Storm Chaser 10e 30 recharge
For 8-18 seconds, you move 25% faster, and you gain 1-4 energy whenever you take elemental damage.
Dodge 5e 30 recharge
For 5-10 seconds, you move 33% faster than normal and have a 27-65% chance to evade incoming arrows. Dodge ends if you attack.
Escape 5e 30 recharge
For 5-15 seconds, you move 25% faster than normal and have a 75% chance to evade attacks. This is an elite skill.
Lightning Reflexes 10 e 45 recharge
For 5-10 seconds, you have a 75% chance to evade melee and projectile attacks, and you attack 33% faster.
Whirling Defense 10 e recharge 60
For 8-18 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5-10 piercing damage.
Dark Escape 5e recharge 30
For 5-13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Shadow Refuge 5 e 1 second ativate 8 second recharge
For 4 seconds, you take half damage. When Shadow Refuge ends, you are healed for 30-102.
im still trying to fit in a shadow step spell, so that if you get stuck there be a way outta it
but this build seems like a good runnning build, * because if you start to lose a lot of health you can dark escape to try and take less damage
shadow refuge i like because you can get healed a decent amount while taking half damage
personally i like rangers as runners because they can almost run with like +25%-33% the whole time, espcially if they add some to give them more energy, even though expertise rocks
there is only one wilderness survival in this build, so after i figure out the lvls i would only put in extra pts in it, i put it in since it is extra time to be running if you need it, i guess
only one thing in this build has an activation time, which is good, and along with only 1 second ativation time shadow refrudge helps block attacks
ok i think i got the lvls now
11 +1 +1 expertise
5+1 wilderness survival
11 shadow arts
i think this build has very good potential in most running areas, maybe even droks? if running droks with this i would assume fur lined for all the extraz cold def, otherwise druids probably.

) Desert runs are cakewalks with current skills. Things might be completely different depending on the enemies and skills they use in some areas of factions, but right now I'd say you benefit more from monk secondary.