Deadly Arts Build

Precision Striker

Pre-Searing Cadet

Join Date: Apr 2006

Azraels Angels

R/Me

Here is a deadly arts assasin i came up with for 12vs12:

A/x
Build #1 16 deadly arts
1.Iron Palm 14 Shadow arts
2.Dancing Daggers
3.Crippling Dagger
4.Shameful Fear
5.Entangling Asp
6.Enduring Toxin
7.Heart of Shadow
8.Shadows Refuge

A/R
Build#2
Iron Palm 16 deadly arts
Dancing Daggers 12 shadow arts
Crippling Dagger
Shameful Fear
Charm Animal
Bestial Pounce
return/recall
Shadows Refuge

Any Comments about how i could make these builds better?

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

2 words man, Critical Strikes. Thats first, and 2nd, no dagger mastery. U simply cant do ANY damage by daggers with 0 dagger mastery. Think thats all.

LamerFlamer

LamerFlamer

Academy Page

Join Date: Feb 2006

The Order of The Green Flame

His build isn't based on daggers. It is based on the damage skills that the assassin has in the deadly arts attribute.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Meh I'm generally unimpressed with the skills under deadly arts so I tend to leave them out in my builds. That being said I think you first build is viable, second one not so much. The only people who don't bring comfort animal into a battle are dumb IWAYers and your character doesn't even have IWAY. If your pet dies there's now 2 worthless skills on your bar. If you're going to bring a beast into battle put something into beastmastery or don't bring one at all. I swear I need to bring PETA into this game seeing how some people treat their pets.

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

Dude, think. the thing is that u would do much more damage by dagger + deadly, or dagger + crit strikes skills, than just 16 deadly arts.Besides, where will u get energy from? u wont get enough from 3 pip energy regen, im sure for that. And, i agree with hawk about pets and the beast mastery.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

4e. pips isn't enough you mean.

Deadly Arts I THINK would work if your don't intend to do damage, but instead vy for a more team-oriented build where you'd be somewhat of a mesmer~ish support build where you help the team kill instead of doing damage...

That's like a W/Mo healer, not liked in battle at all except on VERY VERY rare exceptions...

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

Assasins have 3 energy pips of regen. I'm 100% sure of that. Apart from that, i agree with kunisaki.

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

Quote:
Originally Posted by Spoony
Assasins have 3 energy pips of regen. I'm 100% sure of that. Apart from that, i agree with kunisaki. Well, you're also 100% wrong. How you can have made so many posts on Assassin builds and not know that... well, lets just say it's worrying.

Back on topic, an Assassin's energy management is based almost solely on scoring critical hits. If you haven't got points in Critical Strikes and Dagger Mastery then you cannot use those Deadly Arts skills to their full potential. This doesn't mean give up, but if you're determined to go for a 12+runes Deadly Arts build, then I'd recommend trying a secondary such as Mesmer (Inspiration line) or Necromancer (Offering of Blood) to boost your energy supplies.

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

Hmmm perhaps i was wrong. I didnt ever paid attention to energy anyway. heheh....heh...