+28hp
2. Insightful Jeweled Staff of Defense
+10 energy
11-22 chaos dmg req 10 Illusion
Reduces bleeding duration by 20%
Halves skill rechagre on Illusion spells 17%
+3 Energy
+4 Armor (extra mod count).
3. Hale Jeweled Staff of Illusion Magic
+10 energy chaos dmg 11-22 req 11 Illusion Magic
Reduces weakness duration by 20%
+21hp
+1 Illusion Magic 20% chance while using skills.
4. Sundering Horn Bow of Shelter 14-28 req 9
+20% dmg while below 50% hp
Armor penetration +10% (9% chance)
+6 armor vs physical (I know it's not max, should I just expert salvage for the mods instead?)
Thanks for your time
Edited: made it easier to read from the start