Sai daggers should do blunt damage

azuresun

Frost Gate Guardian

Join Date: Feb 2006

WV, USA

Spirit of Elisha [SOE]

Me/

Currently in GW:F the Sai dagger has damage type peircing. Traditional sai are not sharp, they are a dull defensive weapon used for trapping and breaking weapons. If the Jitte sword does blunt damage, the sai should as well. Opinions?

EDIT: For reference - http://en.wikipedia.org/wiki/Sai_%28weapon%29

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Sure, you seem to know much more about the subject than me...therefore I am trusting you are right.

Jessyi

Jessyi

Krytan Explorer

Join Date: Dec 2005

Mo/

Yeah, Azuresun's right - while the sai can be used to pierce weak spots in armor, that's not thier most typical use. They're used to defend the forearms (not well against tempered swords mind you), trap and break blades, strike with the enlongated centre prong (with various swing types) and to punch with (if you're gripping them properly).

And that's another thing: the way the assassin grips the sai makes me grimace; holding them by the grips, with the prongs out (like a dagger). I think in feudal japan, if a samurai saw someone holding the sai like that, the samurai would laugh and then kill them.

-Jessyi

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Well, they are held a certain way in Factions because they were designed to be held that way. All the daggers are held in the same fashion; I don't think Anet will adjust the grip for just one weapon. Even though it is wrong.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

I definitely agree with the blunt damage thing. As for how they are held, .....i wasnt payin attention

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

agreed.
the only time a sai is held with the tips outward like a sword, is in the middle of an outward strike, as the strike of a sai immitates (purposfully) the attack of a praying mantis; the prongs are released outward from the inside or outside of the forearm (depending on whether they are attacking from a stance, or counter-attacking from a previous block) and brought downward, upward, or across, generally hitting the obliques, sholur blades, or side of the neck, while the opposite hand's sai traps the persons weapon or wrists. after the strike, the prongs are brought inward, along with the arm, during the retraction of the attack. the main reason for this is the style of fighting sai are designed for; defense. the primary type of weapon sai fighting techniques are designed to counter is that of a sword; closing the distance between the attacker and defender to literally that of about 9 inches to 2 feet, where the sword is far harder to when held outright, then trapping the opponents limbs, and bringing down a world of hurt from inside their attack range. the only reasonable way a swordsman can counter an opponent with sai once too close, is by retracting the sword to where the blade follows down the outside of the forearm, and making inward strikes to the opponents throat (the hardest place for a sai to defend adequetly)

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

So you guys are saying those thin, pointy, things are used as a baton instead of as a rapier?

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Akhilleus
agreed.
the only time a sai is held with the tips outward like a sword, is in the middle of an outward strike, as the strike of a sai immitates (purposfully) the attack of a praying mantis; the prongs are released outward from the inside or outside of the forearm (depending on whether they are attacking from a stance, or counter-attacking from a previous block) and brought downward, upward, or across, generally hitting the obliques, sholur blades, or side of the neck, while the opposite hand's sai traps the persons weapon or wrists. after the strike, the prongs are brought inward, along with the arm, during the retraction of the attack. the main reason for this is the style of fighting sai are designed for; defense. the primary type of weapon sai fighting techniques are designed to counter is that of a sword; closing the distance between the attacker and defender to literally that of about 9 inches to 2 feet, where the sword is far harder to when held outright, then trapping the opponents limbs, and bringing down a world of hurt from inside their attack range. the only reasonable way a swordsman can counter an opponent with sai once too close, is by retracting the sword to where the blade follows down the outside of the forearm, and making inward strikes to the opponents throat (the hardest place for a sai to defend adequetly)
That sure cleared *everything* up. Nice explanation.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Yes, pretty much. Don't mind us martial arts heads.

I actually went looking for my old pair of sai, but can't find them. I hope I didn't lend them out to someone, because I sure as hell don't remember what happened to them.

I'm really glad they included the kamas in Factions. Also loved using those things.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

Ah man. I really wanted to learn sai fighting. Couldn't find any places that specialized in weapons training, though. I don't care much for physical combat, but the concealing ability of the sai and several other medeival Oriental weaponry intrigue me. Note, that it seem like the developers went and copied Elektra, who has an annoyingly pointy version of the sai, totally mis-reading its intentional use, which is for self defence/disarming/disabling. If they were to make it so that sai could either do piercing or blunt (since they seem to be going for the whole "modern cool spikey thing" view on things) then that would satisfy me, at least.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

also, i should mention; for anyone who thinks that sai as a blunt weapon cannot do adaquete harm to the human body, you'd be quite wrong.
if you screw up when practicing and hit yourself with a metal sai, it hurts...a lot...trust me (as in you'll be limping for a week if you so much as tap yourself incorrectly). that, and the collar bone of the average person can only sustain about 15lbs of pressure per square inch, so give em a good whack, and their arms become useless.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Yes, and axes should be piercing damage because your character sometimes chooses to stab with them.

I bet you're right when you say it's wrong and all; but how much of a difference would it REALLY make? There are alot of things that are much higher on my todo-list than changing the weapons damage type. If we really wanted extreme, punctual realism, the only professions would be ranger, warrior and assassin (since magic doesn't exist).

Sorry if I'm sounding a little hostile (or rude, more likely). I just feel that this is really one of those things were I'm sure the majority of people don't really care.

