005

Guilds Are For Woosies Who Need Help

I made a whole post about this. Me and 2 guildies 3 manned this with mearly 5-6 deaths. Not too hard just answers your question. My bad, no searching the thread is here http://guildwarsguru.com/forum/showt...ighlight=Tombs .

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

k so i messed up on th 1 minute 40 seconds gimme a break i was tierd as hell and i was a a school comp in the library... the librarian watches us like a dam hawk........meaning i wasnt suposed to be on guru so i had to type fast so i wasnt thinking alright

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

o and trans i dont know if youv noticed but the screens rnt there

Transluecent51

Transluecent51

Frost Gate Guardian

Join Date: Jun 2005

Guilds Are For Woosies Who Need Help

They should be, I looked at it before I put the URL in and the pictures came up fine. There kinda big so it might take a lil longer on different connections.

Yeah they still work for me, just make sure the page is done loading so you know the pictures are gonna show or not.

mattjones527

mattjones527

Lion's Arch Merchant

Join Date: Oct 2005

Quote:
Originally Posted by kooldude
mattjones ur theory of haveing aan ele 55 tank with the monk useing ps and cover enchants..... the fact is weres the monks nrg for casting cover enchants and if u have the nrg there always the those huge groups of the finger that will have more than 8 of them useing there skill to remove enchants so if they use that all at once *poof* eles dead they rush u and u die..
Well after 24hrs of deciphering his message I think I can respond intelligently.. lol jk it wasnt that bad .

First off as I said in the first post please read up on "Fingers of chaos" before throwing out my idea.

Fingers of chaos is a stance, it removes enchantments each hit IF "monk" is either the primary or secondary class of what it is attacking.

Against the ele class it interupts and against the mesmer class it has no added effect. That is why I said to go ele/me or me/ele WITH an anti interupt stance.

The point of the cover enchants is simply for the rare occasion in which you get hit with a shatter enchant or some other form of enchant removeal, for cover enchants the ele/mes could bring the differnt attunments.

The monk should not be having energy problems, if he was to cast essence bond on the ele/mes thats one way to gain energy, then he casts life bond(simply so damage is redirected to the monk to trigger balts spirit) and cast balts spirit on himself. In addition to that the monk can use blessed signet and if mo/mes mantra of inscriptions.

Also in my last post I noted that if energy was a problem another monk, possibly with SoJ(shield not sig), could also cast needed enchantments

So anyway kooldude now that you see idea behind the build I hope it seems like a more feasible idea to you .

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

ya i see but theres still the fact that they can remove enchants..... so u gotta put alot of cover enchants... that would take up ur entire skill bar just to over 1 or 2 enchants u gotta remember the big mobs, cus from way iv herd they monster only skill they have only takes like 5 seconds to recharge or sumthin i might be thinking of duration tho...

lol and i think this thread is changin the subject from ,"post if u have a 4 man build" to wat u can do to make it posible,basicly thinking of ways to make it posible. tho im not saying its a bad thing tho

and trans i cheked the link to ur thread... still no screenies, got any ideas y i cant see them??!! 0.o

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

It can indeed be done with just 2 b/p rangers, 1 MM who brings spiteful spirit and 1 monk. It does take a little longer to do, but it's not that bad.

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

My report :

Well, yesterday started with 8 ppl, by the time we got to the Darkness's at the end,
we lost 2 rangers, and the orders necro to lag drop-off and the mm quit when someone
insulted him in HOH, we were able clear everything out with 3 B/P rangers and the monk,
but we could not take out the darknesses, tried for a 1/2 hour, they just hit to hard,
must have a mm necro and the meat shields or is not gonna work.

Anybody else notice alot lag in this area ?????

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

shadow did u lose the 4 of them on the last lvl near the bosses or did u lose over time thru the lvls of tombs??????? cus i dunno if it should be called an actual 4 man if u get to the end with all 8 and THEN lose 4 of them, but if u lost them over the lvls then good on you but the fact is u didnt even kill the bosses which if u havnt noticed.. is the whole point

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

Kooldude,

I know I was off the point, but I just wanted to add a liitle bit to the topic, since I am
really interested in Tombs atm, and I was wondering if anybody else has lag problems
in there.
We lost one ranger after the first area, then lost the 2nd ranger zoning into HoH, then
lost the orders necro after the first big fight in the beginning of HoH, and then MM quit
after clearing the first chamber in HoH. Then us 3 rangers and the monk cleared the
small second chamber and the third chamber, but could not take down any of the
darknesses, we had one almost dead, but no cigar.

very fun area, just a blast to see so many arrows flying around and the monsters
getting interrupted like crazy.....

kooldude

Academy Page

Join Date: May 2005

candy land

Hidden Village Of Shadow[HVOS]

Mo/

lol i have no lag problems in tombs but its was funny as hell... one time my guild was on ts, and 2 of the guildys on ts went on a tombs run ..... 1 fell asleep in the middle of a tombs run and we wer yelling at him on ts..wouldnt wake LMAO!!! fell asleep at his comp so dam funny... pissed of the group so much

Transluecent51

Transluecent51

Frost Gate Guardian

Join Date: Jun 2005

Guilds Are For Woosies Who Need Help

Im gonna correct you SirShadow you dont have to have a MM to kill the Darknesses. Can be done with 1 main damage dealer, meaning non-minion man too, quite easily. We did it with no rangers also. As for lag problems...always it seems I'll get bad lag at somepoint even when theres no big mobs.