This is my basic elementalist build. I would just like to get some pointers and a rating out of 10.Lvl 20 el/me(atm) done hells precipice.
Skill bar:
So basically Thats Stoning, Obsidian flame, Enverating charge, Blinding Flash, Ward agaisnt elements and melee, Elemental Atunnement and res sig. Ok, Say if a warriors givin my monk a hard time time i have several options, blind him, enerating charge then stone him(good combo) or ward melee over my monk. This method of protection can be used against a ranger as well. It can also protect anyone in my party thats gettin the crap beaten out of em. For against eles i have ward against elements and i can knock em down with the enervating charge+stoning combo. Obsidian flame is just for some extra KICK. I have found this build to be very effective in random arenas but havent tried it in HA.
Attributes are 15 earth Magic, 8 Energy Storage and 11 air magic
I use Millus' Pillar as a weapon
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Artay
Enter The Dustmancer
artay
artay

Edit:lol Thanks, i must've been typing really fast

skatehabitat24
I like this a lot its a bit of a change from the normal ward/ob spike... good job although you spelt energy storage or w.e wrong : ) but yes its very nice prot/damage build imo
Trylo
i like it, kinda simple though i like having very radical builds relying on certain conditions to do very heavy damage. but thats me. i would go E/mo for rebirth if ur doin PVE otherwise just stick with ur sig there.
jules
Quote:
Originally Posted by Trylo
i like it, kinda simple though i like having very radical builds relying on certain conditions to do very heavy damage. but thats me. i would go E/mo for rebirth if ur doin PVE otherwise just stick with ur sig there.
I think it's a PvP build so the sig's important.
LightningHell
Relying on a condition is dangerous.
d3kst3r
Good defence against warriors and sort of eles. However no self heals and no counter hex makes it a sitting target for necros and mesmers.
artay
Quote:
Originally Posted by d3kst3r
However no self heals and no counter hex makes it a sitting target for necros and mesmers.
Lol i was kinda relying on a monk to remove hexes, but since it's random arena mayb i should put remove hex in(no problem in HA tho). And for the self heal thing, like i say in my prot monk "why heal dmg when you can stop it from happening" But yeah again thats really the monks job.
holden
Quote:
Originally Posted by artay
artay
The sad thing is, some people are really stupid. in 4arenas people dont strip enchantments or sidestep stoning. Its a real nice thought that they would, but they dont (in random of course). But in team people are much more organised so mayb i should add elemental resistance or something. Or a weak enchant to stack on my ele attunement. (plus millus pillar gives me +15 energy)
Perhaps i should look at glyph of energy or ether prodigy.
thx for feedback
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Artay
Perhaps i should look at glyph of energy or ether prodigy.
thx for feedback
/logout
Artay