I've been using a mesmer for a long time now, so i do have some experience, but i am always looking for ways to improve. In RA, i usually try to spread my build around so i can help my team as much again. This is the current build im running.
16 dom
12 inspir
7 fast cast
Glyph of Renewal {E}
Energy Burn
Shatter Enchant
Drain Enchant
Power Spike
Power Drain
Guilt
Diversion
Started using this one today, before i used e-surge sted of renewal, but i feel this works better. With this build, i have room to shutdown and do dmg, mostly to the caster classes. When facing an ele, i usually use the glyph on power spike, for 2 quick spikes. When facing a monk, i can easily use it on diversion, to diversion 2 monk skills. I feel this build works pretty good but i know it has some weaknesses(like every build) and i was hoping i could get a fresh look on my build.
Any and all criticism will be taken. Just please, try not to be harsh or flame :P
My RA Mesmer Build(Tips Welcome)
thor hammerbane
Hella Good
I'd drop Domi to 14-15, drop P Spike, grab Distortion, and put 8 points in Illusion, I'd pull some points off Inspa and add it to Fast Cast (8 in Inspa is enuf). I'd drop Guild for Tap (you got Renewal and Diversion, not like you gonna need Guilt).
thor hammerbane
TY for input, sorry if i sound inconsiderate for your advice but here goes
I need p-spike because i wanted this build to do dmg to casters and fast, afterall it is random arenas
8 inspiration wouldnt give me too much energy management, with 8, my monk has more. And energy tap=3 second cast, guild=1 second cast, interupts next spell, and you get energy. Much more lethal
I need p-spike because i wanted this build to do dmg to casters and fast, afterall it is random arenas
8 inspiration wouldnt give me too much energy management, with 8, my monk has more. And energy tap=3 second cast, guild=1 second cast, interupts next spell, and you get energy. Much more lethal
LightningHell
Personally I would opt for Shame instead of Guilt...or just bring both.
Power Spike is meh. Cry of Frustration is better. Energy Leak is cool too.
However, if this is RA, where is the Resurrection Signet?
Power Spike is meh. Cry of Frustration is better. Energy Leak is cool too.
However, if this is RA, where is the Resurrection Signet?
SnipiousMax
Quote:
Originally Posted by LightningHell
However, if this is RA, where is the Resurrection Signet?
I noticed you mispelled Rez Sig as well. Lightning just beat me too it.
It'd be a little more energy intensive, but why not drop the Glyph and take Arcane echo. Then you're free to use Power Surge for nifty AoE bonus.
It'd be a little more energy intensive, but why not drop the Glyph and take Arcane echo. Then you're free to use Power Surge for nifty AoE bonus.
Ende
I find self-heal to be mandatory in RA. You have no Idea if there will be a monk to heal you. Sometimes I'm pissed off that all I can have is Ether Feast.
JR
Quote:
Originally Posted by SnipiousMax
It'd be a little more energy intensive, but why not drop the Glyph and take Arcane echo. Then you're free to use Power Surge for nifty AoE bonus.
Because Glyph works a lot better, and it isn't really a pure energy denial build, so Energy Surge wouldn't be all that effective.
thor hammerbane
I feel this is the core of the build.
Glyph of Renewal {E}
Energy Burn
Power Spike
Diversion
Against monks I double diversion them(with some dmg in between so they actually use a skill), Against warriors or rangers I double e-burn them, since its just some straight up dmg, and Against Casters, I double power spike them for big dmg. I also need e-management, so I think the next two skills are crucial
Power Drain
Guilt
Basically 2 interrupts, one gives me energy, the other steals energy.
The last two skills are set as Shatter Enchant and Drain Enchant, the one im thinking about changing is drain enchant.
The core of the build I want to stay the same, the e-management should atleast have power drain and 1 more skill, and the last 2 skills are interchangable.
Like JR said, im not an e-deny build, and the thing about echo and arcane echo is:
Echo stays as the skill you use for 20 seconds, and then it takes 30 seconds to recharge. So i can only cast it again in 50 seconds. I can hit glyph of renewal every 15 seconds.
Keep the comments comming, but like i said, the core of the build should stay. I was thinking to ditch drain enchant and bring either wastrels worry(for dmg, and stacking on with power spike) or Cry of Frustration. Any Tips?
Glyph of Renewal {E}
Energy Burn
Power Spike
Diversion
Against monks I double diversion them(with some dmg in between so they actually use a skill), Against warriors or rangers I double e-burn them, since its just some straight up dmg, and Against Casters, I double power spike them for big dmg. I also need e-management, so I think the next two skills are crucial
Power Drain
Guilt
Basically 2 interrupts, one gives me energy, the other steals energy.
The last two skills are set as Shatter Enchant and Drain Enchant, the one im thinking about changing is drain enchant.
The core of the build I want to stay the same, the e-management should atleast have power drain and 1 more skill, and the last 2 skills are interchangable.
Like JR said, im not an e-deny build, and the thing about echo and arcane echo is:
Echo stays as the skill you use for 20 seconds, and then it takes 30 seconds to recharge. So i can only cast it again in 50 seconds. I can hit glyph of renewal every 15 seconds.
Keep the comments comming, but like i said, the core of the build should stay. I was thinking to ditch drain enchant and bring either wastrels worry(for dmg, and stacking on with power spike) or Cry of Frustration. Any Tips?