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Originally Posted by Winterclaw
Interesting thread.
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Originally Posted by Winterclaw
Armor:
This needs a big change. As was pointed out, rangers naturally get +10 armor in general and +30 vs all elements. That means El's get 75AL vs one element and rangers get 100AL vs all elements. To me, you should at least get 100AL versus one elemental type, maybe 120.
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We Eles also need better overall Elemental resistance.
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Originally Posted by Winterclaw
Elemental specialization:
I was going to post this in a group of skill ideas a few weeks back but EL's need some spells along the Me's inspiration line. For example + energy when you are hit with a spell of that variety or a spell that acts like reversal of forturn but for elemental damage.
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I don't get this.
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Originally Posted by Winterclaw
Elemental DPS:
It is kind of sad that the nukers can't put out much damage, but they do have AoE for whatever that is worth. My best solution is to use conjure element and save your spells for when you need to finish someone off.
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Well, what they put on the box isn't exactly what it is...
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Originally Posted by Winterclaw
AoE spells:
I don't think reducing rechage time is the only answer. I think making them cast a little quicker or require less energy is. As I figure it, you've got about 2-3 seconds before someone is out of that firestorm unless he can tank his way through it... that means you've done about as much damage as a fireball... thus in terms of energy, casting time, and recharge, firestorm should be more like fireball. Then you've got air which has few AoE options and you've got ice which only seems to have AoE hexes for the most part.
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Earth doesn't have enough attacks, too!
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Originally Posted by Winterclaw
Hydromacer spells:
It would be nice if at least half of them caused cripple instead of being hexes. And as far as hexes go, they aren't that great. Slowing your opponent's speed for 2-4 seconds is hardly a big deal. For example shard storm could do it's normal damage and then cripple someone for 10 seconds... that'd put it in line with enervating charge. As of now, the only 3 non-hexes I can think of are maelstrom, ice spear, and ice trident.
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Hey there are...Maelstrom, Ice Spear, Armor of Mist, Ice Trident, Mist Form, Ward Against Harm, Swirling Aura, Armor of Mist, Shard Storm (I don't think it's a hex...), Water Attunement (which doesn't really count).
And 10s cripple is a damn lot.
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Originally Posted by Winterclaw
Energy Storage:
How about some spells that deal raw energy damage? Doesn't have to be a lot, just a few.
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Not bad.
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it throws out the soul barbs combo which makes ice eles very decent
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Wa...what???????
Another complaint I have is the lack of decent Elemental elites.