Here's some of the problems I see with W/Mo. I know it's a generalization, but given
the sheer number of them in the game, it covers quite a few of people
First of all... they join teams, but are not team players. They "think" they're self
sustaining, but they're not.
As warriors, they're mediocre because they usually waste half of their skill slots on
non damage based skills. Healing breeze, Mending, Ressurect, and of course sprint,
so they can run away and save themselves when everyone starts dying.
As tanks they are just as bad if not worse. They always run straight through all the
heavy hitters like Carvers and Herders and go for the casters in the back, leaving
the casters in their "team" to tank. Since they still have no damage based skills
equipped, it takes them forever to kill anything even thought they're "tanking"
casters. Another problem with this is that because they go for the casters in the
back, the other people in the "team" are forced to come into aggro range to support
their "team mate" making a bad situation worse. A lot of times a monk is forced to
run straight through aggro to try and get to him before the "self sustaining" fool
spamming HEAL HEAL HEAL is dead. I've been playing long enough to know that
it's best to just let him / her die, but most others will die trying to help them.
Anyway, that's a few things that come to mind real quick, and I'm mainly talking
about PvE PUGs. I'm sure it's different in PvP and guild groups, but I don't do them
much.
As far as I can tell the FDS is as good as any other sword in the game, all else being
equal.
L



