MM in Sorrows Furnace

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

After going to SF as everything for 5 man except MM, I decided im gonna try MM. My question is, what minions do I use? Most of the time I see all fiends with some horrors, sometimes lots of horrors, etc. What ones are best to use?

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Fiends and Horrors when Fiends is recharging.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

if you ever find yourself in a situation such asmyself and are having down times between summing fiends and horrors, use minions, i normally get in

fiends-horror-minions-fiends-horror (maybe get lucky and have the recharge rate increased) - fiends

Fenrir

Fenrir

Ascalonian Squire

Join Date: Nov 2005

Ireland

The Dragon Lineage

Mo/Me

You haven't done everything until you've been a mesmer gear holder Definitely more fun (and alot more effective) than your average wammo.

Stampede Zero

Stampede Zero

Academy Page

Join Date: Aug 2005

Nine Mile Falls, Washington

KOTR ~ Knights of the old Repulbic

W/

I have an expierenced MM and he runs SF and Thirsty and all that. The best choice is to bring Fiends, and Horrors, use a mix, doesnt have to be exactly 50 50. but try to get some tanks(horrors) with some range support(fiends) i wouldnt reccomend minions because they come out as level 14, and running sf the mm is the main source of damage. level 14s die quicker, and do less damage, even though 2 are summoned at once.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

I usually see Fiends and Horrors, but more Fiends than Horrors. In SF, Tanks don't matter as much, as you got the Gear Stance Tank, so I would go Fiends. The AI seem to target minions (in general) first though. By the way, are Fiends stronger than Horrors? I have it as a fact stuck in my head...

Jedimagician

Jedimagician

Wilds Pathfinder

Join Date: Mar 2006

use fiends and horrors so u can use all the corspes and not waste any

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

BTW, you want to get the corpses before the Summit Dark Binders (right?) do, as they cast Well of Suffering, which is not good news for your minions.

Kali Ma

Kali Ma

Frost Gate Guardian

Join Date: Jun 2005

N/Mo

I recommend Fiends for SF... with a stance tank and a necro casting Spiteful Spirit, what the team really needs is damage dealers rather than additional tanks, and because Fiends are ranged they tend to last longer since they aren't receiving damage. Certainly one wants to get to the corpses before the Dark Binders and other necro-types do, and when one is below 25 energy it's tempting to raise a Horror instead; however, at only 5 energy it's more cost effective to simply use Putrid Explosion to quickly get rid of excess corpses. Lately I've been carrying Necrotic Transversal to eliminate stray corpses as it's cheap, fast and spreads poison. My two cents.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

Mostly Fiends, and a few Horrors while Fiends is recharging. Its nice to have the ability to switch to mostly Horrors just in case the warrior quits. And while Horrors dont put out the damage that Fiends do, they do provide some extra targets in case any enemies dont latch on to the warrior.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Fiends and Fiends alone. Horrors is a wasted slot on my bar which coul be saved for so much better things.

Rathcail

Jungle Guide

Join Date: Jan 2006

Who needs horrors anyway, or other players?

Clicky

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Fiends. Raise horrors only when waiting for fiends to recharge. Read somewhere that they both do same damage but fiends have faster attack speed. Both have same health but horrors have more armor.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

horros get stuck alot when there are too much, and fiends don't need to move to attack..

Pi_Numurian

Pi_Numurian

Lion's Arch Merchant

Join Date: Mar 2006

Numurian Vanguard

Me/R

Quote:
Originally Posted by Scary Raebbit
Fiends and Horrors when Fiends is recharging.
Yeah tht is nice Horrors are the best melee and Fiends have range

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Yanman.be
horros get stuck alot when there are too much, and fiends don't need to move to attack..
Fiends can be idiots also, and try to shoot through walls.

I try to keep a 3/1 ratio of Fiends/Horrors. At the beginning of a battle, raise only Fiends, then when lots of bodies start dropping raise both equally, then at the end of the battle switch back to Fiends only.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

heehee, thanks man, you made my day


Quote:
Originally Posted by Fenrir
You haven't done everything until you've been a mesmer gear holder Definitely more fun (and alot more effective) than your average wammo.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

I honestly can't see any reason to have a third minion skill. The only time you're gonna need it is when you are at that bit when there is 3 massive mobs of dredge at that stone staircase