yea the idea was with a necro on the side, course how many 55 monks r in pvp? or are they just more of an ra thing? or gvg? lol i cant remember
but hmm a good necro could in theory do the same thing, but idk ill try and figure a build in about 5 mins to try and do the job =p , it seems a necro could do the job a lot easier with just all out curse build, but ill try and do the best i can =p
but anyway watch out for mesmers =p
the necrotic shanker a/n
Desecrate Enchantments
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 15 Seconds.
~Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them.
Rend Enchantments
Energy Cost: 10
Activation Time: 3 Seconds.
Recharge Time: 30 Seconds.
~Remove 5-8 enchantments from target foe. For each Monk enchantment removed, you take 55-31 damage.
Desperate Strike - lead attack
Energy Cost: 5
Activation Time: None.
Recharge Time: 6 Seconds.
~If you have less than 50-74% Health, you deal +5-41 damage.
Fox Fangs - off hand attack
Energy Cost: 5
Activation Time: None.
Recharge Time: 8 Seconds
~Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +10-18 damage if it hits.
Blades of Steel dual att
Energy Cost: 5
Activation Time: None.
Recharge Time: 20 Seconds.
~Must follow an off-hand attack. If it hits, this attack strikes for +5-12 damage (maximum bonus 50) for each recharging dagger attack.
Moebius Strike (e)
Energy Cost: 5
Activation Time: None.
Recharge Time: 8 Seconds.
~Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10-30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. This is an elite skill.
i know rez sig, but idk about other 1 place =p
Bascally in this idea you would open with Desecrate Enchantments to try and damage the monk for all the enchants probly in place
then you can take them all off with rend enchantments, but heres the beauty, it will hurt you A LOT so if you do it right, you could end up with a knock out right there, since you will probly be below 70% health and hit with around +40 by then, depends on the level in daggar mastery, but knowing a monks armor with a plus 40 attack, if you hit well they would die =)
but, ok they didnt die

so they r trying to guardian up on yea eh? so you do fox fangs which cant miss, and you have a few recharging daggar skills so if they still live you can pull off blades of steel to do some nice bonus damage
and hopfully they die

the combo to hurt you then power up a lead attack sounds promising greatting rid of monks
i know the entre thing would take 40 energy, which is kinda bad... but i think with zealous mods and the higher energy armor it wouldnt be so bad, and its even better if it only takes the one attack =p