For example, Barrage does NOT benefit from using TF.
Of course it DOES. It speeds up the movement of your character, not of your arrow.
The waiting for Barrage, the 1sec recharge, is obviously during the arrow travel, which means that if your arrow takes 0.75 sec (for example, with a longbow) or 0.5 (with a composite), you will still have to wait 1 second before activating your Barrage (note that you have to wait just a very little bit after hitting too). An arrow-speedbuffer still makes sense because of the gain in accuracy and whatever +x dmg you're causing. It is to be considered (and some even think about using Serpent's Quickness for the recharge...). To break the animation does not cause any slowing down problem, as it has been documented on this forum and as you can check yourself in-game.
Now when you fire a Barrage with TF on, you still have to go through the whole firing motion. Let's take the example of the Longbow again. The motion takes 2.4sec. With TF on, it will take you 1.6sec, which is a great gain. With a Short or a Flat, you'll go from 2.0 to 1.33. Etc.
In the end, you will not exactly win 33% damage-wise contrary to Warriors (because of the recharge/arrow-fly time that is to be added), but still, TF is helping considerably.
There is a very common misconception that Barrage is best with a Horn Bow (the slowest bow overall -2.7/0.75- but with 10% AP). It's completely wrong. Nothing beats a Short Bow damage-wise, ceteris paribus. You can go run the test on the PVP island with barrels as many times as you wish. Or just go play Tombs/UW² and compare your speed with your pals. Self-satisfaction guaranteed with a Graygore's Short Bow.
Of course there is the range inconvenient of the Short Bow. But switching is there for that.
Let me add that IMO, the fact that this is so little known makes rangers underrated because of improper use.
Anyway, back to topic.
Tiger's Fury makes you attack 33% faster, which is around 33% more dmg for the time it's activated (let's say that just for example and clarity; I don't want to make the math too crazy). Same for Frenzy. But with Frenzy, as said before, makes you lose +50% hp when hit. So it comes down to +33%dmg/-50%hp. Which is why good warriors only use Frenzy on particular situations, and then stop it with using Sprint. It seems pretty hard to do with a Ranger, if not for the possibility of using Whirling Defense, or another stance... But i don't see how a Barrage Ranger build could be optimal with 2 stances (prefer Throw Dirt).
I really recommend, like Snipious, to put 3 points in BM (+1 from minor rune). It lets you max out 2 other attribute lines, or another good combo. Except I add that it IS useful with the skill my avatar.
Anyway, up to you. Have fun experimenting and conceiving, it's the best part of the game.