Quote:
Originally Posted by Peewee
If anything what BM needs is for pets to have a similar AI upgrade as the henchies. Ie, change targets when you want them to, and not sit in AoE.
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/signed - if charr can avoid AoE, why not pets?
Quote:
Originally Posted by TwilightOblivion
Also, you should be able to keep pets with the Tamer so that if you want to change pets, you dont have to retrain a new pet if you want to change back. hell, if you could leave just 2 or 3 pets with the tamer (for a fee of course) that would make me happy.
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/signed - I could finally try one of the new Factions pets (never giving up my warthog
)
I understand the point of Charm Animal - beyond the initial "capture" of a pet, it signifies when you "equip" the pet - but there is no justification I can see for having to use 1 skill slot just to "equip" a pet, and a 2nd slot to heal/res.
Personally, I think Charm Animal and Comfort Animal should be combined -- what's wrong with this: Charm a pet if you don't have one // Heal pet if it's alive // Res if it's dead? At the very least, the Charming and Res'ing functions should be combined as mentioned previously.
I have a W/R (not IWAY) that brings a pet for fun -- but when I bring him I have to load Charm Animal, Comfort Animal, and a Res Sig (if doing a mission)... that leaves me with 5 slots... and keep in mind the pet is more of an extra body -- certainly not the focus of my build. I usually bring 3-4 attacks, but when I bring a pet I either have to reduce my number of attacks, or I have just 1-2 slots for stances/shouts/skills. Either way, I am giving up an awful lot just to bring along a pet at BM 3-6 or so. Add on top of that the skill lock when my pet dies (I know they got rid of the lock when you res a pet), and I have significantly weakened myself just to bring along some company.
And this doesn't even touch the lazy pet AI, or the fact that pets block you (whereas hench don't, for example) - I can't tell you how many times after killing an enemy I target the next one and press Space to attack, only to find that I'm "stuck" on my pet... so I have to back up/turn, run around him, and retarget... incredibly annoying when you're watching the hench get themselves killed - thinking at least you're doing your part - and then realizing your pet is blocking you... again.