Is there a model viewer for Guild Wars, like the one for World of Warcraft? I can't find one anywhere...
-Thanks
m
|
Originally Posted by Mandy Memory
I would assume it views the character models (or maybe every model)
Either way there isnt one that I know of. |
|
Originally Posted by EternalTempest
I did see a wiki devoted to being able to extract the gw.dat file and they sounded like they made progress but did not say how they did it. Something about there is no file stop / file start markers in the gw.dat (one big file but the client knows where the files start and stop that it needs. I don't remeber the site off hand.
|
|
Originally Posted by SnoopJeDi
I don't really see the point in extracting data, because you can't really add anything onto the game. The models, textures, and sounds are probably in their own format anyway.
The only benefit from messing with the DAT file I can see is more hacking. |
|
Originally Posted by EULA
(d) otherwise use the Software or the Service except as expressly provided in this Agreement. Title to the Software, and all rights with respect to the Software and Service not specifically granted under this Agreement, including without limitation all rights of reproduction, modification, distribution, display, disassembly and decompilation and all copyright, patent, trademark, trade secret and other proprietary rights and interests are reserved to NCsoft.
|
|
Originally Posted by EternalTempest
As far as I know the gw.dat file has not been "cracked" yet to be able to extract resources.
I did see a wiki devoted to being able to extract the gw.dat file and they sounded like they made progress but did not say how they did it. Something about there is no file stop / file start markers in the gw.dat (one big file but the client knows where the files start and stop that it needs. I don't remeber the site off hand. I'd say give it time.. then beware of keyloggers if it shows up. |
| I can only see abuse stemming from it, ie. replacing all monk skins with neon-green, all mesmer with neon-pink, etc. to give an unfair advantage in identifying targets at range to the modifier of the data. Feel free to propose something that is actually worth the work, other than perusing the assets (once again, I already know a place...) |
|
Originally Posted by Lasareth
This is very unlikely, for the reason above: GW.dat is a huge file that cannot be easily modified.
|