Common FoW PUG Mistakes: A Critique
Nisshoki
you all seem to think there is only one way to do each build, there isnt. open your minds people. now instead of arguing about it go play the game!
Racthoh
Just try it, that's all. Play with what was suggested, come back and argue against it. What you didn't like about it, what didn't work for you. I've played as someone who has held the book (I used /dance actually), and as someone who has bonded. Haven't played battery, don't have a necro so I can't argue against it. All I can do is say how when I was on the receiving end of it, I found that it was inefficient to bring along.
But, I'm not implying that unless you can three man it you suck. We have tried countless different strategies and found this to be the most effective for fun, loot, and experience. If you're not going in for one of those, then why would we have even bothered with it? I question builds and strategies about GvGs, even thogh I've played in fewer matches than I can count on my hands. How can I give my view on it then when I lack the first-hand experience? I am not dismissing what has been said, just give it a shot for yourself. Well, a few tries since it took us quite a bit of gold just to get things rolling.
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But, I'm not implying that unless you can three man it you suck. We have tried countless different strategies and found this to be the most effective for fun, loot, and experience. If you're not going in for one of those, then why would we have even bothered with it? I question builds and strategies about GvGs, even thogh I've played in fewer matches than I can count on my hands. How can I give my view on it then when I lack the first-hand experience? I am not dismissing what has been said, just give it a shot for yourself. Well, a few tries since it took us quite a bit of gold just to get things rolling.

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The Skeleton Berserkers, once you are Deep Wounded, can use their Axe Twist and Axe Rake for some minor +damage. Also, the Cyclone Axe strikes every 4 seconds. If you have Guardian on you, or anything with a chance to block, they will use Wild Blow a lot. Therefore, no adrenaline to use their +damage attacks. Dolyak Signet and Watch Yourself makes their damage negligible.
The two dragon lich do far more damage than anything else, and sadly my monk when playing as a bonder took 100 damage from a redirected hit from a warrior. Good thing that is half damage.
That damage will hardly compare to ~100 damage shatter enchantments, or 37 damage from Spiteful Spirit, or 30 from Empathy everytime you want to make an attack. Or, the -10 degen for the 12 second duration of Life Trasnfer of Ancient Skales (since you'll usually aggro 2+ at a time, Life Trasnfer + Life Siphon will be applied at the same time). The -4 degen from the Armoured Cave Spider's poison, the -7 burning from the Obsidian Drakes while under Mark of Rodgort. That is where the bulk of damage should be coming from when you're a warrior if you're carrying +AL instead of the evasion stances.
Ancient Skales come in 3s, if you have aggroed properly. Our 3 man group consisted of 3 characters each with a hex removal (smite hex x2 and holy viel). Compare Life Transfer to Smite Hex; recharge was in our favor, we didn't have to worry about that degen. In the event of a Life Transfer being coverred by the Life Siphon, one hex removal was wasted. In the event of conditions, Mend Condition would heal any of the damage caused by that, so no need to pack +health regen skills to compensate in that area.
So now all we have to worry about are those hexes, since in our minds those were the biggest threat. Spellbreaker, problem solved. No enemies with Chilblains in Fissure besides the two Dragon Lich, Nature's Renewal won't strip it once laid, and since we always precast it before heading into combat there was no need to worry about interrupts.
Multiple monk groups? Spiteful and Defile Flesh, along with Dazed provided I land a Skull Crack quickly enough. Otherwise, it takes slightly longer.
Now, as someone who has played both the roles of bonder and book tank, I found for the above reasons why our way worked pretty good, given that we were limited to 24 skills. The speed was only hindered when we would chat, or wait for patrols. Some areas we had to take it slower (burning forest, but that is pretty much a given). To me it worked better. Better than the 2-man build I've seen and tried (there is a thread somewhere here in Tyrians Explorers)? Not really, but I bet that it's a lot of fun for them and that's all that counts in the end.
Lexar
Common Fow PUG mistake: wammos that keep fighting through spitefull.
Ira Blinks
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Originally Posted by Racthoh
Degen is not applied to armor in any way either.
err... what is your point again?
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The Skeleton Berserkers, once you are Deep Wounded, can use their Axe Twist and Axe Rake for some minor +damage. Also, the Cyclone Axe strikes every 4 seconds. If you have Guardian on you, or anything with a chance to block, they will use Wild Blow a lot. Therefore, no adrenaline to use their +damage attacks. Dolyak Signet and Watch Yourself makes their damage negligible. ummm... so? I totaly agree on use of Dolyak sig and Watch yourself. What does this have to do with Inspiration stances being better than Tactics stances?
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yes you uber, get a cookie.
So now all we have to worry about are those hexes, since in our minds those were the biggest threat. Spellbreaker, problem solved. No enemies with Chilblains in Fissure besides the two Dragon Lich, Nature's Renewal won't strip it once laid, and since we always precast it before heading into combat there was no need to worry about interrupts.
Again im not even sure if you arguing or supporting me. Spellbreaker is good - I agree, and that only works against OP's point of sources of damage. Quote:
Racthoh using dolyak, flurry and watch yourself was able to tank any 1 group in Fissure, including the large abyssal+shadow war groups. There is no reason to aggro more as by the time one dies we are still full -> can move immediately to the next one. The only times he died were from over aggro (our own mistake, not the weakness of the build), healer lag, using healing signet without dolyak and eating two infernos (that was actually hilarious), and from mass degen on Skales / Surge spike at bad times. Only the casters are dangerous, physical attacks are minor in FoW... with bonds, a CASTER can tank (I've tanked tower of str and beach with my mesmer when a barrier/bond monk was in team). If you have a warrior, such a monk is unneeded.
Your previous post shows your ignorace as there are no 3 monk groups in fissure. At all. Ever. The group you may be thinking of is near Nimros the hunter - that is two groups (2W 1Mo, and 2W 2Mo 1Me). They can be easily pulled apart. 2 monks die very easily thanks to a little skill called skull crack (which does not need a buff in pve at all). As I have said... the traditional build works. It works fine. But it's not on par with the capabilities of a slimmed team, and running redundancies is a mistake when you don't have to and can do better. I'll stand with strider in saying bonders are a waste (warriors can tank most of fissure solo as it is, a monk to support makes them nearly invulnerable), and so are batteries. If your caster character isn't self-sufficient with energy... you need to rethink your build. Quote:
There is reason - speed and satisfaction of killing large group.
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You were right about 2 groups by Nimros, but I wouldnt know because I usually run them over all together.
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As I have said... the traditional build works. It works fine. But it's not on par with the capabilities of a slimmed team, and running redundancies is a mistake when you don't have to and can do better.
I beg to differ experience and skill of the team from the build they run. Is guild team with voice comm > pug? - yes. Is 3 man build with no heavy protection and nukes > 5 man build? - ya, in your dreams maybe. Quote:
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