Storm Chaser 10e 30 recharge
For 8-18 seconds, you move 25% faster, and you gain 1-4 energy whenever you take elemental damage.
Dodge 5e 30 recharge
For 5-10 seconds, you move 33% faster than normal and have a 27-65% chance to evade incoming arrows. Dodge ends if you attack.
Escape 5e 30 recharge
For 5-15 seconds, you move 25% faster than normal and have a 75% chance to evade attacks. This is an elite skill.
Lightning Reflexes 10 e 45 recharge
For 5-10 seconds, you have a 75% chance to evade melee and projectile attacks, and you attack 33% faster.
Whirling Defense 10 e recharge 60
For 8-18 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5-10 piercing damage.
Dark Escape 5e recharge 30
For 5-13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Shadow Refuge 5 e 1 second ativate 8 second recharge
For 4 seconds, you take half damage. When Shadow Refuge ends, you are healed for 30-102.
im still trying to fit in a shadow step spell, so that if you get stuck there be a way outta it
but this build seems like a good runnning build, * because if you start to lose a lot of health you can dark escape to try and take less damage
shadow refuge i like because you can get healed a decent amount while taking half damage
personally i like rangers as runners because they can almost run with like +25%-33% the whole time, espcially if they add some to give them more energy, even though expertise rocks
there is only one wilderness survival in this build, so after i figure out the lvls i would only put in extra pts in it, i put it in since it is extra time to be running if you need it, i guess
only one thing in this build has an activation time, which is good, and along with only 1 second ativation time shadow refrudge helps block attacks
ok i think i got the lvls now
11 +1 +1 expertise
5+1 wilderness survival
11 shadow arts
i think this build has very good potential in most running areas, maybe even droks? if running droks with this i would assume fur lined for all the extraz cold def, otherwise druids probably.