Here is my PvP Smite/Hammer build for my monk (insert flame here). I use it in the RANDOM ARENA so spare me the "This won't work in (insert "the arena that makes you feel like a big man when you say it" here). I have had a fair amount of success with it especially against warrior heavy groups (I find a lot of these in random arenas).
Armor:
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Head: Zealot's Scalp Design
Chest: Ascetic's Chest Design
Arms: Ascetic's Arm Design
Legs: Judges Pants
Feet: Ascetic's Foot Design
*I run a run of Superior Vigor on all Pieces of Armor
Attributes:
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Smiting: 13 (12+1)
Hammer: 9
Healing: 9
Divine: 3
Skills:
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1. Counter Blow (Hammer)
2. Holy Strike (Smiting)
3. Smite (Smiting)
4. Shield of Judgment (Smiting)
5. Orison of Healing (Healing)
6. Live Vicariously (Healing)
7. Mending (Healing)
8. Rez Signet (No Skill)
Strategy:
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With this build you work as a decoy. First, precast Mending and Live Vicariously on yourself. These two skills will buy you time. Everyone usually rushes to attack the monk. When they do you pop Shield of Judgment, if things get too ugly and you don't have a monk, you hold yourself up with Orison of Healing. Once the initial attack is over and you are either dead or they realized attacking you was a bad idea start swinging the hammer. Find someone that is attacking with their weapon and go pound them. Do not use counter blow as soon as it is ready. Wait until the target is around 40-50%. At that time initiate this string: 1. Counter Blow 2. Holy Strike 3. Smite. The trick is to hit Holy Strike as soon as they drop from Counter Blow, but hold the Smite off untill they are up at swinging at you again. If timed correctly (and under the above listed conditions) this will do about 200 damage in 2 seconds. Here is the break down:
Counter Blow: 21 (this is the damage that can change)
Holy Strike: 49 x 2
Smite: 49 + 32
Total: 21+49+49+49+32= 200
I have found that at 45% health that is enough to take out most people. Also, it is only costing you 15 energy and 4 adrenaline to do a decent amount of spike damage.
Notes:
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Shatter Enchantment = teh bad
Be careful for rangers that trap they will take the pounding from the hammer just to get the traps off (and they hurt).
Give it a shot and let me know what you think. Constructive criticism is welcome, flames laughed at.
r
