I have been playing with this build and have lots of fun and success.
Stats:
Inspiration: 7
Expertise: 10 + 4
Wilderness: 7 + 1
Marksmanship: 11 + 1
Skills:
Savage Shot
Distracting Shot
Oath Shot
Concussion Shot/Troll Ungent/Debilitating Shot
Throw Dirt
Whirling Defense
Drain Enchant
Rez Sig
I have only used this in TA/RA but its great. With a monk on your team take Concussion or Debilitating. Concussion on a caster, even a monk, totally destroys them. If your worried about condition removal take Debilitating shot. With that you can drain someones energy in under 30 seconds. If your in RA with no monk, take Troll Ungent.
Drain Enchant allows me to keep my energy high. I also use a zealous shortbow that helps my energy. As I fight I keep dirt on tanks or rangers, whirling defense up, use drain enchant as needed, while interrupting my target. With Dirt + Whirling + Ungent you are pretty invulnerable to melee/rangers.
My Interrupt Build
Evaem Asollan
SnipiousMax
I'd switch Oath Shot w/ Punishing shot. But that's just me. What would your point distribution be if you didnt' take Troll?
I'd say it's a solid build. I'd just play around with my points to get the most out of my skills.
I'd say it's a solid build. I'd just play around with my points to get the most out of my skills.
Evaem Asollan
I like Oath shot 10x more then punishing shot. Punishing shot allows me 1 more interrupt with a bit of damage. Oath Shot allows me two constant interrupts, two throw dirts, constant whirling defense, two drain enchants, two ungents, two concussion/debilitating shots.
Without Ungent, I pop up Marksmanship and inspiration. 14 expertise is the cutoff point for 10 energy skills for a few levels. Marksmanship allows me to do a little more dmg with interrupts and I can get more energy from drain enchant.
Without Ungent, I pop up Marksmanship and inspiration. 14 expertise is the cutoff point for 10 energy skills for a few levels. Marksmanship allows me to do a little more dmg with interrupts and I can get more energy from drain enchant.
Evaem Asollan
Wow thanks for calling me a thief.
I came up with this on my own, no one helped me. I just tinkered with various skills and stats till I landed with this build.
I came up with this on my own, no one helped me. I just tinkered with various skills and stats till I landed with this build.
Evilsod
Theres just 1 problem, when Oath Shot misses. Without any sort of prep like Read the Wind i can quite happily try and dodge incoming arrows. It may not work all the time but it could backfire badly.
Evaem Asollan
Just shoot at the closet target for oath shot. Doesn't have to be your main target.
ender6
Quote:
Originally Posted by Evaem Asollan
Wow thanks for calling me a thief.
I keep re-reading this thread....Who called you a thief?
At any rate i think it is a solid build as well. I find Oath Shot can be unreliable though.
At any rate i think it is a solid build as well. I find Oath Shot can be unreliable though.
LouAl
you might have fun with power drain instead of drain enchant, it would add another interrupt if you wanted it (and one that is fast/can go through walls), but you would lose the ability to drops someones enchants and that would suck..
just a thought
just a thought
moriz
he must've thought that i did. i replied, but apparantly it failed to go though the human post filters (aka mods) because i used the phrase "freudian psychology".
EDIT: back on topic.
oath shot is usually ok in RA, since not alot of people can strafe well or consciously hide behind objects. it usualy goes bad when you try to hit someone using distortion or ran behind a wall.
from what i found using a similar build, it's fine vs ele's and other slower casting characters. against monks, it's probably better to use something that prevent casting, rather than interrupting. for example: guilt, backfire, diversion. you probably shouldn't run more than one of them, since the ranger can't keep up the energy needed.
EDIT: back on topic.
oath shot is usually ok in RA, since not alot of people can strafe well or consciously hide behind objects. it usualy goes bad when you try to hit someone using distortion or ran behind a wall.
from what i found using a similar build, it's fine vs ele's and other slower casting characters. against monks, it's probably better to use something that prevent casting, rather than interrupting. for example: guilt, backfire, diversion. you probably shouldn't run more than one of them, since the ranger can't keep up the energy needed.
Inureface
Posts were deleted, so it seems a bit weird that eveam is calling an imaginary guy weird, my post was deleted too, so thats how I know

SnipiousMax
Quote:
Originally Posted by Evaem Asollan
I like Oath shot 10x more then punishing shot. Punishing shot allows me 1 more interrupt with a bit of damage. Oath Shot allows me two constant interrupts, two throw dirts, constant whirling defense, two drain enchants, two ungents, two concussion/debilitating shots.
Well, with three interrupts, you really shouldn't need more. But you do have a point about TD, and WD as those recharges are a little long. Troll rechanges as fast as it ends and it can't be stripped, so you should need two of those.
But as it was mentioned, I've found Oath a little unreliable (not saying you can't make it work) just that I don't like having to switch targets to have a sure hit on something when I'm trying to concentrate on interrupts. Three's always been enough for me. But if I was using Debiliating shot, then I'd most certainly consider Oath Shot or Echo.
But as it was mentioned, I've found Oath a little unreliable (not saying you can't make it work) just that I don't like having to switch targets to have a sure hit on something when I'm trying to concentrate on interrupts. Three's always been enough for me. But if I was using Debiliating shot, then I'd most certainly consider Oath Shot or Echo.