Beast Mastery isnt screwed over, it just sucks
Personally, smiting prayers would be my favorite attribute line, IF, it was viable, think about it, aside from shield of judgment which seems to be the only mass used smiting skill and its only really for 1 build smiting skills are screwed over for the following reasons:
-Our most effective smiting skill was nerfed beause of AoE
-Our highest damage smiting skill (unconditional) does 63 dmg at level 12, and takes half a minute to recharge, and is an elite
-Only way holy dmg does good dmg is if used against undead, and from what i hear, are mostly only in 1 area, which also means it is the weakest dmg dealing attribute line in PvP (for spellcasters)
-Another effective skill of ours was also nerfed and is now duplicated for factions, double the nerf, double the dissapointment
-Our 1 "spammable" spell takes 10 seconds to recharge, not very spammable
-Many other effective skills require the monk to be up close and personal right into the combat (zealots fire, judges, strength of honor) and sure they're good for tanks and melee, but a monk is a spellcaster, not a tank, you dont see Warriors throwing stones or callin upon gods wrath to strike their foe from a range
Yes my friends, my favorite attribute line is the most screwed over, and when i heard about factions, i was ecstatic: "FINALLY we get new, good smiting skills" well, no, once again, smiting got the short end of an already short stick:
Touched target foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage -exactly the same as Holy Strike
For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second -exactly the same as symbol of wrath, and theese spells are only good to runners, to get enmies out of their way, so basically, another useless duplicated skill
Target foe takes 10...34 holy damage and +5...10 holy damage for each adrenaline skill that foe has -only useful against warriors, and even then they will probabaly only have 2 maybe 3 adrenaline skills
*sniff* the line had so much potential
The most screwed over Attribute line: Smiting
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Quote:
Originally Posted by Toxic RD
but a monk is a spellcaster, not a tank, you dont see Warriors throwing stones or callin upon gods wrath to strike their foe from a range
You would be suprised i've seen warrior attempt to cast more spell than an ele before!
But I do agree the smiting line is kind of crap and is of little use!
But I do agree the smiting line is kind of crap and is of little use!
N
i completely agree with the sentiment that there should me some added ability to deal damage as a monk. it may not be the class primary purpose ill grant you, but there are those of us that like to think outside the box .. and a damage dealing monk would be cool, and VERY unexpected.
in factions we get basically the same things we already have in Prophecies .. but look at it this way, that doubles your smite power as you can carry all on the bar
i play my monk as a smiter.. Monk/Necro
in factions we get basically the same things we already have in Prophecies .. but look at it this way, that doubles your smite power as you can carry all on the bar
i play my monk as a smiter.. Monk/Necro
smiting prayers is pretty terrible because of the AoE nerf, but with factions coming out ther eare 2 smiting skills that i think will work wonders, they are: Ray of Judgement and Spear of Light. at 16 smiting prayers Ray of Judgement does 101 dmg to target foe and adjecent foes... now imagine 4 smiters in a hoh team echoing that and spamming, owage anyone?
Quote:
Originally Posted by Ecksor
smiting prayers is pretty terrible because of the AoE nerf, but with factions coming out ther eare 2 smiting skills that i think will work wonders, they are: Ray of Judgement and Spear of Light. at 16 smiting prayers Ray of Judgement does 101 dmg to target foe and adjecent foes... now imagine 4 smiters in a hoh team echoing that and spamming, owage anyone?
Now imagine the opposing team being sightly intelligent and spreading out. And now, imagine a mesmer using CoF on echo. Ownage, anyone?
Dealing damage as a monk might be, in your opinion, cool, but try to get in a group with half your points spent in Smiting. And who cares if it's unexpected, this is PvE, not like foes are gonna run around screaming "wtf!???".. As for PvP, if you see a full monk team, then you know it's a spike, so no it's not "unexpected".
Dealing damage as a monk might be, in your opinion, cool, but try to get in a group with half your points spent in Smiting. And who cares if it's unexpected, this is PvE, not like foes are gonna run around screaming "wtf!???".. As for PvP, if you see a full monk team, then you know it's a spike, so no it's not "unexpected".
B
There's something here that's been very much overlooked:
Holy Damage is not resistable. There is armor for fire damage, armor for water, armor for air, and armor for earth... the only armor that even mentions smiting effects it is the necromancer armor that makes smiting do MORE damage.
Smiting is not really for gvg or team arenas, not for HoH either, but more for CA. It's there because it's funny to mess with.
Holy Damage is not resistable. There is armor for fire damage, armor for water, armor for air, and armor for earth... the only armor that even mentions smiting effects it is the necromancer armor that makes smiting do MORE damage.
Smiting is not really for gvg or team arenas, not for HoH either, but more for CA. It's there because it's funny to mess with.
