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Assassin Build Directory Submissions
Super Igor
xakia
Profession:Assassin/any
Name: Frontloader
Type: PVE/PVP
Category: Everything
Attributes : 13 crit 14 daggers rest in Shadow
Skills Set:
Unsuspecting Strike
Exhausting Assault
Moebius Strike
Death Blossom
Critical Eye
Critical Defenses/Shadow of Haste
Dash
Shadow Refuge
Gear: Zealous +30, any armor with 30 nrg. 2 dag -35 ect. I try to keep over 500 health because I hate being an easy target.
I've spent a ton of plat on finding the right build for me and this one was it. No long chaining of skills depending on luck to get it off and certain conditions. The only thing that really bothers me any more is blind but that'll change once I get Nightfall with /Rit secondary.
I've really fallen in love with Unsuspecting Strike. I never really bothered to use it much after the newb island because of the high NRG cost. Now that I've got 30 nrg to use, it's definitely my opener of choice. This build focuses on raw damage potential instead of poisons, bleeds, and deep wounds. The damage between the big opener, MS/DB spam, and MS to EA for interrupts is more than enough applied pressure. I've also found an interrupt to be far more useful than condition stacking versus healers and the exhaustion is absolutely devastating to a Monk.
The normal rotation is pretty devastating by itself. Chose your squishy target of choice and open up with a big ol' 130+ Unsuspecting Strike followed by an Exhausting Assault to stop most counteractions by your enemy's timely reflexes after seeing that whooper to their forehead. MB/DB MB/DB, you know the drill with an occasional EX Assault to stop heals, nukes, or what have you not. However, normally things die after chaining the first 4 strikes or damn close to it thanks to the OPness of Unsuspecting Strike.
This is what I use with Proph/Factions. More changes to come when I snag NF/EoTN I'm certain. I'm pretty happy with the setup I have now so the only changes I can see coming are perhaps a better mobility skill and anti blind/blocking skills. Also, I'm certain to switch DB out for Vampiric Assault when I get EoTN.
The best part of this build is all the people screaming in AB. "My NRG Bar is full but it says not enough energy, WHY?" lol stupid warriors.
Credits: Me and my 55 monk for grinding all that platinium to waste on several crappy builds.
Name: Frontloader
Type: PVE/PVP
Category: Everything
Attributes : 13 crit 14 daggers rest in Shadow
Skills Set:
Unsuspecting Strike
Exhausting Assault
Moebius Strike
Death Blossom
Critical Eye
Critical Defenses/Shadow of Haste
Dash
Shadow Refuge
Gear: Zealous +30, any armor with 30 nrg. 2 dag -35 ect. I try to keep over 500 health because I hate being an easy target.
I've spent a ton of plat on finding the right build for me and this one was it. No long chaining of skills depending on luck to get it off and certain conditions. The only thing that really bothers me any more is blind but that'll change once I get Nightfall with /Rit secondary.
I've really fallen in love with Unsuspecting Strike. I never really bothered to use it much after the newb island because of the high NRG cost. Now that I've got 30 nrg to use, it's definitely my opener of choice. This build focuses on raw damage potential instead of poisons, bleeds, and deep wounds. The damage between the big opener, MS/DB spam, and MS to EA for interrupts is more than enough applied pressure. I've also found an interrupt to be far more useful than condition stacking versus healers and the exhaustion is absolutely devastating to a Monk.
The normal rotation is pretty devastating by itself. Chose your squishy target of choice and open up with a big ol' 130+ Unsuspecting Strike followed by an Exhausting Assault to stop most counteractions by your enemy's timely reflexes after seeing that whooper to their forehead. MB/DB MB/DB, you know the drill with an occasional EX Assault to stop heals, nukes, or what have you not. However, normally things die after chaining the first 4 strikes or damn close to it thanks to the OPness of Unsuspecting Strike.
This is what I use with Proph/Factions. More changes to come when I snag NF/EoTN I'm certain. I'm pretty happy with the setup I have now so the only changes I can see coming are perhaps a better mobility skill and anti blind/blocking skills. Also, I'm certain to switch DB out for Vampiric Assault when I get EoTN.
The best part of this build is all the people screaming in AB. "My NRG Bar is full but it says not enough energy, WHY?" lol stupid warriors.
Credits: Me and my 55 monk for grinding all that platinium to waste on several crappy builds.
Zamochit
[skill]way of the master[/skill][skill]critical defenses[/skill][skill]critical eye[/skill][skill]wounding strike[/skill][skill]victorious sweep[/skill][skill]malicious strike[/skill][skill]signet of malice[/skill][skill]Resurrection Signet[/skill]
Been having some fun with this - [skill]wounding strike[/skill] and [skill]signet of malice[/skill] have fantastic synergy and [skill]malicious strike[/skill] allows you to keep up [skill]critical defenses[/skill] pretty much constantly with [skill]wounding strike[/skill] throwing deepwound and bleeding around. If you manage to get off a wounding strike even the annoying [skill]signet of midnight[/skill] mesmers that are so prominant atm are not too much of an issue. And if not just target them and use the signet of malice before they use plague sending and its gg
12 +1 +1 Critical strikes
12 Scythemastery
15^50 (or 15 enchanted) Sundering Vampiric and Ebon scythes of enchanting
Been having some fun with this - [skill]wounding strike[/skill] and [skill]signet of malice[/skill] have fantastic synergy and [skill]malicious strike[/skill] allows you to keep up [skill]critical defenses[/skill] pretty much constantly with [skill]wounding strike[/skill] throwing deepwound and bleeding around. If you manage to get off a wounding strike even the annoying [skill]signet of midnight[/skill] mesmers that are so prominant atm are not too much of an issue. And if not just target them and use the signet of malice before they use plague sending and its gg
12 +1 +1 Critical strikes
12 Scythemastery
15^50 (or 15 enchanted) Sundering Vampiric and Ebon scythes of enchanting
Tyla
^
Fortitude > Enchanting. It's only for Critical Defenses, which would be refreshed easily.
Fortitude > Enchanting. It's only for Critical Defenses, which would be refreshed easily.
Bobby2
Quote:
Originally Posted by Zamochit
/snip
The hard way lol
[victorious sweep] < [mystic sweep] imo
[malicious strike] = really not needed
[signet of malice] < [assassin's remedy]
Suggestion to guarantee crits... any snare, I like [crippling sweep] because WS covers it up in an instant
Also, what Tyla said
[victorious sweep] < [mystic sweep] imo
[malicious strike] = really not needed
[signet of malice] < [assassin's remedy]
Suggestion to guarantee crits... any snare, I like [crippling sweep] because WS covers it up in an instant
Also, what Tyla said