Pre Sear Degen (Charr Hunting)

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I know Pre Sear was a long time ago and such but for those who at least want to unlock alot of minor runes, I think this build will help for charr farming.

If you don't know how to charr hunt in pre sear, ask someone in town to get you to the gate for charr hunting and then tell 'em to leave or give 'em a tip, w/e.

Skills:
1.) Life Siphon
2.) Conjure Phantasm
3.) Faintheartedness
4.) Blood Renewal
5.) Imagined Burden
6.) Vampiric Gaze
7.) Backfire
8.) Soul Barbs

Illusion: 4
Blood: 4
Curses: 4

Just start degening. Soul Barbs, then Conjure, Life Siphon, Faintheartedness, and Vampiric Gaze. Maybe Backfire in the mix. Of course before all that cast Blood Renewal because those Charr Hunter/Axeblades will eat you alive. The point is to just kill off something before you die. If you have a monk on your side you should live, though.

Megla Zero

Megla Zero

Lion's Arch Merchant

Join Date: Jan 2006

North Carolina

[OS]

I'm not 100% sure... but I believe that you don't have Empathy, Soul Barbs, or Faintheartedness in pre...

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Yes you do. Empathy you get right away to defeat the bull as far as I remember. Another person told me he used these skills to do it so I know you can do this build.

Megla Zero

Megla Zero

Lion's Arch Merchant

Join Date: Jan 2006

North Carolina

[OS]

No... you get Conjure Phantasm, Illusioned Burden, and Ether Feast to beat the bull... I know those much. Then you get that one that takes off a Mesmer Hex and does damage, and Backfire when you go to Foibles Fair.

Edit:

Mesmer Quest - http://gw.gamewikis.org/wiki/Mesmer_Test (Empathy, Ether Feast)
Althea Quest - http://gw.gamewikis.org/wiki/A_Mesmer%27s_Burden (Conjure Phantasm, Illusioned Burden)
Foibles Quest - http://gw.gamewikis.org/wiki/Dominat...ic_%28Quest%29 (Shatter Delusions, Backfire)

Necro Quest - http://gw.gamewikis.org/wiki/Necromancer_Test (Deathly Swarm, Vamp Gaze)
Kasha Quest - http://gw.gamewikis.org/wiki/The_Power_of_Blood (Vamp Touch, Blood Renewal)
Munne Quest -
http://gw.gamewikis.org/wiki/The_Necromancer%27s_Novice (Bone Horror, Life Siphon)
Oberan Quest -
http://gw.gamewikis.org/wiki/The_Accursed_Path (Faintheartedness, Soul Barbs)

Okies... I'm gonna admit I was partially wrong. You can't have Vamp Gaze and Empathy on the same character though, and theres no Parasitic Bond either Other than that, your build works though

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

TY, I thought Parasitic was in there, whoops. Guess I'll just use Blood Ren. instead.

Megla Zero

Megla Zero

Lion's Arch Merchant

Join Date: Jan 2006

North Carolina

[OS]

No probs

Thats actually a pretty good build for pre... I just never really thought about all the Necro/Mesmer skills you get there... but they should work reasonably well. The biggest problem you'll probably run into is the Chaots spamming Shatter on your Blood Renewal.

Francis Crawford

Forge Runner

Join Date: Dec 2005

Wouldn't it be easier just to go as an MM? Build up a few minions on easy targets, rush and beat one of the mobs of 4, rush to the next one, and so on?

I don't know whether it's realistic to kill the big mob, however. More precisely, I don't know what level the MM has to be before it becomes possible.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

No it's not. Those charr will destroy your minions and they won't do anything to them. My W/Mo was lvl 13 before he left pre sear and he still had trouble taking on 4 at a time. Degen is nice because it ignored their armor.

This is a great build for farming dyes and minor runes.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

why bother farming pre?

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Wretchman Drake
The purpose of this build is for getting all of the unidentified armor for the minor runes of the game in case people need those. Plus, it may even be fun. That's why.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Don't forget dyes.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Murder In China
Don't forget dyes. aye. Do they still drop alot? I haven't gotten much.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

why stay in pre to charr farm..

for unlocking minor runes.... ettin farm or titan farm...

