Skills - Infuse Health

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/171-infuse-health/.
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Disoblige

Academy Page

Join Date: Jul 2005

American Guild

E/N

Max health =500
Becomes= 250
Player healed= 350+ divine bonus=around 400hp!!!
I love using it in PvE. Use is with Aura of Faith {Elite}.
Just cast heal touch/breeze/orison on yourself and you will regain Hp quickly

SauceD

SauceD

Ascalonian Squire

Join Date: Jul 2005

Killer Instinct {Ki}

Mo/Me

Captain Osric - Yak's Bend

Labrie

Labrie

Ascalonian Squire

Join Date: Aug 2005

The Knights Of The Holy Phoenix

R/E

VERY good PvE skill. Sucks in PvP though because everyone is constantly rushing you if you're the monk and a sudden loss of 50% Health isn't the best thing in that situation.

ZenRG

Pre-Searing Cadet

Join Date: Dec 2005

Michigan

N/Mo

I love this skill. I have a battery/healer necro/monk build that uses this to great effect. I use Vital Blessing for increase max health (mine's around 700 with items, which gives heals around 420), Mending + Watchful Spirit for 5 easy points of continuous health regen. Add Healing Breeze if needbe and you make up that health fast. This means you only have one point of engery regen though so I have Soul Reaping and spam Offering of Blood{E} to gain energy (In my experience I'm rarely low). And I use Blood Ritual to give others energy regen. One last slot for preferred res. I just don't attack anything and very rarely get aggroed. Great in PvE, haven't tried PvP; vulnerable to enchantment breaks, but who's going to suspect the Necro is healing?

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

This skill is a must in PvP, especially 8vs8 (unless you have a boon prot or something similar).
To have a constant control on any kind of spikes - you need this... just make sure your monk knows how to Infuse (and doesn't lag).

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

i love attacking monks that just used this >_>

to get the same pleasure attack some Charr things with a martyr beside them.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

I was yelled at ages ago for using infuse (back in beta) and told that it was horrid, even though it allowed me to save people with a big heal - now that the metagame revolves around spiking it is considered a near necessity. The problem is that it is inefficient in terms of the healing, but very fast and powerful - so it is ideally suited to fight spiking, but horrid versus an attrition/degen build.

labsenpai

labsenpai

Lion's Arch Merchant

Join Date: Aug 2005

Mo/E

I didn't start using Infuse Health until farming parties became really small, with one player trying to absorb all the aggro. If a healer can stay out of the fight, Infuses are easy to do. Having another Mo cast Vital Blessing on you or using Demonic Flesh can give you 700 hp, which leaves you with enough to survive on.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

What to survive on? It just takes half of your current hp - so you can't die if you aren't getting hit.
And if you are, regaining the hp by Heal Touch+Orison is very fast... just make sure the prot is paying attention to your status (for example: you got warrior on infuser, prot casts guardian).
I even often do triple-infuse, when it is necessary to save the spike...

Remsoh

Remsoh

Pre-Searing Cadet

Join Date: Feb 2006

When you lose half your health what is that considered? It doesn't seem to be considered damage from a spell and it doesn't seem to be a sacrifice. Is there any way to reduce the health loss?