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Originally Posted by Permasiel
Only one reason to be a w/mo in pve : rebirth.
Of course you always end up in groups where people think it's the monk's job to rez. |
Dead Monk = Failed mission
I can live with that.
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Silent Kitty
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Originally Posted by Permasiel
Only one reason to be a w/mo in pve : rebirth.
Of course you always end up in groups where people think it's the monk's job to rez. |
lord of shadow
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Age
Kyp Halcyon
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Pi_Numurian
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Overlord07
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Originally Posted by lord of shadow
everyone loves to hate wammos, until they need that droks ru because they have realised they are too lazy to actually play the game the first time.
then theres a w/e standing there runnign to droks. ZOMG! not c00kie cutt3r n00b, only w/mo can run i played through game with w/mo (among others) and now have every secondary for it. i still believe it to be one of the best character combinations for soloing, and the best for running (although w/e is a fun alternative) w/mo does not make you a noob. calling other people one does Q.E.D |
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Evilsod
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Originally Posted by Permasiel
Only one reason to be a w/mo in pve : rebirth.
Of course you always end up in groups where people think it's the monk's job to rez. |
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Cade
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Originally Posted by Don Zardeone
Opinions are crap, math and facts are all that matters.
Wammos... whatever Fiery Dragon Swords? An FDS does fire elemental damage by default. Lets compare a perfect FDS of of fortitude with a perfect sundering longsword of fortitude. Imagine you're a warrior and you have both these weapons. You're fighting another warrior. The other warrior uses full gladiator armour which has: - 80 armour - +20 armour vs physical You use your sundering longsword to fight this guy. One in every 10 hits (I think it's even less than 1 in every 10), you will have a hit that has 10% armor penetration. Your longsword does slashing damage which is physical. Your enemy has 100 armour vs physical. (correct me if I'm wrong because I'm not sure here...) If you do that 1/10 hit, you'll hit him as if he has 90 armour. You will probably do a little more damage. As I said before, it only happens once in every ten or more hits. Chances are, you hit a guy 100 times and you only get the sundering hit in once but whatever... Now lets do the same with a fiery dragon sword. The guy has 80 armour vs everything and +20 vs physical. You do elemental damage so your FDS will bypass the "vs physical damage" with every hit you do. You don't care about the extra +20 AL and you'll be fighting the guys 80 armour. This should theoretically mean that your FDS has a 20% armour penetration on this guy on every hit (compared to the other sword) and is therefore at least 200 times better than a sundering longsword of anything. I don't see why an FDS should be considered noob. Maybe it's because so many wars use it on the fire islands =P (I am an idiot, my calculations may be incorrect O.o) |
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Overlord07
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Originally Posted by Maria The Princess
very good point, and i believe swords can also interrupt, so hummer is replacable. the "two handed" is a BIG down side
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Evilsod
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Quaker
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Originally Posted by A Leprechaun
why dont people like wammo's i dont se th piont is it because there are loads of them?
also why do people say a FDS is the noobs weapon of chioce has it got some fatal flaw with it or is it just not very rare? |
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X Firestorm
The Purple Pants Guy
Str0b0
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Originally Posted by Overlord07
Hahaha Why is there all this fuss over freakin swords???!!! Why use a lame sword when you can use an awsome HAMMER!!! As Don Zardeone said, look at the stats... 15-22dmg (sword) v. 28-35dmg (hammer). Sure theres a difference in attack times, 1.22sec (sword) v. 1.75sec (hammer). But whats a lousy .53 sec between attacks when theres such a difference in dmg done? Come on! Look at the FACTS!!!
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Overlord07
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Originally Posted by Str0b0
Because dps on swords is better. That .53 seconds compounds over time. Swords put out more dps than hammers simply because you can hit more times. Considering that the low end damage on hammers is only 4 more than swords and you can't hit for max damage every time the swords will always win even if you do get a few massive hits in. Also it's 19-35 for hammer damage not 28-35 and I believe that swords are 1.33 seconds. Also considering that a sword allows you to carry a shield for extra AL and more stat boosting mods you end up with a considerable advantage over hammer warriors. Not to say hammers are useless just that they limit you too much.
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Besides, the dmg will add up faster then the .xx time will catch up. Haha
Not to mention the exception to every rule. "It all depends on who is wielding it." Basicly, if I were to use a hammer, I would most likely do better then you, if you were to use a hammer that is. And the same would go if we were both useing swords, you would most likely do better then I. But my hammer v. your sword. No question, the hammer would prevail.
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Cade
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Overlord07
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Originally Posted by Cade
Well, since we are straying from the topic... I just did some calculations.
A sword attacking for 20 seconds with average damage of 18.5 will do about 278 damage. A hammer attacking for 20 seconds with average damage of 27 will do about 308 damage. Though it appears that a hammer will kill quicker, I personally think sword skills are designed to kill enemies quicker, while hammer skills are designed to kill them slower. I think a hammers knockdown neutralizes enemy attacks long enough to make up for the 16 defense boost, but not the shield mods. I dont know. I consider them even, but I hate weak little axes. |
Cherno
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Originally Posted by LittleBull
Oh!! Jeez! Cherno... it says right there in the quote... "As warriors. they're mediocre".
![]() And I also stated why they make poor tanks too... because they usually go after the casters rather than drawing the aggro of the heavy hitters like they should. It's not that thay can't be good tanks... it's that they "aren't" good tanks. Oh... and the last thing I would want from a warrior in PvE is the ability to rez. ![]() There is a differance between a "warrior" and a "tank" right? Maybe that's part of the problem. When I say I'm looking for a tank, I'm looking for something different than when I say I'm looking for a warrior. I guess that not everyone sees a them as two kinds of builds. Be that as it may... W/Mo's still aren't very good as either. |
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byteme!
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Originally Posted by Overlord07
What you said makes sense. Except for the hammer skills part. Hammer skills are designed to knock down your enemy while inflicting damage or to knock them down to do some sort of specialized attack that would cause Weakness, Crippled, etc. I believe it is the sword that is designed to kill your enemy slowly. [Example: Bleeding]
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NinjaKai
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makosi
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Effendi Westland
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Overlord07
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Originally Posted by byteme!
Sever Artery, Gash, Riposte, Deadly Riposte = Swords kill faster
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Overlord07
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Originally Posted by makosi
A friend of mine tanked in FoW (with the book) and used Armour of Earth, Ward Against Melee and Aftershock (for extra dmg after nukes). Despite the fact that 2 monks, a mesmer and the SS necro left after Defend The Temple of War, we got to the forgemaster to craft. Just goes to show that a wamo need not be the best stance tank. It annoys me to go to outposts and see "W/Mo W/Mo W/Mo W/Mo W/Mo" above most peoples' head. The icing on the cake is when a wamo has droks or 15k armour and the FoW helm - it looks so damn retarded. Furthermore, it makes them look like they scraped every gold coin together to craft it. If you don't like the other helms, hide it via your inventoy. >_>
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Tufty
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A Leprechaun
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Originally Posted by Tufty
I did learn a thing or two from this thread though which is a nice change for a wammo hate thread.
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Sirkaze
Sol Deathgard
Cherno
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Originally Posted by Sol Deathgard
FDS as noob weapon? if so then some noobs that don't experiment haven't seen what this weapon can do to Minitors, Griffons, IWay warriors and the such.
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