Furious mods

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

I was wondering about using a Furious hilt on an adrenaline generating build.

Certain skills, such as Battle Rage, Beserkers Stance, and "For Great Justice" give you adrenaline increases.

So in this sence, if you had FGJ and then went into Rage, you would be getting an effective 4 strikes per hit.

With a Furious sword hilt, it would seem that you would have a 10% chance of getting 8 strikes per hit.

If so, would this mean the Furious Mod (in this sort of build) is comparable or even better than a Vampiric?

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

I'm pretty sure they don't stack like that..

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

no if you hit your furious , you get 2 strikes.
battle rage will give another strike.
and FGJ another strike

so you end up with 4 strikes in 1 hit

Maybe it's bugged and should be 8 adrenaline, because it's supposed to double adrenaline..then again, they never stated the increase stacked

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

In theory it should stack. Just look at the things:

"For great justice" - For 20 seconds, your adrelinal skills charge 50% faster"
Battle Rage - For xxx seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Furious Hilt: xx % chance Double Adrenaline on hit

Let's say you normally get 1 strike of adrenaline per hit. Let's say you hit the target with the 10% chance of the Furious Hilt while being in battle rage, thats 2x1x2=4, so you should get double adrenaline.

"For great justice" only makes the adrenalinal skills look like they need 50% less adrenaline so doesn't double.

Conclusion: You should get 4 strikes of adrenaline, but only need like 5 strikes instead of 10 for a Final Thrust.