Hi all,
I missed the beta weekend of factions, so i would like to know from someone who tested factions.
Excuse my english, i do my best.
I would like to know about the pvp part.
1- how many players in each team for those "large-scale" battles?
2- More than 2 teams in those "large-scale" battles?
3- I think i read something about a kind of pvp/pve zone, does that exist?
4- are "large-scale" battles random or arranged?
I wish i could find a web where i could read what exactly are those new type os missions. All i read is not specific.
Thx in advance for ur help.
i would like to know b4 i buy factions
Nuba
Woutsie
It's like this, before you enter the "large-scale" (12vs12) battle, you all come together in an outpost where you can make a team of 4 people. When you have 4 people you press the Enter Mission button and you will be added to 2 other random teams from your Faction (Kurzick or Luxon).
There are only 2 teams in 12vs12 battles, the Luxons and Kurzicks.
There are only 2 teams in 12vs12 battles, the Luxons and Kurzicks.
Nuba
so 12v12 is the largest?
this is disappointing. Personally i would not call "large" a 12v12 match.
this is disappointing. Personally i would not call "large" a 12v12 match.
-Loki-
The PvE/PvP zones you heard about are probably the competitive missions. Missions in the PvE part of the game that pit you against a human enemy team in a story, objective based mission, in random 8 man teams.
Nuba
more than 2 teams in those competitive missions?
If not, i get a bad feling, like it is selling the same thing again. I dont think it would take me too long to get bored of the 12v12, just like the 8v8. I was hoping for a bigger change. Especialy when i read "large-scale battles".
Thx for ur answers.
If not, i get a bad feling, like it is selling the same thing again. I dont think it would take me too long to get bored of the 12v12, just like the 8v8. I was hoping for a bigger change. Especialy when i read "large-scale battles".
Thx for ur answers.
Loviatar
Quote:
Originally Posted by Nuba
more than 2 teams in those competitive missions?
If not, i get a bad feling, like it is selling the same thing again. I dont think it would take me too long to get bored of the 12v12, just like the 8v8. I was hoping for a bigger change. Especialy when i read "large-scale battles". Thx for ur answers. |

WOW raids or ganking zones emphatically no
hunter
Quote:
Originally Posted by Nuba
more than 2 teams in those competitive missions?
If not, i get a bad feling, like it is selling the same thing again. I dont think it would take me too long to get bored of the 12v12, just like the 8v8. I was hoping for a bigger change. Especialy when i read "large-scale battles". Thx for ur answers. |
it is true that if you can get 40 people togather you can finish it in 1 hour and it is very fun, but thats assuming the other side is a random PUG.
TRust me, the fewer people there are, the more fun and organised it is. Also it makes you feel more important. In a 40 vs 40 match im just a plate wearer who charges at the zerg and dies in 10 sec maximum when facing a semi organised zerg.
On the other hand, in a 10 vs 10 Warsong Gulch, (WoW again) i can go on and on and strike fear in the hearts of the enemy.
Fred Kiwi
I for one am on nubas train of thought and would love to have actual pvpve zones, or just 8v8v8v8 etc. Or just a constant instance where people go in alone, and meet up inside. Yes, it may turn out like hunter says but it would be a welcome change of pace. (even though everyone would take lightning orb)
Loviatar
Quote:
Originally Posted by Fred Kiwi
IOr just a constant instance where people go in alone, and meet up inside.
|
what you want is a great big ganktown area
Nuba
Quote:
Originally Posted by hunter
Large scale battles turn into mindless zergs 99.9% of the time. Look at Alterac valley in WoW for example. It is nothing but a mindless zerg of people who run around following a tug of war mentallity. Game takes 8 hours to finish.
it is true that if you can get 40 people togather you can finish it in 1 hour and it is very fun, but thats assuming the other side is a random PUG. TRust me, the fewer people there are, the more fun and organised it is. Also it makes you feel more important. In a 40 vs 40 match im just a plate wearer who charges at the zerg and dies in 10 sec maximum when facing a semi organised zerg. On the other hand, in a 10 vs 10 Warsong Gulch, (WoW again) i can go on and on and strike fear in the hearts of the enemy. |
i was not thinking in wow type of pvp. I also played wow and quit fast, did not like that game at all. But there are ways to have people a lot of people fighting without the zerg thing u mentioned. For expample i played knight online and there were wars with 250 players in each team wich lasted 1 hour.
As another ona said u could also let 3 or 4 team in the same fight, wich would give a different feeling. But 12v12 seems to me kind of like the 8v8 matches we already have, wich is why i said i feel like buying the same game again.
I hope that competitive mission someone explaiined (with pvp and pve together) makes me feel like i am getting a different type of game.
again, excuse my english if i make mistakes.
Kuri
12v12 is VERY different from 8v8. 12v12 is a capture the flag type of game, where your party has to try to take control of points, rather than the kill the opposite team game with 8v8.
Fred Kiwi
Quote:
Originally Posted by Loviatar
the instance is designed to prevent just that.
what you want is a great big ganktown area |
twicky_kid
Quote:
Originally Posted by Nuba
i was not thinking in wow type of pvp. I also played wow and quit fast, did not like that game at all. But there are ways to have people a lot of people fighting without the zerg thing u mentioned. For expample i played knight online and there were wars with 250 players in each team wich lasted 1 hour.
|
Keeping it small gives it a challenge and makes you feel like you are acually doing something instead of the "mob" did it.