12 Curses
12 Earth (10 + 1 + 1 (2..3) for more dmg use major/sup
9 ES (8 +1)
Earth Staff 20/20 +5enrg, +30hp/20% longer ench/+5 def
Enfeeble (17s of weakness)
Parasitic Bond (some sort of healing)
Feast of Corruption {E} / Obsidian Flesh {E} (either more defense or 103 spike dmg)
Stoning (KD a weakened foe)
Aftershock (...)
Armor of Earth (makes you live long enough for the parasitic bonds hopefully)
Rez Sig (ask what this is for and i kill)
Ward Against Melee / whatever you want really / Kinetic Armor / Obby Flame for some spike
Quite fun use enfeeble then stoning then if your close AS and that should be a good 200 damage and a KD. Use Stoning on a foe when they use a 2 sec or longer cast or when you wanna hurt them with AS, w/e you want. The only thing bad about this build is its hard to maintain armor of earth when using 30 energy for the combo (Enfeeble + Stoning + AS) and parasitic-ing people. Fun though, you can keep using stoning against monks for major annoyance. well against wars especially bcuz of healing signet which you should be able to interupt (maybe i just have good reflexes) but itll take about 1.5 secs for Stoning to hit might wanna find a pattern of when ppl use skills and stuff, Easy to interupt rez sig and trolls as well. ever played a mesmer? good transition here.
hope you like it. not a very complete build just for fun-ish purpses like killing things. have fun
T