Just my opinion though; if you want the blunt damage, fine by me; I just wouldn't want Anet to spend time changing it

azuresun

Frost Gate Guardian

Join Date: Feb 2006

WV, USA

Spirit of Elisha [SOE]

Me/

Rancour:

I agree that there are higher priority things on ANet's todo list. My point was, if they had gone through the trouble of making the Jitte sword, which is basically a longer sai with only one shorter prong, do blunt damage, then why not do that with the sai as well?

And I think it would have an effect on in game statistics as well. Just one example, switching to your blunt damage sais when a warrior activates "Sheilds Up" would be a great tactical move for an assassin.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

It doesn't matter what it is in real life..

I dont need a quiver, a sheath, or a backpack to hold all the items I couldn't, so
why turn the sai into blunt?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/Agree

At the same time, could them make the assasins hold a Korambit properly?

http://usera.imagecave.com/buzzer/gw040j.JPG

If you do not use the fingerhole, why bother having it in the design at all? ~_~

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I agree. They should stay true to the actual weapons' damage type, tecnique, positioning and usage (or try to).

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

/signed

AeroLion

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by azuresun
Rancour:

I agree that there are higher priority things on ANet's todo list. My point was, if they had gone through the trouble of making the Jitte sword, which is basically a longer sai with only one shorter prong, do blunt damage, then why not do that with the sai as well?

And I think it would have an effect on in game statistics as well. Just one example, switching to your blunt damage sais when a warrior activates "Sheilds Up" would be a great tactical move for an assassin.
QFT and /signed

Jessyi

Jessyi

Krytan Explorer

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Kais Unduli
Yes, pretty much. Don't mind us martial arts heads.

I actually went looking for my old pair of sai, but can't find them. I hope I didn't lend them out to someone, because I sure as hell don't remember what happened to them.

I'm really glad they included the kamas in Factions. Also loved using those things.
Awwww...they put kama in Factions? I only played the FPE for like an hour before becoming homicidally enraged (yes, yes, I still have my preorder) so I didn't see them. Would be nice though if you could use them in-game to quickly reduce an enemy to a pile of limbs and a torso. That'd be sweeeet.

-Jessyi

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

If I'm not mistaken, Raphael of the Teenage Mutant Ninja Turtles uses Sai. They may have gotten certain wieldage patterns from that as well, though I can't remember much about the show anymore.

Overall, he was the first...person? that I connected the Sai to. *shrug*

I do agree that having them be blunt (though kinda odd, since most people will have the romanticized view of it presented through such characters as Raphael) would have tactical advantages.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

Quote:
Originally Posted by Rancour
Yes, and axes should be piercing damage because your character sometimes chooses to stab with them.

I bet you're right when you say it's wrong and all; but how much of a difference would it REALLY make? There are alot of things that are much higher on my todo-list than changing the weapons damage type. If we really wanted extreme, punctual realism, the only professions would be ranger, warrior and assassin (since magic doesn't exist).

Sorry if I'm sounding a little hostile (or rude, more likely). I just feel that this is really one of those things were I'm sure the majority of people don't really care.

Just my opinion though; if you want the blunt damage, fine by me; I just wouldn't want Anet to spend time changing it
this game seems to focus on little details, which i love, and also, strategy plays a HUGE part in guildwars. switching from sai to kris daggers could help imencely and im pretty sure there is an armor set out there with +% vs piercing. blunt would come in very handy

Quote:
Originally Posted by Sientir
If I'm not mistaken, Raphael of the Teenage Mutant Ninja Turtles uses Sai. They may have gotten certain wieldage patterns from that as well, though I can't remember much about the show anymore.

Overall, he was the first...person? that I connected the Sai to. *shrug*

I do agree that having them be blunt (though kinda odd, since most people will have the romanticized view of it presented through such characters as Raphael) would have tactical advantages.
yes thats when i first decided i wanted (a pair of?) sai. 13 years later i got some
the "sai" electra uses are the same in the daredevil movie too, are more of a hybrid between daggers and sai

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

This should be a very easy change for ANET to make.

/signed

Tric

Ascalonian Squire

Join Date: Feb 2006

Sweden

Mo/E

Since when was this game realistic? Have you noticed that when you block, all that happens is that it says "block"? Have you noticed that nobody tries to defend themselves, instead everybody goes to maximum offense, even stance tanks that have NO attack skills? And all the while they let the enemies cut and bash them as much as they like?

I know what you mean, I'd like realism too, but that'll have to wait til Guild Wars 2, at best.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Tric
Since when was this game realistic? Have you noticed that when you block, all that happens is that it says "block"? Have you noticed that nobody tries to defend themselves, instead everybody goes to maximum offense, even stance tanks that have NO attack skills? And all the while they let the enemies cut and bash them as much as they like?

I know what you mean, I'd like realism too, but that'll have to wait til Guild Wars 2, at best.
Its not really a matter of realism, as it is attention to detail.

The Jutte gets blunt damage but it is a sword.

The Battlepick does piercing damage but it is an axe.

So why can't the Sai get blunt damage?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by lyra_song
Its not really a matter of realism, as it is attention to detail.
FWIW, the western-medieval weapons in the game are completely and utterly wrong from start to finish. At least the oriental-medieval weapons LOOK right; there's hardly a single weapon in Prophecies which looks like it might conceivably have been used on a real battlefield, never mind used the way it is in the game.

Tric is right. There is no realism in this game. The thing here is that ANet for the Factions weapons used models which look like the real weapons, and so people expect them to be used like the real weapons, while no such logic applies to the Prophecies weapons.