Lateralus

Lateralus

Krytan Explorer

Join Date: Oct 2005

W/Mo

its fun to be lvl 18 in pre also

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Lateralus
its fun to be lvl 18 in pre also If your a lvl 18 in pre, I hope its a permanent pre character... and if it is I hope your secondary is */R...... nothing better than a LVL 18 Char with a LVL 20 pet... and yes you can lvl your pet to 20 in pre.... its a lil TRICK

I just don't understand whats fun about it... its not a challenge... and you can lvl in post so much faster...Even soloing the Northlands gets boring.... oh well... each there own.. I do suggest if your spending that much time in pre to have a lvl 20 pet.. if u wanna know how just ask and i will post it... for now i'm going to pass out

nova-exarch

nova-exarch

Academy Page

Join Date: Feb 2006

At level 10 (as a N/R with a lvl 16 pet) it becomes possible to clear the temple but it is stupid hard.

At level 11 it is still hard to clear the temple but I have done it three more times. One more clearing and I will be 12 and I'll let you know.

The tactic I found that works best as a MM at lvl 10 and 11 is to send in the pet and minions and then find some terrain to hide behind (and cast a few spells to hurry the killing along).

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There are only two groups I haven't managed to clear at level 11 and it was because they are so far away from anything you can kill that it's hard to get a minion up and get to them before it's dead.

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As to the main topic of this thread... I may have to try out the degen thing once I get more skill points. I have been pumping everything into Death to keep the minions high so all the blood and curse based degen skills haven't been doing so well.

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The pet leveling "trick" is covered in a few places on here (look in the community works section).

Another thing to make the northlands easier is to take the "across the wall" quest. It has two benifits:

1. It makes some extra grawl spawn near the ranger guy. This helps with having horrors for that group of charr.

2. The ranger guy will follow you all over the map and shoot at any bad guys that come in his range. If he dies, woo hoo another minion. I may try leaving him until the end to see if I can get those last two groups with his assistance.

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Good stuff.

aigleborgne

Ascalonian Squire

Join Date: Apr 2006

Quote:
Originally Posted by nova-exarch
At level 10 (as a N/R with a lvl 16 pet) it becomes possible to clear the temple but it is stupid hard.

The pet leveling "trick" is covered in a few places on here (look in the community works section). I can't find anything related the pet leveling trick.
I'm still quite curious about this.

As I know I can charm a lvl 5 melandru with a level 1 char. But even, when I hit lvl 7 or so, the pet will be at same level. Did I miss something ?

nova-exarch

nova-exarch

Academy Page

Join Date: Feb 2006

Here's a few clues...

- Players, pets AND MONSTERS gain exp off of things as much as 6 levels lower. You don't usually notice this with monsters as they usually don't get to kill that many players.

- Most monsters will loiter around after they kill you. It really depends on their natural run speed. Striders run fairly fast all the time. Wolves and kitties kind of slowly pace if they're not aggroed.

- You respawn at a res shrine after 10 secs.

- There is no death penalty in pre-searing. You could do the pet trick even with DP but it would be a lot harder to charm the monster after letting it level.

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That should be enough.

Anyway... a high lvl pet will not make you a god or anything. You still have to learn how to keep stuff agroed on the pet and not you.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by aigleborgne
I can't find anything related the pet leveling trick.
I'm still quite curious about this.

As I know I can charm a lvl 5 melandru with a level 1 char. But even, when I hit lvl 7 or so, the pet will be at same level. Did I miss something ? Aggro future pet... lead him near portal that you zone to when you die... let him kill you, you will rezone right there and he will kill you again..... and again.... and again.... go afk for about 12-18 hours.... come back and charm your lvl 20... well depending on your lvl!

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

My old level 18 W/R sliced all non-boss Charrs in 2 hits. Beat that!

In my opinion, you should always get a Pet. On low level, you can't afford to put points in many different types of attributes, and a Pet gives you an incredible advantage without you having to waste any attributes.

Pi_Numurian

Pi_Numurian

Lion's Arch Merchant

Join Date: Mar 2006

Numurian Vanguard

Me/R

looks like a pretty deceent combo to me