12 Apr 2006 at 18:28 - 23
Like everyone else has already said, Rangers really are the most versatile class in the game. I had the same feeling you did way back on my first ranger, but that was before I really understood what the Ranger could do -- and PvE, honestly, is a really crappy way to find out... (PvE is sort of mucked up due to monsters' abnormally high HP, armor, or bug-brain AI -- making a lot of skills seem underpowered). But after playing through a variety of builds for all the other classes in PvP (which is what Guild Wars seems to have been really designed from the ground up for), I realized what I was missing.
I entered thinking the Ranger would be some sort of high damage sniper like in virtually every other MMORPG, but it definitely isn't in the world of Guild Wars. It's a lot more than that. I won't repeat what everyone has already said, but try thinking of the Ranger as a trippy sort of Mesmer with a bow that also has an emphasis on changing the battlefield itself, yet can also do direct damage with ease. Although the goal of a battle is often to just destroy the other team while staying alive yourself, there's a lot of ways to perform these two functions than just throwing out as much direct damage (eg: nukes) on the enemy and sticking as much direct defense (eg: monk heals) on yourself as you can. For example, an enemy that isn't able to cast their spells thanks to your interrupts isn't much of a threat anymore -- so in this regard, you can almost think of yourself as doing a sort of "monk" function -- defending your team from harm.
Also try capitalizing on the Ranger's versatility. I find that the Ranger cram in a lot of different functions into their skill bar compared to other classes, yet still be effective. Maybe try a skill bar like this one in PvP:
R/Me
14 Marksmanship, 10 Wilderness Survival, 10 Expertise, 8 Domination Magic
Pin Down, Blackout, Savage Shot, Distracting Shot, Apply Poison, Escape {E}, Troll Unguent, Ressurection Signet
+33% Poison Bowstring
It lets you do quite a lot of things for your team, especially in a GvG game. Pin Down lets you cripple, which is invaluable. Blackout on a Ranger is excellent way to perform total skill lockdown, with the casting cost lowered by Expertise and you having more armor to be able to run up to the enemy with impunity. Savage Shot and Distracting Shot are nice, fast interrupts that have an edge over many of the Mesmer interrupts as they have much faster recharge times and can also interrupt skills, not only spells (but also have weaknesses of their own of course, such as blind). Apply Poison is a very nice source of pressure damage when you spread it around the entire enemy team -- forcing their monks to mitigate this damage and greatly stressing their energy stores in the process while the rest of your team breaks them. Escape and Troll Unguent are great skills for Flag Running and taken into context with the rest of your skills, also make you a pretty good duelist in a 1v1 against the enemy flag runner.
So yea, there's a lot more to the Ranger than the stereotypical "sniper guy" in many of the other MMORPG's out there. This class truly can be called a Ranger, and not just some sort of Archer henchman.