Hi
Running out my choking gas + practiced stance in a gvg i noticed some interesting effects of it, most noticeably the interrupts cant be evaded or blocked, and cant be stopped by blindness either. This means that unlike someone using solely the timed interrupts (those you have to activate), you cannot be more or less taken out the fight by a single blinding flash casting ele.
However choking gas is also easier to evade, as a good player will wait until theyve just been hit to start casting a new spell, this can be countered by cahingin one of the timed interrupts after a standard arrow, however this will not always catch them (sometimes it will come too quick to catch the spell)
the other advantage of using choking gas is the extra damage it does, sure +7-8 dmaage per hit doesnt sound like much, but it does add up (im not sure, but it might also be especially useful against reversal of fortune as it triggers it)
Note you can use both, and most people probably will so that they can interupt actions other than spells however if everyshot you fire niterrupts spells it is very had to catch a spell to trigger the effects of concussion and savage shot.
also, choking as is nigh on useless without practiced stance, so with just using the timed interrupts you have room for anotehr elite (marksmans wager so you can spam concussion, or even melandrus arrows for added DoT, punishing for yet another interruopt, or oath shot to help with recharges such as whirling defense)
Another key is that choking gas spam requires very little skill to use, whereas using the timed interrupts can be very difficultespecially if your trying to interrupt 1 second casts
So what do you prefer to use, and what do you think is better
oljomo
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