SHIELDS: +always/-in stance or +always/-encahnted?

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

I was just wondering which is more sought after/better: a shield with +health always and -dmg while in stance or a shield with +health always and - dmg while enchanted?

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

A shield with health always and -dmg while in a stance. More commonplace for a warrior to be in a stance then in an enchantment.

Spydergst1

Frost Gate Guardian

Join Date: Mar 2006

Chicago

W/R

Health always and double adr on hit.
But I have seen and deserately want this shield

eternal
req 9 str
-2 hex -2 ench
+30 HP always

I know it has 3 mods and maybe I was dreaming. But others claim to have seen shields with 3 mods.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

I've never seen or even heard of a shield having three mods, I don't believe that's possible.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Depends on how you are going to use it. As a stance warrior (stance) or solo farming/running (enchant)

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

My Dream shield is a:

Gothic Defender
16 AL (7 Tactics Req.)
+30 health
-2 Damage (in Stance)
-5 Damage (20%)

Most people want a shield with + health always and a damage reduction mod that triggers frequently (like a stance or enchantment).

Malice Black

Site Legend

Join Date: Oct 2005

best thing is to have a shield for every occasion

+30hp
-2 (stance)

+30hp
-2 (enchanted)

they cover farming/missions ect

-2 (enchanted)
-3 (hexed)

running shield

+60 (hexed)
-3 (hexed)

useful but not needed

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

well, the reason i ask if bcs i just found a req 11 eternal shield with +health always and -2dmg while enchanted

I was wondering if i should sell and buy a +always and -in stance or just keep.

Im pure pve btw, help guildies with missions/quests---no solo farming

Lateralus

Lateralus

Krytan Explorer

Join Date: Oct 2005

W/Mo

Get two shields.
First one should be either Narmal/Stance/Enchanted
Second should be Hexed

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

Depending on the amount added by the +health always (i.e. not a +10 hp always) it probably doesn't matter whether you go for the -damage in stance, since PvE wise enchantments are more common.

I never saw -damage in stance terribly important because if you are using a defensive stance chances are you aren't getting hit anyways, and if your're using something like Frenzy, or Tigers Fury where you take double damage or can't use your non-attack skills the -2 damage won't be the deciding factor inw ehther you live or die.

Big fan of -5 damage (% chance), and Armor against (damage type) myself.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

+30HP always is realy nice, simply cause dips in health due to loss of a stance or enchantment can be quite devestating sometimes, so a stable HP is the best.

i still prefer -2 while stance over -5 (20%), simply cause -2 while stance is controlable (just activate a stance if you're target, and no, not frenzy :P ) while -5 is purely based on luck

pvpwise you never control enchants yourself, therefor, as a warrior, i never use it :P

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Either the constant health bonus, or, if you planning on pvping, the +60 health when hexed shield. Works wonder imo, and hexes are the things a warrior needs that extra health for. Trouble with things relying on stances/enchantments is if they get lost or ripped, u suddenly find urself dear of 45 health, Yes, technically this is true of hexes, but against hees it gives u health when they are attacking, so ur guarenteed the boodt when u need it, rather than stances and enchantments.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

I'm basically just using this for sf/fow/uw runs where we have a bonder, along with missions where I got illusion of weakness on me(good never ending ench that has benefits and doesnt have energy degen like mending etc). So, I think -dmg ench will work fine. By the way, thanks for all the help guys!

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

EDITED: Nevermind, I just tested this and the conditional hp bonuses from hex/enchanted/stance are applied to the -_- bottom of your health pool. So they're only worth jack when you're near death, because any life lost while you have their bonus will also be lost when you lose their bonus.

Don't stop yet! This is a perfect thread for something i've wanted answered.

When comparing +health always verses +health while enchanted/stance/hexed, in the back of my mind I've wondered if the conditional health has more potential benefits.

This might be completly wrong, but consider a situation where you can used either a +30 hp always shield or a +30 hp while enchanted one. Say you have the always one and take 30 damage. Sure you can heal or be healed for this as it's just an extention of your max health. Now consider the 30 enchant shield under a condition where the enchant runs out and can be renewed easily. Here's my big issue! If using an enchant gives 30 life from the shield bonus and then you take this 30 damage and your enchant wears off, when you then cast another enchant would this be like a +30 heal (meaning that the conditional +30 hp triggers again and gives another 30 health for the duration of that enchant)?

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Malice Black
best thing is to have a shield for every occasion
+30hp
-2 (stance)

+30hp
-2 (enchanted)

they cover farming/missions ect

-2 (enchanted)
-3 (hexed)

running shield

+60 (hexed)
-3 (hexed)

useful but not needed
Fight

-2 (stance)
-3 (hexed)
or
-2 (stance)
-2 (encht)

retreat

+60 (hexed)
-3 (hexed)

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by The Fox
If using an enchant gives 30 life from the shield bonus and then you take this 30 damage and your enchant wears off, when you then cast another enchant would this be like a +30 heal
No, because when the enchant wears off your health will go down by 30, whether you've taken damage or not. For example, let's say you have 400 health and you activate the shield to get 430. You then take -30 damage putting you back to 400. When the enchant wears off your health will go down by 30 to 370. Re-doing the enchant will put you back to 400, not 430.

On the subject of shields, I'm a great fan of the Crimson Carapace Shield from the collector (Bleached Shells) in the desert. It has armor 16, health +45 (in a stance), rec'd dmg -2 (in a stance). If you are using stances, this is better than +30 always - but it's good to have both.

stefffe

Ascalonian Squire

Join Date: Jan 2006

Im using hp hexed, -2 dmg hexed while im running my wammo and hp while ench / -2 dmg while stanced when im farming/etc.