Is it possible to make my warrior's energy regenweration go to 3x? I know the answer is probably no, but just wondering.
Ty for any help
-Wasabi Odp
Warriors' energy
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Go here to see a list of all Guild Wars skills in order to look up the specifics on each of the skills listed below.
Necromancer:
Blood Ritual (Blood Magic)
Blood is Power (Blood Magic [Elite])
Ranger:
Melandru's Resilience (Wilderness Survival [Elite])
Monk:
Peace and Harmony (Divine Favor [Elite])
Succor (No Attribute)
Elementalist:
Ether Prodigy (Energy Storage [Elite])
Mesmer:
Ether Lord (Inspiration)
NOTE: Some of these skills are 100% impracticle if used by a warrior primary. Peace and Harmony gives +1 nrg regen, but it will cancel if you use a skill that doesn't directly target an ally. Not good for attacking. Ether Prodigy causes exhaustion and is from an attribute warriors do not have access to.
Ether Lord or Melandru's Resilience would be about the only skills that it might be pratical to carry on the warrior that wants more nrg regen. The other spells should be carried on an ally of that warrior. Ether Lord is a hex that takes x ammount of nrg regen from the target, and gives x ammount of nrg regen to the caster. Succor is a maintaining enchantment, meaning that the caster can keep it up for as long as they want, but they lose 1 nrg regen themselves from doing it. Blood Ritual/Blood is Power have to be casted repetitively in order to keep them up, but provide a large increase in nrg regen. Melandru's Resilience, when cast, gives bonus health regen and nrg regen for each condition that is on the caster.
Necromancer:
Blood Ritual (Blood Magic)
Blood is Power (Blood Magic [Elite])
Ranger:
Melandru's Resilience (Wilderness Survival [Elite])
Monk:
Peace and Harmony (Divine Favor [Elite])
Succor (No Attribute)
Elementalist:
Ether Prodigy (Energy Storage [Elite])
Mesmer:
Ether Lord (Inspiration)
NOTE: Some of these skills are 100% impracticle if used by a warrior primary. Peace and Harmony gives +1 nrg regen, but it will cancel if you use a skill that doesn't directly target an ally. Not good for attacking. Ether Prodigy causes exhaustion and is from an attribute warriors do not have access to.
Ether Lord or Melandru's Resilience would be about the only skills that it might be pratical to carry on the warrior that wants more nrg regen. The other spells should be carried on an ally of that warrior. Ether Lord is a hex that takes x ammount of nrg regen from the target, and gives x ammount of nrg regen to the caster. Succor is a maintaining enchantment, meaning that the caster can keep it up for as long as they want, but they lose 1 nrg regen themselves from doing it. Blood Ritual/Blood is Power have to be casted repetitively in order to keep them up, but provide a large increase in nrg regen. Melandru's Resilience, when cast, gives bonus health regen and nrg regen for each condition that is on the caster.
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Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
Warriors really should have energy regen +3. All of the secondaries are either spellcaster based or ranger. A +3 energy regen would be awesome and would only be fair, considering all caster classes get +4, and Rangers even get +3 (along with Expertise with lessens the cost of skill's and such mana consumption.) If this thread is to get warriors +3 energy regen instead of +2 energy regen, then I'll /sign to get +3 energy regen for warriors.
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Originally Posted by Tarun
Warriors really should have energy regen +3. All of the secondaries are either spellcaster based or ranger. A +3 energy regen would be awesome and would only be fair, considering all caster classes get +4, and Rangers even get +3 (along with Expertise with lessens the cost of skill's and such mana consumption.) If this thread is to get warriors +3 energy regen instead of +2 energy regen, then I'll /sign to get +3 energy regen for warriors.
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