IW+Frag+MoR=pwn?

legless_the_elf

Frost Gate Guardian

Join Date: Dec 2005

In a Distant Land Called Canada EH!

Blazing Dragons

Mo/Me

Well i was wondering if one could use fragility with Mark of Rodgort and Illusionary weaponary.

With illusion at 16 IW deals 42 dmg per hit and fargility does 21 dmg everytime a new conditions comes off or goes on a target...

IF this works thats a shitload of dmg.
42+21+21+42+21+21+42+21+21= 252dmg!
all that in 3.66 seconds! (3hits)

In other words you could kill some1 with 480 health in:
42+21+21+42+21+21+42+21+21+42+21+21+42+21+21+42+21 = 483dmg
all that in 6.22 seconds! (6hits)

you would have to be a me/e and have some pretty good e/management to use a 25 nrg

this may not work because when you use IW you are not actualy hitting you target

swordfisher

Krytan Explorer

Join Date: Sep 2005

If only IW did fire damage. It doesn't, and it's impossible to make it do any damage but chaos(?) or untyped damage.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Dealing fire damage problems aside, Mark of Rodgort is broken, causing the fire duration to last longer than the listed time. This is unimportant in most builds, but for a frag bomber, even just 2 seconds duration throws it off.

legless_the_elf

Frost Gate Guardian

Join Date: Dec 2005

In a Distant Land Called Canada EH!

Blazing Dragons

Mo/Me

WELL THAT SUCKS

PS: r u absolutely 100% sure that it deals chaos dmg even with a fiery axe/sword

Oh well life goes on...

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by legless_the_elf
WELL THAT SUCKS

PS: r u absolutely 100% sure that it deals chaos dmg even with a fiery axe/sword

Oh well life goes on... absolutely only does chaos dmg

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Er... IW isn't a weapon... it's a spell... the fact that it looks and is used like one is where the similarities end. IW isn't affected by weakness, blindness, weapon mods, +/- damage attacks. Only thing that affects IW is slow/fast attack speed.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Hella Good
Er... IW isn't a weapon... it's a spell... the fact that it looks and is used like one is where the similarities end. IW isn't affected by weakness, blindness, weapon mods, +/- damage attacks. Only thing that affects IW is slow/fast attack speed. Well, an enchantment and easy to strip it too when a Blood/Curse Necro or another Mesmer (soon Rangers and Assassins) comes. And soon, we will get the HP armor to gain more than usual (Around +85HP I think). Its easy to do some math here without taking the fact of healing, stripping and more.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

IW makes your attacks, well...Your attacks don't hit, as you said. The IW hits, not your weapon, therefore the damage is Chaos damage.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

It seems the only way to make fragility work any more is to have team members take advantage of it one "fragger" alone does shit all

a good combo btw is frag+as many conditions the team can put on (but not deep wound)+cast crystal wave (cures them all at once ouch)

this can't be done as me/e efectivly as you can only blind weaken and deep wound but deep wound is not good becasue when you cure it you are geting rid of about 100(temporary) damage

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Frag, Phantom Pain, Shatter Delusions, Virulence, energy burn

max illusion, max domination, 0 death. that combo usually kills in a blink of an eye.

Valkyries

Valkyries

Jungle Guide

Join Date: Mar 2006

AoM

Quote:
Originally Posted by d3kst3r
Frag, Phantom Pain, Shatter Delusions, Virulence, energy burn

max illusion, max domination, 0 death. that combo usually kills in a blink of an eye. Sorta true. Really depends on the environment.

In anything but GvG this is a very good concept and does a damn lot of damage.

In GvG though, where Monks are always around and always have a way to remove conditions/Hexes it really doesnt work the same. Not even half as viable.

A cool concept none the less. Its been tested many a times.