Two of the (very minor) advantages PvE characters have over PvP ones is being able to bring more weapons in, and change armor/runes in battle. So what I'm suggesting is that when a PvP character is created, its weapons and armor are not customised for that character, but become useable for any pvp character (providing its of the same class for the armor).
So, if you want your PvP character to come with 8 different weapon options, you roll one a few times sticking those weapons into storage. Then once you make the final one, you grab them out and set it up.
And why limit them to just one account ? Sure, some people will charge for them to let someone have a mod they haven't unlocked, but since anyone can generate them I expect them to be given away for free thus making this not an issue except for scammers. And whats the harm in letting someone use something they haven't unlocked ?
customise PvP items to PvP character only, not 1 specific character
bilateralrope
M I D G E T S
So, basically make pvp characters more pve. :|
Yanman.be
You can't customise weapons, then put them in storage, then reroll with the same name, and use the weapons from the storage...It won't work..
LightningHell
He's talking about not customizing the PvP weapon.
Tuoba Hturt Eht
http://www.guildwarsguru.com/forum/s...d.php?t=109382
Quote:
Originally Posted by Tuoba Hturt Eht
Ok, you may ask, what about the equipement, runes?
At the moment, in all PvP areanas, you have - Balhatzar priest (unlock stuff with factions) - Rune trader (buy runes with gold) - Xunlai storage I propose to add in: - Balhatzar equipment master (gives out everything you have unlocked, to PvP characters only) Or, perhaps like this: - Balhatzar armourer (include runes) - Balhatzar weapons master (include shields, weapon upgrades) - Balhatzar archmage (staves and foci, staff upgrades) - Balhatzar sage (change secondary professions) - Balhatzar dye keeper (dyes) All retrieved equipment will be customized to the PvP character who collected them. |
Yanman.be
not customizing pvp weapons? GG there goes 20% of your damage.
mariano
Positively signable.
This may be another way to make more flexible rebuilding a PvP character. In another thread it was suggested to include somewhere a NPC for PvP armor, PvP weapons and PvP modifiers.
As well as, putting a NPC for changing a PvP char's secondary profession. And also the option of having saved skill bar builds, to not have to rebuild a bar each time a switch of the build is needed.
This may be another way to make more flexible rebuilding a PvP character. In another thread it was suggested to include somewhere a NPC for PvP armor, PvP weapons and PvP modifiers.
As well as, putting a NPC for changing a PvP char's secondary profession. And also the option of having saved skill bar builds, to not have to rebuild a bar each time a switch of the build is needed.
NatalieD
A PVP equipment NPC is a much better idea for accomplishing the same goal. Seriously, I'd rather not have to roll any character I make a half-dozen times and reserve a large chunk of storage just for PVP characters.
Josh
Quote:
Originally Posted by Yanman.be
not customizing pvp weapons? GG there goes 20% of your damage.
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mariano
Quote:
Originally Posted by Josh
Hah ^ Good thinking.
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