goal? Hit with spike damage to the point of insanity... Can we say: "3 hit kill" anyone?
16 Dagger Mastery
9 Critical Strikes
8 Shadow Arts
8 Curses
Black Mantis Thrust
Jungle Strike
Twisting Fangs
Moebius Strike {E}
Critical Eye
Shadow Burden (-20 AL according to offsite descriptions...)
Weaken Armor
Plague Touch
This is for my archival purposes until 'final' skill descriptions are implemented but if it goes 'correctly', I'd assume that the combination of Weaken Armor + Shadow Burden will make for a VERY painful experience should both hexes land on you. Couple those nasty armor nullifying hexes with Critical Eye and several critical hits and you'd have yourself a foe wondering where the hell his hp abandoned him...

Of course, your enemy will be able to defend if he has stances/enchants on him but you'll have to rely on your teammates to deal with those defenses. If you coordinate a non-magical spike with say, a fellow warrior or ranger, you'll kill anyone/anything in probably 4s. at the slowest...

My question is, aside from obvious weaknesses like the mentioned defenses along with hexes/conditions on yourself [love Plague touch], what can you do to help make this assassin hit HARDER than even the hardest hitting warrior? [I tried making a W/N with the AL lowering idea in mind but if Shadowy burden does it better, why not?]
edit: uh, for the lack of energy, a focus + wand combo should give you enough to get started for Weaken + Burden