There is a problem that has been bothering me since the beginning I played Guild Wars, it is feared by many, hated by almost everyone! It has had such a strong effect on me I named my Mesmer after it; ofcourse I'm talking about Net Error Seven.

The most stupid thing is: There's nothing you can do about it! But what if Arenanet would just implement a simple system into Guild Wars that allows players to log back in to their last known location (all non-outpost locations). People simply go offline for one of the above-said reasons and they can log back in to play further together with their former parties. Would it require a lot of programming? Personally I don't think so. Would it allow several scams to be created? I wouldn't know, but I haven't found any while thinking about it. It could work a bit like this: you accidentally log out during a mission, and when you log back in, the game displays the following message: "Your last known location while playing was in an explorable area, do you wish to: a) return to your last known location and your team, b) return to your last known location and with henchmen, c) Don't return to your last known location." Ofcourse, should your team have left (like completed the mission already, or died during FoW) you can't pick option a. If your party has moved from one explorable area to another, without going through an outpost, you can select option a or b and you simply move to the entrance of the new area, like if you were afk all the time. This would work even better if the rest of the team can see how their partymember left, is he still online, did he press exit, or was it an external reason? (Although this isn't a waterproof thing to determine ofcourse). This could result in the party waiting for their member to come back online, rather then simply going on with lesser strength.
Maybe you could even temporary replace the playere who has gone offline with a henchmen of the same profession, although not the same skills, as this could lead to abuse, like someone who needs a team with special skills simply calls on some guildmates who leave two minutes afterwards so he has a team full of henchmen with the right skills.
Anyway, I want to know your opinions on the matter, I haven't found anything similar in the sticky thread, and I wouldn't know what search terms to use for this thing, since only basic Guild wars terms are used to describe this idea. Sorry if I'm simply saying what's been said a lot before. Please tell me if you think it's a good idea, why (not), are there any scams possible, do you see any solutions for them, have you got a better idea to cover these problems, etc...
Greetings