I dont care for PvP btw, and Ray of Judgment, yeah skills disabled for 10seconds, i think all your smiting skills, so um yeah im not a fan of that
Only 2 spells (i think) were copied for factions, 1 is the AoE one, the other is just another holy strike and the problem with that is you have to touch the foe, so no matter how much dmg it deals you have to put yourself in harms way, and even then, it still doesnt do great dmg
Yes holy dmg is un-negateable, but it only boosts vs undead, so your pretty much always going to be doing 40-50 dmg, compared to an ele or mesmers that can get into the 100+ mark
Only 2 spells (i think) were copied for factions, 1 is the AoE one, the other is just another holy strike and the problem with that is you have to touch the foe, so no matter how much dmg it deals you have to put yourself in harms way, and even then, it still doesnt do great dmg
Yes holy dmg is un-negateable, but it only boosts vs undead, so your pretty much always going to be doing 40-50 dmg, compared to an ele or mesmers that can get into the 100+ mark
how bout pve monks running constant zealot's fire (since it lasts a minute) so when their ppl are being ganged by melee mobs they double cast to heal and then the monsters flee :P
that's about all i can think of to redeem smiting, but i also think it shouldn't be redeemed cuz it's not a monk's job to kill, they're there to keep their buddies alive
that's about all i can think of to redeem smiting, but i also think it shouldn't be redeemed cuz it's not a monk's job to kill, they're there to keep their buddies alive
Dark pact probably owns most of the smiting skills, armor ignoring damage is all fine and everything but its overrated. Lightning orb isn't armor ignoring yet it usually does more than obsidian flame. Dark pact only needs a 10% health sac and you get a better recharge and similar damage than half the crap in smiting.
Quote:
Originally Posted by Inureface
Dark pact probably owns most of the smiting skills, armor ignoring damage is all fine and everything but its overrated. Lightning orb isn't armor ignoring yet it usually does more than obsidian flame. Dark pact only needs a 10% health sac and you get a better recharge and similar damage than half the crap in smiting.
Nvm, will take too long to explain, i thought you said Orb isnt armor piercing, piercing and ignoring are different things, i didnt really seperate the two, my bad
T
I totally agree. I just wished they removed the whole AoE run away thing from the monster AI (and maybe henchie too, altough it's no use since henchies are useless no matter what you do to them less than a complete makeover). It has made lots of build inviable and lots of skills useless. It's sad. I also think the whole AoE run away thing is shabby, they just ping pong back into battle again, it's not very realistic. It would be more realistic if the monster like moved to take on another party member rather than just run away then attack again.
Also, I agree Smiting needs buffing. I love the theme of smiting, I mean, a monk calls upon holy wrath to undo his enemies, it's very cool. I'd like to see things like Holy Thunder (huge area, strike one enemy every few seconds, armor penetration), Balthazar's Aim (target ally has a certain extra % of critical striking), and so on.
More things to deal damage from range, as well as more enchantments that buff your allies' ability to defeat the opposistion. I don't like hexes for Smiting, I don't think it really fits the whole theme.
Also, I agree Smiting needs buffing. I love the theme of smiting, I mean, a monk calls upon holy wrath to undo his enemies, it's very cool. I'd like to see things like Holy Thunder (huge area, strike one enemy every few seconds, armor penetration), Balthazar's Aim (target ally has a certain extra % of critical striking), and so on.
More things to deal damage from range, as well as more enchantments that buff your allies' ability to defeat the opposistion. I don't like hexes for Smiting, I don't think it really fits the whole theme.
t
Yeah, smiting is a bit crap atm, which is a shame.
However, Beast Mastery ia actually pretty sweet now since the buff, but the pets are still too stupid to change targets when you want them 2, or move out of AoE, or do anything that a single celled organism would do.
I want smiting to be buffed up. The holy strike copy is a plus if anything, u really need 2 of them to do effective dmg. As for Signet of Judgement, 1 sec cast i think, and reduce recharge on ALL smiting skills. Smiting still works, did a 4 monk team for Team arena, one boon prot and 3 hammer smiters, and we beat most others. we even did Smite in GvG, with 4 hammer smiters, 2 snarers, and 2 boon prots. Most memorable victory was against GameAmp Guides when the ladder was down. Good times...
However, Beast Mastery ia actually pretty sweet now since the buff, but the pets are still too stupid to change targets when you want them 2, or move out of AoE, or do anything that a single celled organism would do.
I want smiting to be buffed up. The holy strike copy is a plus if anything, u really need 2 of them to do effective dmg. As for Signet of Judgement, 1 sec cast i think, and reduce recharge on ALL smiting skills. Smiting still works, did a 4 monk team for Team arena, one boon prot and 3 hammer smiters, and we beat most others. we even did Smite in GvG, with 4 hammer smiters, 2 snarers, and 2 boon prots. Most memorable victory was against GameAmp Guides when the ladder was down. Good times...
They can't really remove AoE triggering fleeing can they.
Remove AoE triggering, all 55 monks don Balthazaars Aura, Zealots Fire and Symbol of Wrath and start taking the piss again.
After deleting my monk to remake him on my new account, i played the game as a smiter, believe me its more effective than you think. Later on since the enemies hurt more i used partial prot and max smiting to stop them killing me.
Plus my monk actually did more damage to mursaat/jade bosses than my ele (whos damage against there armour was absolutely pathetic).
Most of the smiting skills are totally outdone by the spammable blood skills though.
Judges Insight is quite useful though for FoW trips with barrage teams. Drop a point from marks and boost smiting a bit and you give yourself over double damage to the skeletons.
Remove AoE triggering, all 55 monks don Balthazaars Aura, Zealots Fire and Symbol of Wrath and start taking the piss again.
After deleting my monk to remake him on my new account, i played the game as a smiter, believe me its more effective than you think. Later on since the enemies hurt more i used partial prot and max smiting to stop them killing me.
Plus my monk actually did more damage to mursaat/jade bosses than my ele (whos damage against there armour was absolutely pathetic).
Most of the smiting skills are totally outdone by the spammable blood skills though.
Judges Insight is quite useful though for FoW trips with barrage teams. Drop a point from marks and boost smiting a bit and you give yourself over double damage to the skeletons.
