Build: "Heal Party" spammer

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Well, a build that I like to use in PvE tombs...

Monk/Elementalist
Divine Favor 11
Protection Prayers 9
Healing Prayers 16

1) Orison of Healing
2) Reversal of Fortune
3) Heal Other
4) Infuse Health / Healing Seed
5) Heal Party
6) Glyph of Energy [elite]
7) Glyph of Lesser Energy
8) Resurrect

The idea is to spam Heal Party. Heal Party costs 15 energy and Glyph of Energy recharges in 15 seconds, so that you may save the least 10 energy in 15 seconds, and save 10 energy more in 30 seconds, casting "Heal Party". For spamming Heal Party, these glyphs seem to me more economic than using Mantra of Recall plus Inspired Hex.

Reversal of Fortune is there for its 1/4 casting time; I cast it to get time, previous to the casting of one of the healing spells.

Infuse Health is there, just, because I do not like to be always the last player alive.

But, may be better to use Healing Seed or other spell, , because by using infuse may be more likely that the monk is killed and, after her, the whole party.

Anycomment is wellcome.

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

I do this build almost exact except for the elite when I go out capping with henchies.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Maybe bring divine spirit with glyph of renewal...2 glyphs just for energy doesn't seem efficient.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by LifeInfusion
Maybe bring divine spirit with glyph of renewal...2 glyphs just for energy doesn't seem efficient. Well, I think that if the idea is as stated to be able to cast as many times as possible Heal Party, the Glyphs are better. My calculations are the following :

With Divine Favor 13
Divine Spirit costs 10 energy, and lasts 12 seconds and saves 5 energy/per casting of Heal Party.
Glyph of Renewal costs 5 energy.
Heal Party is casted in 2 seconds + 2 seconds for recharge. So that in 12 seconds the best case would be 3 Heal Party, but, the casting of HP has to be within those 12 seconds...

With DS plus GoR in 15 seconds:
-10 energy of Divine Spirit
-5 energy of Glyph of Renewal
-3*15=-45 energy of 3 Heal Party
saves +15 energy of Divine Spirit
Total: -10-5-45+15=-45 energy in 15 seconds for 3 Heal Party

And two times this in 30 seconds, -90 energy for 6 Heal Party

With Glyphs:
-5 Glyph of Energy
-5 Glyph of Lesser Energy
-3*15=-45 energy of 3 Heal Party
saves +30 energy of both glyphs
Total: -5-5-45+30=-25 energy in 15 seconds for 3 Heal Party

And in 30 seconds, -60 energy for 6 Heal Party

So, I think, that the two glyphs are better for the purpose of casting many times HP, because, for the same number of 6 HP, in 30 seconds, it takes 90 energy with DS plus GoR, but it takes 60 energy only with GoE and GoLE.

Still more, the Glyphs do not constrain to cast HP in a given time as much as does DS. One idea is to cast a Glyph and whilst you have 15 seconds within which you can cast the spell, the Glyph is already recharging. As well as, whilst Heal Party is recharging, cast a Glyph.

In the build there are two 10 energy spells, for which the Glyphs may eventually be used. The case is to counter AoE spells, or even to be a solo monk in the team.

What do you think?

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

Question: Does Devine Favor work with Heal Party, so your whole party gains the extra health?

Francis Crawford

Forge Runner

Join Date: Dec 2005

Quote:
Originally Posted by mega_jamie
Question: Does Devine Favor work with Heal Party, so your whole party gains the extra health? No. Just you.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

There is a "Heal Party" spammer build, based on the Elementalist/Monk, which I have seen doing the job of flag runner in GvG.

The Elementalist/Monk build is based upon the Energy Storage and the skill "Ether Prodigy".
Ether Prodigy
Elite Enchantment Spell. Lose all Enchantments. For 5~17 seconds, you gain Energy regeneration of 6. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
5 energy, casting 1s, recharge 5s.

It seems to me that after the last patch, wich added the 2 seconds recharge for Heal Party, things are a bit more even, -between the Heal Party Monk and the Heal Party Elementalist.

Now, the Elementalist, still, may be able to cast Heal Party more times than the Monk, but, not more often than 1 time in 4 seconds.
But, the Monk, having a sup rune in Healing Prayers, may heal faster. Say for three Healing Party the monk heals 3*84= 252, and the elementalist heals 3*67= 201.

I mention it, just for the case someone would like to comment on it.

Chandra Snowfall

Pre-Searing Cadet

Join Date: Jul 2005

Heroes Etc.

Mo/

The only bad thing about spamming heal party is the warriors and assasins on the front line who are too far away to get the benefit. I find I have to try to run to place myself in range between casters and warriors and then hope they all get a heal. Many times the ones who need it most don't get it.

Otherwise it's a great build.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Chandra Snowfall
The only bad thing about spamming heal party is the warriors and assasins on the front line who are too far away to get the benefit. I find I have to try to run to place myself in range between casters and warriors and then hope they all get a heal. Many times the ones who need it most don't get it.

Otherwise it's a great build. i believe heal party does exactly that, heals the entire party.

i wasn't aware there was a range on that spell.

it's not aoe like heal area or divine healing.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

I think the range is equivalent to the radar map's radius.

Valdis

Valdis

Banned

Join Date: Oct 2005

Wichita, KS

We Dupe Sojs {DUPE}

W/Me

Yeah, the range on Heal Party is massive.

Example: In the Thunderhead Keep mission, I was able to stand at the East gate and heal everyone at the West gate.