Warriors' energy
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Wasabi Odp
Is it possible to make my warrior's energy regenweration go to 3x? I know the answer is probably no, but just wondering.
Ty for any help
-Wasabi Odp
Ty for any help
-Wasabi Odp
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Shattered Self
No, a warrior cannot have 3+ arrows of energy regeneration unless an energy regeneration enchantment is used on them.
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Wasabi Odp
WOW, thanks for the fast reply, and what type of enchantent would taht be?
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Mr D J
necro's Blood Ritual or Blood is Power
and it is possible to make Warrior's regen to 3 in sanctum cay using the Scepter of Orr
and it is possible to make Warrior's regen to 3 in sanctum cay using the Scepter of Orr
Sphinx2k
Monk Skill Succer give the ally u cast it on +1hp regen +1mana regen but cost them 1 mana everytime that ally casts a spelll
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Maria The Princess
you should have a good necro friend.
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TheMosesPHD
Go here to see a list of all Guild Wars skills in order to look up the specifics on each of the skills listed below.
Necromancer:
Blood Ritual (Blood Magic)
Blood is Power (Blood Magic [Elite])
Ranger:
Melandru's Resilience (Wilderness Survival [Elite])
Monk:
Peace and Harmony (Divine Favor [Elite])
Succor (No Attribute)
Elementalist:
Ether Prodigy (Energy Storage [Elite])
Mesmer:
Ether Lord (Inspiration)
NOTE: Some of these skills are 100% impracticle if used by a warrior primary. Peace and Harmony gives +1 nrg regen, but it will cancel if you use a skill that doesn't directly target an ally. Not good for attacking. Ether Prodigy causes exhaustion and is from an attribute warriors do not have access to.
Ether Lord or Melandru's Resilience would be about the only skills that it might be pratical to carry on the warrior that wants more nrg regen. The other spells should be carried on an ally of that warrior. Ether Lord is a hex that takes x ammount of nrg regen from the target, and gives x ammount of nrg regen to the caster. Succor is a maintaining enchantment, meaning that the caster can keep it up for as long as they want, but they lose 1 nrg regen themselves from doing it. Blood Ritual/Blood is Power have to be casted repetitively in order to keep them up, but provide a large increase in nrg regen. Melandru's Resilience, when cast, gives bonus health regen and nrg regen for each condition that is on the caster.
Necromancer:
Blood Ritual (Blood Magic)
Blood is Power (Blood Magic [Elite])
Ranger:
Melandru's Resilience (Wilderness Survival [Elite])
Monk:
Peace and Harmony (Divine Favor [Elite])
Succor (No Attribute)
Elementalist:
Ether Prodigy (Energy Storage [Elite])
Mesmer:
Ether Lord (Inspiration)
NOTE: Some of these skills are 100% impracticle if used by a warrior primary. Peace and Harmony gives +1 nrg regen, but it will cancel if you use a skill that doesn't directly target an ally. Not good for attacking. Ether Prodigy causes exhaustion and is from an attribute warriors do not have access to.
Ether Lord or Melandru's Resilience would be about the only skills that it might be pratical to carry on the warrior that wants more nrg regen. The other spells should be carried on an ally of that warrior. Ether Lord is a hex that takes x ammount of nrg regen from the target, and gives x ammount of nrg regen to the caster. Succor is a maintaining enchantment, meaning that the caster can keep it up for as long as they want, but they lose 1 nrg regen themselves from doing it. Blood Ritual/Blood is Power have to be casted repetitively in order to keep them up, but provide a large increase in nrg regen. Melandru's Resilience, when cast, gives bonus health regen and nrg regen for each condition that is on the caster.
Str0b0
I honestly don't know why they don't have energy runes in this game. We have runes of vigor but not of energy...maybe not for more regen but definately for more energy period
dr1zz one
monk elite enchant..peace and harmony.
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TheMosesPHD
Quote:
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Originally Posted by dr1zz one
monk elite enchant..peace and harmony.
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@Str0b0
:O That would be pretty interesting.
X Firestorm
if you looking for more energy best to bring a zelous axe helps alot
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Wasabi Odp
Thats the thing, I like to use a zealus chaos axe i have but when i go power leveling i use two -1 energy regen each enchants, so my energy would go down.
But, know i just use a Victo's Axe, Cause to me Its cheap but still... its perfect
But, know i just use a Victo's Axe, Cause to me Its cheap but still... its perfect
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Maria The Princess
warior has ADRENALINE!!!! use it, no other profession has it, so we gatta use the pure energy, but having adrenaline as second source to do skills is really great.
evrything is for a reason, even wariors low energy.
evrything is for a reason, even wariors low energy.
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Haggard
@ maria, if all professions had high energy regen and max energy, then warrior primaries could be used for being hard-as-nails casters, so there is a reason
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Maria The Princess
Quote:
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Originally Posted by Haggard
@ maria, if all professions had high energy regen and max energy, then warrior primaries could be used for being hard-as-nails casters, so there is a reason
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lol
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Tarun
Warriors really should have energy regen +3. All of the secondaries are either spellcaster based or ranger. A +3 energy regen would be awesome and would only be fair, considering all caster classes get +4, and Rangers even get +3 (along with Expertise with lessens the cost of skill's and such mana consumption.) If this thread is to get warriors +3 energy regen instead of +2 energy regen, then I'll /sign to get +3 energy regen for warriors.
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Silent Kitty
Lol, wammo is already way to strong. 1 more point in energy regen, and monks are out of business
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NatalieD
Quote:
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Originally Posted by Tarun
Warriors really should have energy regen +3. All of the secondaries are either spellcaster based or ranger. A +3 energy regen would be awesome and would only be fair, considering all caster classes get +4, and Rangers even get +3 (along with Expertise with lessens the cost of skill's and such mana consumption.) If this thread is to get warriors +3 energy regen instead of +2 energy regen, then I'll /sign to get +3 energy regen for warriors.
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Murder In China
Warriors already have great DPS with only normal attacks.
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Haggard
Quote:
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Originally Posted by Maria The Princess
YEAH... this is EXACTLY what i said....
lol |
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Maria The Princess
Quote:
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Originally Posted by Haggard
Lol woops, wrong person i @'d it to. Looking back, not entirely sure who it was directed at.
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i know normally you post smart replys, and i couldnt agree more with you
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Wretchman Drake
i remember reading a post this dumbass made about how warriors should have energy regen +4... lmao
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Maria The Princess
already they have the advantage of having ADRENALINE (skills that cost 0 energy, just be active) and they complain
Zui
Get hexed with malaise, then have someone else blood rit you. There you have your +3 regen.
Or you could just use adrenal skills, warriors have those for a reason.
Or you could just use adrenal skills, warriors have those for a reason.
Renegade ++RIP++
ppfff i can get my warrior up to 3 or 4 energy recharge without even touching skills...
ever heard about E/W, R/W, Mo/W, Me/W,Ne/W, A/W, Ri/W?
(hey he didn't ask for a primary warrior to get a 3 or 4 energy regen
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ever heard about E/W, R/W, Mo/W, Me/W,Ne/W, A/W, Ri/W?
(hey he didn't ask for a primary warrior to get a 3 or 4 energy regen
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